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m2vector.cpp
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m2vector.cpp
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// File: m2vector.cpp
//
// Developed by Oliver Belaifa in 1997
//#include<copro.h>
#include <math.h>
#include<stdio.h>
#include<m2vector.h>
#include<m2except.h>
// Constructors
CVector3D::CVector3D()
{
m_fX = 0;
m_fY = 0;
m_fZ = 0;
}
CVector3D::CVector3D(const float fX,
const float fY,
const float fZ)
{
m_fX = fX;
m_fY = fY;
m_fZ = fZ;
}
// Destructors
CVector3D::~CVector3D()
{
}
// šberladene Operatoren
CVector3D &CVector3D::operator +=(const CVector3D &a)
{
m_fX += a.m_fX;
m_fY += a.m_fY;
m_fZ += a.m_fZ;
return *this;
}
CVector3D &CVector3D::operator -=(const CVector3D &a)
{
m_fX -= a.m_fX;
m_fY -= a.m_fY;
m_fZ -= a.m_fZ;
return *this;
}
CVector3D &CVector3D::operator *=(const float &fR)
{
m_fX *= fR;
m_fY *= fR;
m_fZ *= fR;
return *this;
}
CVector3D &CVector3D::operator /=(const float &fR)
{
m_fX /= fR;
m_fY /= fR;
m_fZ /= fR;
return *this;
}
CVector3D operator +(const CVector3D &a,
const CVector3D &b)
{
return CVector3D(a.m_fX + b.m_fX, a.m_fY + b.m_fY, a.m_fZ + b.m_fZ);
}
CVector3D operator -(const CVector3D &a,
const CVector3D &b)
{
return CVector3D(a.m_fX - b.m_fX, a.m_fY - b.m_fY, a.m_fZ - b.m_fZ);
}
// Skalarmultiplikation
float operator *(const CVector3D &a,
const CVector3D &b)
{
return a.m_fX*b.m_fX + a.m_fY*b.m_fY + a.m_fZ*b.m_fZ;
}
// Vectorprodukt
CVector3D operator ^(const CVector3D &a,
const CVector3D &b)
{
return CVector3D(a.m_fY*b.m_fZ - a.m_fZ*b.m_fY,
a.m_fZ*b.m_fX - a.m_fX*b.m_fZ,
a.m_fX*b.m_fY - a.m_fY*b.m_fX);
}
CVector3D operator *(const float &fR,
const CVector3D &a)
{
return CVector3D(fR*a.m_fX, fR*a.m_fY, fR*a.m_fZ);
}
CVector3D operator *(const CVector3D &a,
const float &fR)
{
return CVector3D(a.m_fX*fR, a.m_fY*fR, a.m_fZ*fR);
}
CVector3D operator /(const CVector3D &a,
const float &fR)
{
try
{
if (fR == 0)
throw(new CMV2NormException("Dividide by Zero", __FILE__, __LINE__));
}
catch (CMV2NormException *Exception)
{
Exception->PrintError();
delete Exception;
}
return CVector3D(a.m_fX/fR, a.m_fY/fR, a.m_fZ/fR);
}
CVector3D operator /(const float &fR,
const CVector3D &a)
{
try
{
if (a.m_fX == 0 || a.m_fY == 0 || a.m_fZ == 0)
throw(new CMV2NormException("Dividide by Zero", __FILE__, __LINE__));
}
catch (CMV2NormException *Exception)
{
Exception->PrintError();
delete Exception;
}
return CVector3D(fR/a.m_fX, fR/a.m_fY, fR/a.m_fZ);
}
void CVector3D::Norm()
{
float fAbsolute = sqrtf(m_fX*m_fX + m_fY*m_fY + m_fZ*m_fZ);
/*
try
{
if (fAbsolute == 0)
throw new CMV2NormException("Cannot Normalize a Null Vector", __FILE__, __LINE__);
}
catch (CMV2NormException *Exception)
{
Exception->PrintError();
delete Exception;
}
*/
float fAbsoluteRzp;
if (fAbsolute == 0)
fAbsoluteRzp = 1.0;
else
fAbsoluteRzp = 1/fAbsolute;
m_fX *= fAbsoluteRzp;
m_fY *= fAbsoluteRzp;
m_fZ *= fAbsoluteRzp;
}