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MadhouseExtensions.cs
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MadhouseExtensions.cs
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using System.Collections.Generic;
using Terraria.ModLoader;
using System.Linq;
using Terraria;
using System.IO;
using Microsoft.Xna.Framework;
using Terraria.ID;
using System;
using Terraria.Audio;
using Terraria.Localization;
using Terraria.ModLoader.IO;
using System.Collections;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using TerramazingGijinkaMadhouse.Common;
using Microsoft.Xna.Framework.Graphics;
using CalamityMod.NPCs.TownNPCs;
using Terraria.DataStructures;
namespace TerramazingGijinkaMadhouse
{
internal static class MadhouseExtensions
{
internal static T Random<T>(this IEnumerable<T> li)
{
return li.ElementAtOrDefault(Main.rand.Next(li.Count()));
}
internal static void AddShopItem(this Chest shop, ref int nextSlot, int item, int price = -1)
{
shop.item[nextSlot].SetDefaults(item);
if (price != -1)
{
shop.item[nextSlot].shopCustomPrice = price;
}
nextSlot++;
}
internal static Vector2 NearestPos(this Vector2 here, Vector2 dest, float radius)
{
double angle = Math.Atan2(here.Y - dest.Y, here.X - dest.X);
return new Vector2((float)(dest.X + radius * Math.Cos(angle)), (float)(dest.Y + radius * Math.Sin(angle)));
}
internal static Vector2 NearestPos(this Vector2 here, double angle, float radius)
{
return new Vector2((float)(here.X + radius * Math.Cos(angle)), (float)(here.Y + radius * Math.Sin(angle)));
}
internal static bool IsAltFunctionUse(this Player player)
{
return player.altFunctionUse == 2;
}
public static void SetFoodDefault(this Item item, int buffType = BuffID.WellFed3, int buffTime = 72000, SoundStyle? useSound = null)
{
item.consumable = true;
item.useAnimation = 17;
item.useTime = 17;
item.useStyle = ItemUseStyleID.EatFood;
item.useTurn = true;
item.buffType = buffType;
item.buffTime = buffTime;
item.UseSound = useSound ?? SoundID.Item2;
}
public static Vector2 SafeDirectionTo(this Entity entity, Vector2 destination, Vector2? fallback = null)
{
return entity.Center.SafeDirectionTo(destination, fallback);
}
public static Vector2 SafeDirectionTo(this Vector2 entityCenter, Vector2 destination, Vector2? fallback = null)
{
if (!fallback.HasValue)
{
fallback = Vector2.Zero;
}
return (destination - entityCenter).SafeNormalize(fallback.Value);
}
public static NPC NearestNPC(this Vector2 position, float maxDistance, Func<NPC, bool> predicate = null)
{
NPC target = null;
float distance = maxDistance;
bool checkNPCInSight(NPC npc) => npc != null && npc.active && Vector2.Distance(position, npc.Center) < distance + (npc.width / 2 + (float)(npc.height / 2));
foreach (NPC npc in Main.npc)
{
if (checkNPCInSight(npc) && (predicate == null ? predicate(npc) : true))
{
distance = Vector2.Distance(position, npc.Center);
target = npc;
}
}
return target;
}
public static string LocalizedDuration(this TimeSpan time, bool abbreviated, bool showAllAvailableUnits)
{
string text = "";
abbreviated |= !GameCulture.FromCultureName(GameCulture.CultureName.English).IsActive;
if (time.Days > 0)
{
int num = time.Days;
//if (!showAllAvailableUnits && time > TimeSpan.FromDays(1.0))
//{
// num++;
//}
text = text + num + (abbreviated ? (" " + Language.GetTextValue("Misc.ShortDays")) : ((num == 1) ? " day" : " days"));
if (!showAllAvailableUnits)
{
return text;
}
text += " ";
}
if (time.Hours > 0)
{
int num2 = time.Hours;
//if (!showAllAvailableUnits && time > TimeSpan.FromHours(1.0))
//{
// num2++;
//}
text = text + num2 + (abbreviated ? (" " + Language.GetTextValue("Misc.ShortHours")) : ((num2 == 1) ? " hour" : " hours"));
if (!showAllAvailableUnits)
{
return text;
}
text += " ";
}
if (time.Minutes > 0)
{
int num3 = time.Minutes;
//if (!showAllAvailableUnits && time > TimeSpan.FromMinutes(1.0))
//{
// num3++;
//}
text = text + num3 + (abbreviated ? (" " + Language.GetTextValue("Misc.ShortMinutes")) : ((num3 == 1) ? " minute" : " minutes"));
if (!showAllAvailableUnits)
{
return text;
}
text += " ";
}
if (time.Seconds > 0)
{
int num4 = time.Seconds;
//if (!showAllAvailableUnits && time >= TimeSpan.FromSeconds(1.0))
//{
// num4++;
//}
text = text + num4 + (abbreviated ? (" " + Language.GetTextValue("Misc.ShortSeconds")) : ((time.Seconds == 1) ? " second" : " seconds"));
}
return text;
}
internal static bool HasAnyBuff(this NPC npc, List<int> debuffs)
{
return debuffs.Where(npc.HasBuff).Any();
}
internal static bool HasAllBuffs(this NPC npc, List<int> debuffs)
{
return debuffs.Where(npc.HasBuff).Count() == debuffs.Count();
}
internal static bool Solid(this Tile tile) => tile.HasUnactuatedTile && Main.tileSolid[tile.TileType];
internal static bool HasLiquid(this Tile tile) => tile.LiquidAmount > 0;
public static NPC NearestEnemyPreferNoDebuff(this Vector2 position, float maxDistance, List<int> debuffs)
{
NPC target = null;
float distance = maxDistance;
bool checkNPCInSight(NPC npc) => position.CheckNPCInSight(npc, distance);
bool shouldAttackAllDebuffed = !Main.npc.Where(npc => checkNPCInSight(npc) && !npc.HasAllBuffs(debuffs)).Any();
bool shouldAttackAnyDebuffed = !Main.npc.Where(npc => checkNPCInSight(npc) && !npc.HasAnyBuff(debuffs)).Any();
foreach (NPC npc in Main.npc)
{
if (checkNPCInSight(npc))
{
bool allDebuffed = npc.HasAllBuffs(debuffs);
bool anyDebuffed = npc.HasAnyBuff(debuffs);
if (anyDebuffed == shouldAttackAnyDebuffed && allDebuffed == shouldAttackAllDebuffed)
{
distance = Vector2.Distance(position, npc.Center);
target = npc;
}
}
}
return target;
}
public static NPC NearestEnemy(this Vector2 position, float maxDistance, int exclude = -1)
{
NPC target = null;
float distance = maxDistance;
bool checkNPCInSight(NPC npc) => position.CheckNPCInSight(npc, distance);
foreach (NPC npc in Main.npc)
{
if (checkNPCInSight(npc) && npc.whoAmI != exclude)
{
distance = Vector2.Distance(position, npc.Center);
target = npc;
}
}
return target;
}
public static bool TileSolid(this Tile tile)
{
if (tile != null && tile.HasUnactuatedTile && Main.tileSolid[tile.TileType])
{
return !TileID.Sets.Platforms[tile.TileType];
}
return false;
}
public static bool CheckNPCInSight(this Vector2 position, NPC npc, float distance) => npc != null && npc.active && npc.CanBeChasedBy() && npc.chaseable && Vector2.Distance(position, npc.Center) < distance + (npc.width / 2 + (float)(npc.height / 2));
//public static NPC NearestEnemyPreferNoMindcrashed(this Vector2 position, float maxDistance)
//{
// NPC target = null;
// float distance = maxDistance;
// bool checkNPCInSight(NPC npc) => position.CheckNPCInSight(npc, distance);
// bool shouldAttackDebuffed = !Main.npc.Where(npc => checkNPCInSight(npc) && !(npc.Everquartz().mindcrashed > 0)).Any();
// foreach (NPC npc in Main.npc)
// {
// if (checkNPCInSight(npc))
// {
// bool debuffed = npc.Everquartz().mindcrashed > 0;
// if (debuffed == shouldAttackDebuffed)
// {
// distance = Vector2.Distance(position, npc.Center);
// target = npc;
// }
// }
// }
// //if (target != null && target.active)
// //{
// // CombatText.NewText(new Rectangle((int)position.X, (int)position.Y, 1, 1), Color.White, $"{target.FullName} {target.chaseable} {target.CanBeChasedBy()} {target.active}");
// //}
// return target;
//}
public static byte[] ToByteArray(this BitArray bits)
{
byte[] ret = new byte[(bits.Length - 1) / 8 + 1];
bits.CopyTo(ret, 0);
return ret;
}
internal static int ItemCount(this Player player, int type)
{
int count = 0;
for (int l = 0; l < 58; l++)
{
Item item = player.inventory[l];
if (item.stack > 0 && item.type == type)
{
count += item.stack;
}
}
return count;
}
internal static void TakeItem(this Player player, int type, int amount)
{
int remaining = amount;
for (int l = 0; l < 58 && remaining > 0; l++)
{
Item item = player.inventory[l];
if (item.stack > 0 && item.type == type)
{
if (item.stack <= remaining)
{
item.TurnToAir();
remaining -= item.stack;
}
else
{
item.stack -= remaining;
remaining = 0;
}
}
}
}
internal static ILCursor GotoFinalRet(this ILCursor cursor)
{
while (cursor.TryGotoNext((Instruction c) => c.MatchRet()))
{
}
return cursor;
}
//internal static ILCursor GotoLast(this ILCursor cursor, MoveType moveType = MoveType.Before, params Func<Instruction, bool>[] predicates)
//{
// while (true)
// {
// ILCursor lastCursor = cursor;
// if (!cursor.TryGotoNext(moveType, predicates))
// {
// return lastCursor;
// }
// }
//}
public static string ToISO8601(this DateTime dateTime)
{
return dateTime.ToString("yyyyMMddHH:mm:ss", System.Globalization.CultureInfo.InvariantCulture);
}
public static DateTime ToISO8601(this string str)
{
if (string.IsNullOrEmpty(str))
{
return default(DateTime);
}
return DateTime.ParseExact(str, "yyyyMMddHH:mm:ss", System.Globalization.CultureInfo.InvariantCulture);
}
internal static MadhousePlayer Madhouse(this Player player)
{
return player.GetModPlayer<MadhousePlayer>();
}
internal static void SetBlendState(this SpriteBatch spriteBatch, BlendState blendState)
{
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Immediate, blendState, Main.DefaultSamplerState, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, Main.GameViewMatrix.TransformationMatrix);
}
public static void PutItemInInventory(this Player player, int type, int theSelectedItem = -1)
{
for (int i = 0; i < 58; i++)
{
Item item = player.inventory[i];
if (item.stack > 0 && item.type == type && item.stack < item.maxStack)
{
MadhouseUtils.AddItemStackUniversal(player, i);
switch (Main.netMode)
{
case NetmodeID.Server:
ModPacket packet = TerramazingGijinkaMadhouse.Instance.GetPacket();
packet.Write((byte)MadhouseMessageType.ItemStackAdded);
packet.Write((byte)player.whoAmI);
packet.Write((byte)i);
packet.Send(-1);
break;
case NetmodeID.MultiplayerClient:
ModPacket packet2 = TerramazingGijinkaMadhouse.Instance.GetPacket();
packet2.Write((byte)MadhouseMessageType.ItemStackAdded);
packet2.Write((byte)player.whoAmI);
packet2.Write((byte)i);
packet2.Send();
break;
}
return;
}
}
if (theSelectedItem >= 0 && (player.inventory[theSelectedItem].type == ItemID.None || player.inventory[theSelectedItem].stack <= 0))
{
player.inventory[theSelectedItem].SetDefaults(type);
return;
}
Item item2 = new Item();
item2.SetDefaults(type);
if (player.GetItem(player.whoAmI, item2, GetItemSettings.ItemCreatedFromItemUsage).stack > 0)
{
Item item3 = item2;
if (theSelectedItem != -1)
{
item3 = player.inventory[theSelectedItem];
}
int number = Item.NewItem(new EntitySource_ItemUse(player, item3), (int)player.position.X, (int)player.position.Y, player.width, player.height, type, 1, noBroadcast: false, 0, noGrabDelay: true);
if (Main.netMode == NetmodeID.MultiplayerClient)
{
NetMessage.SendData(MessageID.SyncItem, -1, -1, null, number, 1f);
}
}
else
{
item2.position.X = player.Center.X - (float)(item2.width / 2);
item2.position.Y = player.Center.Y - (float)(item2.height / 2);
item2.active = true;
PopupText.NewText(PopupTextContext.RegularItemPickup, item2, 0);
}
}
}
}