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Click_Fast.py
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Click_Fast.py
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#created by brenden (Lu) bachert, dec 12 2021
#name: Click-Fast
#what is it:
#it is a click game, similar to OSU but is just the clicking,
#due to program restrictions
#
#please do not copy this code without my (brenden (Lu) bachert) concent
#if you do, at least credit me, id apreciate it
#
#im fine with you refrencing this code, but please credit me, or this program
#v 3.1.3
#yes, this was made with a library\nfor graphing data
from graphics import *
from math import sqrt
import LuGraphicFunctions as lgf
import time
import random
circlelist = []
global clicktype, missmod
clicktype = None
fakes = 0
misses = 0
missmod = 0
mydiscord = 'Lu_#3743'
maincolor1 = '#4600a8' #dark purple
bgcolor1 = '#060f0f' #really dark gray
bgcolor2 = '#6035c4' #idk light purple?
maincolor2 = '#09d96d' #'#00a88c' #bright green
fakecolor = '#3c1178' #old color
startcolor = '#21A327' #old green
quitcolor = '#eb4034' #red
bonuscolor1 = '#14e0be' #plasma blue
textcolor1 = bonuscolor1#'white'
textcolor2 = 'black'
darkmaincolor2 = '#06b85b'
fakebonuscolor = '#10c2a4'
#make start screen bg better
startcolor = maincolor2
versioninfo = 'v3.1.3 dev ver.'
#versioninfo = 'v3.1.3'
gametitle = 'Click-Fast'
subtitle = f'Graphics and Code by: \nLu Bachert\n{versioninfo}'
gameheadertext = f'Click-Fast {versioninfo}'
def createinfobtn(win, winSize, r, fontsize, x, y):
infobtn = lgf.drawCircle(win, x, y, r, maincolor2, maincolor2, 1)
infotxt = lgf.windowtext(win, x, y, 'Info', 'black')
lgf.fancytext(infotxt, 'courier', fontsize, 'bold')
return infobtn, infotxt
def createpabtn(win, winSize, pamenubtnSize, pamenutxtSize, pamenuY, pabtnX): #pa = playagain
pabtn = lgf.drawCircle(win, pabtnX, pamenuY, pamenubtnSize, startcolor, startcolor, 1)
patxt = lgf.windowtext(win, pabtnX, pamenuY, 'menu', textcolor2)
lgf.fancytext(patxt, 'courier', pamenutxtSize, 'bold')
return pabtn, patxt
def createquitbtn(win, winSize, pamenubtnSize, pamenutxtSize, pamenuY, quitbtnX, color):
quitbtn = lgf.drawCircle(win, quitbtnX, pamenuY, pamenubtnSize, color, color, 1)
quittxt = lgf.windowtext(win, quitbtnX, pamenuY, 'Quit', textcolor2)
lgf.fancytext(quittxt, 'courier', pamenutxtSize, 'bold')
return quitbtn, quittxt
def playorquitbtns(win, winSize):
pamenubtnSize = 50
pamenutxtSize = 20
pamenuY = winSize * 0.63
pabtnX = winSize * 0.40
quitbtnX = winSize * 0.60
pabtn, patxt = createpabtn(win, winSize, pamenubtnSize, pamenutxtSize, pamenuY, pabtnX)
quitbtn, quittxt = createquitbtn(win, winSize, pamenubtnSize, pamenutxtSize, pamenuY, quitbtnX, quitcolor)
return pabtn, patxt, quitbtn, quittxt
def otheroptions(win, winSize):
#create buttons
#fake toggler for now
pass
def otherbuttons(win, winSize):
startbutton = lgf.drawCircle(win, winSize * 0.85, winSize * 0.62, 70, startcolor, startcolor, 1)
startbuttontext = lgf.windowtext(win, winSize * 0.85, winSize * 0.62, 'Start', textcolor2)
lgf.fancytext(startbuttontext, 'courier', 25, 'bold')
infobtn, infotxt = createinfobtn(win, winSize, 46, 20, winSize * 0.66, winSize * 0.66)
return startbutton, startbuttontext, infobtn, infotxt
def drawgamemodeinfo(win, winSize, gamemode, text):
if gamemode == 'Arcade':
info = '''
infinite time
limited misses;
adds time;
time x miss
modifier
(5)'''
elif gamemode == 'Timed':
info = '''
limited time;
(30 seconds)
infinit misses;
reduces time
you have left;
300 ms
+
miss modifier
'''
else:
info = ''
if text == None:
text = lgf.windowtext(win, winSize * 0.55, winSize * 0.22, info, textcolor1)
lgf.fancytext(text, 'courier', 14, 'bold')# text for what each gamemode does
else:
text.setText(info)
return text
def missedtextstats(win, winSize, difficulty, misses, fakes, circlemessage, gamemode, missmod, missestext):
if gamemode == 'Arcade':
newmisses = f'{misses}/5'
else:
newmisses = f'{misses}'
missesfulltext = f'gamemode: {gamemode} difficulty: {difficulty}\nmisses: {newmisses} fakes: {fakes} miss modifier: {missmod}\n{circlemessage}'
if missestext == None:
missestext = lgf.windowtext(win, winSize/2, 40, missesfulltext, textcolor1)
lgf.fancytext(missestext, 'courier', 20, 'bold')
else:
missestext.setText(missesfulltext)
return missestext
def possiblefake():
num = random.randrange(0,10)
if num > 7:
return True
else:
return False
def makefake(win, r, winSize):
if possiblefake():
x, y = findrandompoint(winSize, r)
pass
else:
x = y = -100
pass
fakecircle = lgf.drawCircle(win, x, y, r, fakecolor, fakecolor, 1)
return fakecircle, x, y
def createinfotable(win, winSize):
infoback = lgf.drawRectangle(win, winSize * 0.12, winSize * 0.15, bgcolor2, bgcolor1, winSize * 0.73, winSize * 0.50)
infoback.setWidth(5)
info = lgf.windowtext(win, winSize * 0.47, winSize * 0.38, '''
- goal -
click the circles as fast as possible
without missing any and without
hitting any fakes
- fakes -
fakes are darker versions of the
normal circles and you want to avoid
hitting them at all costs because
they will cause different negatives
effect based on the gamemode''', textcolor1)
lgf.fancytext(info, 'courier', 20, 'bold')
info.setStyle('bold')
return [info, infoback]
def drawgamemodestatus(win, winSize, message):
status = lgf.windowtext(win, winSize * 0.55, winSize * 0.092, message, textcolor2)
lgf.fancytext(status, 'courier', 15, 'bold')
return status
def drawgamemodebox(win, winSize):
gamemodestatusbox = lgf.drawRectangle(win, winSize * 0.47, winSize * 0.075, maincolor2, maincolor2, winSize * 0.15, 30)
return gamemodestatusbox
def drawdifficultystatus(win, winSize, message, df):
if df == None:
df = lgf.windowtext(win, winSize * 0.25, winSize * 0.092, message, textcolor2)
lgf.fancytext(df, 'courier', 15, 'bold')
else:
df.setText(message)
return df
def drawdifficultybox(win, winSize):
difficultystatusbox = lgf.drawRectangle(win, winSize * 0.173, winSize * 0.075, maincolor2, maincolor2, winSize * 0.15, 30)
return difficultystatusbox
def makebonuscircle(win, r, x, y, winSize, color):
r = r/3.5
bonuscircle = lgf.drawCircle(win, x, y, r, color, color, 1)
return bonuscircle
def createselectionmenu(win, winSize):
boxX1, boxY1, boxR = 70, 50, 50
spacing = 110
optionlist = []
difficulty = ''
difficultylist = ['Difficulty','Easy', 'Medium', 'Hard', 'Insane', 'Gamemode','Arcade', 'Timed']
gamemodeX = winSize * 0.40
gamemodeY = 50
for difficulty in difficultylist:
if difficulty == 'Difficulty':
optionlist.append((lgf.drawRectangle(win, 0, boxY1, bgcolor2, bgcolor2, winSize, 40)))
optionlist.append((lgf.windowtext(win, boxX1, boxY1 + 20, difficulty, textcolor1)))
pass
elif difficulty == 'Gamemode':
optionlist.append((lgf.drawRectangle(win, 0, boxY1, maincolor1, bgcolor2, 100, 40)))
optionlist.append((lgf.windowtext(win, gamemodeX, gamemodeY + 20, difficulty, textcolor1)))
gamemodeY += spacing
elif difficulty == 'Arcade' or difficulty == 'Timed':
optionlist.append((lgf.drawCircle(win, gamemodeX, gamemodeY, boxR, maincolor2, maincolor2, 1)))
optionlist.append((lgf.windowtext(win, gamemodeX, gamemodeY, difficulty, textcolor2)))
gamemodeY += spacing
else:
optionlist.append((lgf.drawCircle(win, boxX1, boxY1, boxR, maincolor2, maincolor2, 1)))
optionlist.append((lgf.windowtext(win, boxX1, boxY1, difficulty, textcolor2)))
pass
boxY1 += spacing
for item in optionlist:
try:
lgf.fancytext(item, 'courier', 16, 'bold')
except:
pass
return optionlist, optionlist[2], optionlist[4], optionlist[6], optionlist[8], optionlist[12], optionlist[14]
def dificultygraphics(win, winSize):
difficultystatus = None
gamemodeinfotext = None
gamemode = 'None'
start = False
r = 0
optionlist, easy, medium, hard, insane, arcade, timed = createselectionmenu(win, winSize)
startbutton, startbuttontext, infobtn, infotxt = otherbuttons(win, winSize)
infoandstartlist = [infobtn, infotxt, startbutton, startbuttontext]
gamemodeinfotext = drawgamemodeinfo(win, winSize, gamemode, gamemodeinfotext)
difficultystatusbox = drawdifficultybox(win, winSize)
difficultystatus = drawdifficultystatus(win, winSize, 'None', difficultystatus)
gamemodestatusbox = drawgamemodebox(win, winSize)
gamemodestatus = drawgamemodestatus(win, winSize, gamemode)
statuslist = [gamemodeinfotext, difficultystatusbox, difficultystatus, gamemodestatusbox, gamemodestatus]
if 'dev' in versioninfo:
gameheader = lgf.windowtext(win, winSize * 0.28, winSize * 0.73, gameheadertext, textcolor1)
else:
gameheader = lgf.windowtext(win, winSize * 0.16, winSize * 0.73, gameheadertext, textcolor1)
lgf.fancytext(gameheader, 'courier', 20, 'italic')
quitbtn, quittxt = createquitbtn(win, winSize, 36, 20, winSize * 0.54, winSize * 0.7, quitcolor)
while r == 0 or start != True:
p = win.getMouse()
if lgf.isClickedCircle(easy, p):
r = 80
difficulty = 'Easy'
elif lgf.isClickedCircle(medium, p):
r = 65
difficulty = 'Medium'
elif lgf.isClickedCircle(hard, p):
r = 50
difficulty = 'Hard'
elif lgf.isClickedCircle(insane, p):
r = 25
difficulty = 'Insane'
elif lgf.isClickedCircle(arcade, p):
gamemode = 'Arcade'
elif lgf.isClickedCircle(timed, p):
gamemode = 'Timed'
elif lgf.isClickedCircle(quitbtn, p):
exit()
elif lgf.isClickedCircle(infobtn, p):
infolist = createinfotable(win, winSize)
win.getMouse()
lgf.deleteddrawn(infolist)
elif lgf.isClickedCircle(startbutton, p):
if r != 0 and gamemode != '' and gamemode != 'None':
start = True
else:
pass
else:
pass
try:
message = f'{difficulty}'
except:
message = 'None'
difficultystatus = drawdifficultystatus(win, winSize, message, difficultystatus)
gamemodeinfotext = drawgamemodeinfo(win, winSize, gamemode, gamemodeinfotext)
gamemodestatus.setText(gamemode)
lgf.deleteddrawn(infoandstartlist)
lgf.deleteddrawn(statuslist)
lgf.deleteddrawn([quitbtn, quittxt])
lgf.drawmany(win, optionlist)
lgf.deleteddrawn(optionlist)
return r, difficulty, gamemode
def tittlebgcreate(win, winSize):
titlecircle1 = lgf.drawCircle(win, winSize * 0.70, winSize * 0.17, 200, fakecolor, fakecolor, 5)
titlecircle2 = lgf.drawCircle(win, winSize * 0.70, winSize * 0.17, 50, fakebonuscolor, fakebonuscolor, 5)
titlecircle3 = lgf.drawCircle(win, winSize * 0.20, winSize * 0.45, 130, fakecolor, fakecolor, 5)
titlecircle4 = lgf.drawCircle(win, winSize * 0.20, winSize * 0.45, 35, fakebonuscolor, fakebonuscolor, 5)
titlecircle5 = lgf.drawCircle(win, winSize * 0.80, winSize * 0.60, 100, fakecolor, fakecolor, 5)
titlecircle6 = lgf.drawCircle(win, winSize * 0.80, winSize * 0.60, 25, fakebonuscolor, fakebonuscolor, 5)
return [titlecircle1, titlecircle2, titlecircle3, titlecircle4, titlecircle5, titlecircle6]
def tittlegraphics(win, winSize):
drawnlist = []
win.setBackground(bgcolor1)
#add a background eventually
titlebglist = tittlebgcreate(win, winSize)
rectangle1 = lgf.drawRectangle(win, winSize * 0.20, winSize * 0.25, maincolor1, maincolor1, winSize * 0.60, winSize * 0.28)
titletext = lgf.windowtext(win, winSize * 0.5, winSize * 0.38, gametitle, textcolor1)
lgf.fancytext(titletext, 'courier', 36, 'bold')
howtostart = lgf.windowtext(win, winSize * 0.5, winSize * 0.6, 'click to start', textcolor1)
lgf.fancytext(howtostart, 'courier', 18, 'bold italic')
subtitletext = lgf.windowtext(win, winSize * 0.5, winSize * 0.44, subtitle, fakebonuscolor)
lgf.fancytext(subtitletext, 'courier', 16, 'italic')
drawnlist = [subtitletext, titletext, rectangle1, howtostart]
return drawnlist, titlebglist
def gamegraphics(win, winSize):
win.setBackground(bgcolor1)
headerbox = lgf.drawRectangle(win, -1, -1, maincolor1, maincolor1, winSize+1, 90)
return headerbox
def getcurrentms(): #change to ms
return int(time.time() * 1000)
def findrandompoint(windowsize, r):
boarder = windowsize - (r*2)
x = random.randrange(r + 100, boarder)
y = random.randrange(r + 100, windowsize * 0.635)
return x, y
def circleClick(win, circle1, fakecircle, starttime, prevtime, p, misses, missmod, fakes, bonuscircle, fakebonuscircle, prevclicktype, gamemode, timelimit, quitbtn, menubtn, otherbtns):
circlesdeletelist = [circle1, fakecircle, bonuscircle, fakebonuscircle]
if lgf.isClickedCircle(bonuscircle, p):
basepasttime = int(getcurrentms())
predebuff = basepasttime - int(prevtime)
if gamemode == 'Arcade':
timelimit += 100
recordedtime = predebuff
else:
recordedtime = int(predebuff * 0.80)
circlemessage = f'bonus! {recordedtime}'
lgf.deleteddrawn(circlesdeletelist)
misses += 0
survival = True
elif lgf.isClickedCircle(circle1, p): #if the circle clicked
basepasttime = int(getcurrentms())
recordedtime = basepasttime - int(prevtime)
if prevclicktype == False: #if the last hit was a miss, then do this,
if gamemode == 'Timed':
recordedtime = round(recordedtime)
else:
recordedtime = round(recordedtime * missmod) #recorded time mod, mainly for arcade
else:
pass
circlemessage = f'hit! {recordedtime}'
lgf.deleteddrawn(circlesdeletelist)
misses += 0
survival = True
elif lgf.isClickedCircle(quitbtn, p):
exit()
elif lgf.isClickedCircle(menubtn, p):
misses, fakes, amountplayed, gamemode, difficulty, start = 0, 0, 0, None, '', False
lgf.deleteddrawn(circlesdeletelist)
lgf.deleteddrawn(otherbtns)
main()
elif lgf.isClickedCircle(fakecircle, p):
basepasttime = int(getcurrentms())
predebuff = basepasttime - int(prevtime)
recordedtime = predebuff * 1.5
circlemessage = f'fake! {recordedtime}'
lgf.deleteddrawn(circlesdeletelist)
misses += 1
fakes += 1
survival = True
else:
basepasttime = int(getcurrentms())
predebuff = int(basepasttime - int(prevtime))
recordedtime = predebuff * 2# < - instead use the miss modifier on hit
lgf.deleteddrawn(circlesdeletelist)
circlemessage = f'miss! (no points)' #{recordedtime}
misses += 1
survival = False
if misses >= 5:
if gamemode != 'Timed':
circlemessage = f'{circlemessage}'
gameEndmsg = True
else:
gameEndmsg = False
pass
else:
gameEndmsg = False
pass
return recordedtime, basepasttime, misses, fakes, survival, circlemessage, missmod, gameEndmsg, timelimit
def main():
clicktype = True
missestext = None
endorcontinue = False
timelimit = 30000
missmod = 1.2
prevtime = 0
misses = 0
fakes = 0
amountplayed = 0
timestamps = []
titlebglist = tittlebgcreate(win, winSize)
gglist = gamegraphics(win, winSize)
win.setBackground(bgcolor1)
r, difficulty, gamemode = dificultygraphics(win, winSize)
currenttime = getcurrentms()
lgf.deleteddrawn(titlebglist)
missestext = missedtextstats(win, winSize, difficulty, misses, fakes, 'no clicks', gamemode, missmod, missestext)
startingtime = getcurrentms()
quitbtnlist= createquitbtn(win, winSize, 20, 13, winSize * 0.08, winSize * 0.10, quitcolor)
pabtnlist = createpabtn(win, winSize, 30, 15, winSize * 0.05, winSize * 0.053)
menubtn = pabtnlist[0]
quitbtn = quitbtnlist[0]
otherbtns = [menubtn, pabtnlist[1], quitbtn, quitbtnlist[1]]
while endorcontinue == False:
if amountplayed < 1:
prevtime = getcurrentms()
else:
pass
x, y = findrandompoint(winSize, r)
fake, fakeX, fakeY = makefake(win, r, winSize)
fakebonuscircle = makebonuscircle(win, r, fakeX, fakeY, winSize, fakebonuscolor)
circle1 = lgf.drawCircle(win, x, y, r, maincolor1, maincolor1, 1)
bonuscircle = makebonuscircle(win, r, x, y, winSize, bonuscolor1)
p = win.getMouse()
prevclicktype = clicktype
currenttime, prevtime, misses, fakes, clicktype, circlemessage, missmod, gameEndmsg, timelimit = circleClick(win, circle1, fake, currenttime, prevtime, p, misses, missmod, fakes, bonuscircle, fakebonuscircle, prevclicktype, gamemode, timelimit, quitbtn, menubtn, otherbtns)
if gamemode == 'Timed' and getcurrentms() - startingtime >= timelimit:
gameEndmsg = True
lgf.deleteddrawn([circle1, fake, fakebonuscircle, bonuscircle])
endorcontinue = True
if clicktype:
timestamps.append(currenttime)
amountplayed += 1
else:
if prevclicktype == False and clicktype == False:
if gamemode == 'Arcade':
missmod = round(missmod + 0.1, 1)
elif gamemode == 'Timed':
timelimit = timelimit - missmod
missmod += 100
else:
pass
else:
if gamemode == 'Arcade':
missmod = 1.2
else:
missmod = 300
if gameEndmsg:
if gamemode == 'Timed':
endtypemsg = 'time'
elif gamemode == 'Arcade':
endtypemsg = 'clicks'
else:
endtypemsg = 'error'
outofclicks = lgf.windowtext(win, winSize * 0.5, winSize * 0.4, f'out of {endtypemsg}\nclick to continue', bonuscolor1)
lgf.fancytext(outofclicks, 'courier', 20, 'bold')
else:
pass
missestext = missedtextstats(win, winSize, difficulty, misses, fakes, circlemessage, gamemode, missmod, missestext)
if misses >= 5 and gamemode != 'Timed':
endorcontinue = True
elif gamemode == 'Time':
pass
else:
pass
overalltime = 0
for timestamp in timestamps:
overalltime += timestamp
try:
averagetime = round(overalltime / len(timestamps))
except:
averagetime = None
print(averagetime)
win.getMouse()
try:
outofclicks.undraw()
except:
pass
lgf.deleteddrawn(otherbtns)
gamestatbox = lgf.drawRectangle(win, winSize*0.25, winSize * 0.18, bonuscolor1, bonuscolor1, winSize/2, winSize * 0.3)
timeamount = (str(timelimit)[:-3]) + ' sec' #'30 seconds'
if gamemode == 'Arcade':
endgamestats = f'in {gamemode} mode\non {difficulty} difficulty\nyou hit {amountplayed} circles, {fakes} fake(s)\noverall time(ms): {overalltime}\naverage time(ms): {averagetime}'
else:
endgamestats = f'in {gamemode} mode\non {difficulty} difficulty in {timeamount}\nyou hit {amountplayed} circles, {fakes} fake(s)\naverage time(ms): {str(timelimit)[:-2]}'
t = lgf.windowtext(win, winSize/2, winSize/3, endgamestats, textcolor2)
t.setSize(25)
pabtn, patxt, quitbtn, quittxt = playorquitbtns(win, winSize)
playagainlist = [pabtn, patxt, quitbtn, quittxt, gamestatbox, t]
lgf.drawmany(win, playagainlist)
playagaindecision = False
while playagaindecision == False:
point_playagainoptions = win.getMouse()
if lgf.isClickedCircle(pabtn, point_playagainoptions):
playagaindecision = 'play'
elif lgf.isClickedCircle(quitbtn, point_playagainoptions):
playagaindecision = 'quit'
else:
playagaindecision = False
if playagaindecision == 'quit':
lgf.deleteddrawn(playagainlist)
win.close
elif playagaindecision == 'play':
misses, fakes, amountplayed, gamemode, difficulty, start = 0, 0, 0, None, '', False
lgf.deleteddrawn(playagainlist)
main()
else:
print('error')
win.close
#also make a leaderboard
# maybe have a user input
win.close
if __name__ == '__main__':
global win, winSize
#device = input('what device are you on?\nmobile(m) or computer(c): ')
winSize = 800
# ================ window fix ============================
'''try:
windowsize = input('website(w) or downlaod/window(d): ')
if windowsize == 'w':
#external window;
win = GraphWin(width=winSize, height=winSize * 0.75)
else:
#trinket window
win = GraphWin(width=winSize, height=winSize)
except:
pass
'''
win = GraphWin(title= f'{gameheadertext}',width=winSize, height=winSize * 0.75)
# ==========================================================
titlegraphicslist, titlebglist = tittlegraphics(win, winSize)
win.getMouse()
lgf.deleteddrawn(titlebglist)
lgf.deleteddrawn(titlegraphicslist)
main()