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mese.cc
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mese.cc
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/* encoding = IBM852 */
#include <SDL2/SDL.h>
#include "cc.h"
//.486 //pmode/w
//.model flat,prolog
//locals
//testcode = 0
#include "tracks.inc.h"
#include "int.inc.h"
//extrn int_8t:near
extern "C" int keypressed(void);
//public scene
//public initmdata, startmese
//public m_dotracks, c_dotracks, l_dotracks, t_dotracks, b_dotracks
extern "C" uint32_t docredits(uint32_t mpic, uint32_t _eax);
//traceobject proc near ;motion control
//dotracks proc near
//m_dotracks proc near
//c_dotracks proc near
//l_dotracks proc near
//t_dotracks proc near
//b_dotracks proc near
// ;dotrack proc pascal
// ;slerp proc near
// ;dorottrack proc pascal
// ;doltrack proc pascal
// ;dohidetrack proc near
//doswitchtrack proc near
//doviewer proc near
//cubetree proc pascal
//texturedraw proc pascal ;textures
//drawcube proc pascal ;texture cubes
//cubezclip proc pascal
//getnextmesh proc near ;texture objects
//xformhierarchy proc pascal
//drawhierarchy proc pascal
//drawface proc pascal
//subdrawface proc pascal
//drawwater proc pascal
//projection proc pascal
//xclip proc pascal ;x-clipers
//subxclip proc pascal
//polygon proc pascal ;texture drawers
//;gpolygon proc pascal
//subpolygon proc pascal
//;subgpolygon proc pascal
//wpolygon proc pascal
//makelgouraud proc near ;light
//dolights proc pascal
//ldrawface proc pascal
//sdrawfaces proc near
//ldraw proc pascal
//gldraw proc near
//lightclip proc pascal
//lscalexy proc near
//lconvert proc near ;light points -> flat points
//lpolygon proc pascal
//glpolygon proc pascal
//sublpolygon proc pascal
//scubezclip proc pascal ;shadow
//sprojection proc pascal
// ;sxclip proc near
//spolygon proc pascal
//insert proc near ;insert idx into z-sorted idx-list
//zprojectline proc pascal ;zclip and project face for rendering onto z-line
//projectline proc pascal ;project face for rendering onto z-line
//renderline proc pascal
//cproject proc near
//rtrace proc pascal
//vollight proc pascal
//yclip proc pascal ;y-clipping
//vvolpolygon proc pascal
//hvolpolygon proc pascal
//±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
//constants
//±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
#define _NULL 0
#define maxint 0x7FFFFFFF
//w equ word ptr
//d equ dword ptr
//light table
#define lvalues 64
//C
#define ld_lvalues 6
#define xtralvalues (256-lvalues)
//lvalues*2 ;C
//fog table
#define fvalues 128
//C
#define ld_fvalues 7
#define xtrafvalues 128
//C
//±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
//struc
//±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
//vector
typedef struct {
union {
float xn[3];
struct {
float x1;
float x2;
float x3;
};
};
} tvec;
//matrix
typedef struct {
union {
float A_mn[9];
struct {
union {
float A_1n[3];
struct {
float A_m1[1];
float A_m2[1];
float A_m3[1];
};
struct {
float A_11;
float A_12;
float A_13;
};
};
union {
float A_2n[3];
struct {
float A_21;
float A_22;
float A_23;
};
};
union {
float A_3n[3];
struct {
float A_31;
float A_32;
float A_33;
};
};
};
};
} tmatrix;
//quaternion
#if 0
//tquaternion struc ;fixed size of 16 byte
// q_w dd ?
// q_x dd ?
// q_y dd ?
// q_z dd ?
//ends
#endif
//vesa-info
#include "vesa.inc.h"
typedef struct {
uint32_t p_pal[(lvalues+xtralvalues)*256];
} tpaltab;
typedef struct {
tpaltab p16_pal;
uint16_t p16_r[(fvalues+xtrafvalues)*256];
uint16_t p16_g[(fvalues+xtrafvalues)*256];
uint16_t p16_b[(fvalues+xtrafvalues)*256];
} tpaltab16;
typedef struct {
tpaltab p32_pal;
uint32_t p32_r[(fvalues+xtrafvalues)*256];
uint32_t p32_g[(fvalues+xtrafvalues)*256];
uint32_t p32_b[(fvalues+xtrafvalues)*256];
} tpaltab32;
//scene
typedef struct {
uint32_t sc_pal;
uint32_t sc_paltab;
int32_t sc_bitmapdata;
int32_t sc_materials;
uint32_t sc_ambient; //ambient track
uint32_t sc_root;
int32_t sc_cubedata;
uint32_t sc_cam;
uint32_t sc_firstlight;
uint32_t sc_lastlight;
uint32_t sc_tempdata; //2*(tempcubes,vertices,tempfaces)
uint32_t sc_datapos;
int32_t sc_ltab;
int32_t sc_ftab;
uint32_t sc_buffer;
uint32_t sc_divtab;
uint32_t sc_lmap;
uint32_t sc_spot1;
uint32_t sc_spot2;
uint32_t sc_water;
uint32_t sc_idxlist;
uint32_t sc_idxlistend;
uint32_t sc_zline;
uint32_t sc_fogmap;
uint32_t sc_fogwater;
uint32_t sc_flares;
uint32_t sc_flaretab;
uint32_t sc_intro;
} tscene;
typedef struct {
uint32_t mt_mapptr;
uint32_t mt_mapand;
} tmaterial;
//VMT
typedef struct {
int32_t o_size;
int32_t o_readdata;
int32_t o_firstobj;
int32_t o_nextobj;
void (*o_dotracks)(uint32_t _esi);
} tobjvmt;
//object:
//-------
#define ofMatrix 1
#define ofMesh 2
#define ofAbsolute 4
#define ofCamera 65536
typedef struct {
uint32_t o_vmt;
uint32_t o_flags;
//hierarchy-system: (pointer)
uint32_t o_owner;
uint32_t o_next;
uint32_t o_child;
//descent-like cube system: (pointer)
uint32_t o_nextincube; //link to next object in cube
uint32_t o_cube; //link to cube
//state: (vektor/matrix)
union {
float o_p_data[3];
tvec o_p; //actual position (position and matrix have fixed order in memory)
};
union {
float o_A_data[9];
tmatrix o_A; //actual rotation and scale
};
uint32_t o_hidden;
uint32_t o_stamp; //stamp to mark object as "used"
} tobject;
//face
//----
typedef struct { //face point
uint32_t fp_vertex; //number reference
float fp_u;
float fp_v;
} tfp;
typedef struct {
tfp f_p[3];
uint32_t f_mat; //pointer to material list
uint32_t f_idx;
} tface;
typedef struct {
uint32_t tf_faceptr; //-> tface
// tf_tlist dd ?
uint32_t tf_meshptr;
uint32_t tf_next;
} ttempface;
//mesh:
//-----
#define mfMorph 8
#define mfSort 16
#define mfNocast 32
#define mfIllum 64
#define mfCorrected 128
#define mfWater 1024
#define mfFlare 2048
typedef struct {
tobject m_object;
uint32_t m_faces;
uint32_t m_facelist;
uint32_t m_vertices;
uint32_t m_vertexlist;
//postrack (3):
uint32_t m_postrack; //pointer
//rotationtrack (4):
uint32_t m_rottrack; //pointer
//scaletrack (3):
// m_scaletrack dd ? ;pointer
//morphtrack (2*vertices*3):
uint32_t m_morphtrack; //pointer
uint32_t m_nmorphtrack;
//hidetrack
uint32_t m_hidetrack[2]; //pointer, int key
float m_z; //z value for pivot z sorting
uint32_t m_nexttemp; //-> tmesh (tempcube mesh list)
uint32_t m_tlist; //-> list of transformed vertices
uint32_t m_vtlist;
uint32_t m_vstamp;
} tmesh;
//viewer:
//-------
typedef struct {
tobject v_object;
uint32_t v_target; //pointer
//postrack (3):
uint32_t v_postrack; //pointer
//FOVtrack (1):
uint32_t v_FOVtrack; //pointer
float v_FOV; //float
//rolltrack (1):
uint32_t v_rolltrack; //pointer
float v_roll; //float
} toviewer;
//camera:
//-------
typedef struct {
toviewer c_viewer;
//switchtrack
uint32_t c_switchtrack[2]; //pointer, int key
} tcamera;
//light:
//------
#define lfVol 128
#define lfWater 1024
#define lfFlare 2048
typedef struct {
toviewer l_viewer;
//hidetrack
uint32_t l_hidetrack[2]; //pointer, int key
uint32_t l_lmap; //0:round spot, 1:four spots, 2:water
} tlight;
//target:
//-------
typedef struct {
tobject t_object;
//postrack (3):
uint32_t t_postrack; //pointer
// t_poskey dd ? ;int
} ttarget;
//bound:
//------
typedef struct {
tobject b_object;
//postrack (3):
uint32_t b_postrack; //pointer
// b_poskey dd ? ;int
} btarget;
#if 0
//;track:
//;------
//ttrack struc
// t_data dd ? ;track-data
// t_key dd ? ;actual key
//ends
//
//ttrackh struc
// th_mode dd ? ;1: loop-track
// th_keys dd ? ;number of gaps to interpolate (keys-1)
// th_sframe dd ? ;start-frame
//ends
//
//tkey struc
// k_sframe dd ? ;start-frame of gap
// ;k_easefrom dd ?
// ;k_easeto dd ?
// k_eframe dd ? ;end-frame of gap
//ends
//
//
//;linear track:
//;-------------
//tltrack struc
// lt_startstate dd ?
// lt_startframe dd ?
// lt_endstate dd ?
// lt_endframe dd ?
// lt_keys dd ?
// lt_data dd ?
//ends
//
#endif
//cube
//----
#define t_sub 4
//cube-recursion level where to switch off texture-subdivision
#define l_sub 3
//cube-recursion level where to switch off light-subdivision
typedef struct {
tvec pl_p;
tvec pl_n;
uint32_t pl_sidecube;
} tplane;
typedef struct {
uint32_t cp_p; //(int) -> vertex (* size tprojected)
union {
float cp_data[2];
struct {
float cp_u;
float cp_v;
};
};
// cp_l dd ? ;light value
} tcpoint;
typedef struct {
uint32_t cf_points; //number of points in face (*size tcpoint)
uint32_t cf_mat; //pointer to material list
tvec cf_p;
tvec cf_n;
} tcface;
typedef struct {
uint32_t c_planes;
uint32_t c_planedata;
uint32_t c_faces;
uint32_t c_facedata;
uint32_t c_vertex[8];
uint32_t c_objlist;
uint32_t c_stamp;
uint32_t c_vstamp;
uint32_t c_vtc;
} tcube;
#pragma pack(1)
typedef struct __attribute__ ((__packed__)) {
float pr_x;
float pr_y;
float pr_z;
float pr_sx;
float pr_sy;
uint8_t pr_inn;
} tprojected;
typedef struct __attribute__ ((__packed__)) {
tprojected tc_proj[8]; //transformed vertices
uint32_t tc_cubeptr; //pointer to tcube
uint32_t tc_meshlist; //mesh-temp-list (pointer to tmesh)
uint32_t tc_recursion;
uint32_t tc_idx;
} ttempcube;
#pragma pack()
//viewer
//------
typedef struct {
union {
float v_p_data[3];
tvec v_p; //local coordinate system
};
union {
tmatrix v_l;
struct {
union {
float v_l1_data[3];
tvec v_l1;
};
union {
float v_l2_data[3];
tvec v_l2;
};
union {
float v_l3_data[3];
tvec v_l3;
};
};
};
uint32_t v_cube; //pointer to cube where viewer is in
uint32_t v_light; //= 0 for camera, = 1 for light
uint32_t v_cubelist; //pointer to temp cube list
float v_zmin;
uint32_t v_tempfaces[16]; //pointer array to ttempface
float v_zmax;
float v_1_tan_fov;
} tviewer;
typedef struct {
tviewer lv_viewer;
union {
float lv_l1_data[3];
tvec lv_l1;
};
union {
float lv_l2_data[3];
tvec lv_l2;
};
uint32_t lv_flags;
} tlviewer;
//polygon point
typedef struct {
float sp_x;
float sp_y;
float sp_z;
union {
float sp_data[4];
struct { //mapping & gouraud
float sp_u;
float sp_v;
float sp_l;
};
struct { //light
float sp_lx;
float sp_ly;
float sp_lz;
float sp_ll;
};
};
} tscreenpoint;
#define flatpsize (5*4)
#define flatvars (2-1)
#define gouraudpsize (6*4)
#define gouraudvars (3-1)
#define lightpsize (6*4)
#define lightvars (3-1)
#define glightpsize (7*4)
#define glightvars (4-1)
#define shadowpsize (3*4)
#define zlinepsize (3*4)
#define volpsize (4*4)
#define volvars (1-1)
//polygon point for scanline subdivision
typedef struct { //fixed size
float s_p;
float s_z;
float s_u;
float s_v;
} tscan;
//light polygon point for scanline subdivision
typedef struct { //fixed size
float ls_p;
float ls_z;
float ls_lx;
float ls_ly;
float ls_lz;
} tlscan;
typedef struct {
float i_zval;
uint32_t i_idx;
} tidxentry;
typedef struct {
float w_x[256];
float w_y[256];
float w_xpy[512];
float w_xmy[512];
float w_scale[256];
} twater;
typedef struct {
float f_sx;
float f_sy;
// f_lx dd ?
// f_ly dd ?
float f_mx;
float f_my;
} tflarepoint;
//±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
//.data
//±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
static uint32_t debug;
//maincount dd 0
static uint32_t mainstart;
//creditnum dd 0
//creditstart dd 0
tscene scene;
//frame dd 0 ;global frame counter
static uint32_t stamp = 0;
//ambient
static float ambient_f[3];
static uint32_t ambient = 0;
static uint32_t fog = 0;
//dotracks
const static float c_3 = 3.0f;
//c_sinmin dd 1E-6
#define framemul 45
//viewer
static tviewer viewer; //camera
static tlviewer light; //light
const static float c_pi_2 = 1.570796f;
const static float c_1_33 = 1.333333f; //x:y ratio 4:3 for camera
//xformhierarchy
const static float c_min = -1E10;
const static float c_max = 1E10;
const static float c_0_01 = 0.01f;
//c_15_9 dd 15.9
//drawhierarchy
const static float c_0_5 = 0.5f;
const static float c_0_03125 = 0.03125f;
//drawface
static uint32_t drawedflag;
//vesa
static uint32_t xbytes;
static uint32_t xres;
static uint32_t yres;
static uint32_t linbuf;
static SDL_Renderer *renderer;
static SDL_Texture *texture;
static void (*copybuffer)(void);
static float xmid; //float
static float ymid; //float
//light & shadow
const static float c_lscale = 32740.0f; //128.0 * 256 (8 bit fraction)
#define sres 256
const static float sfres = 256.0f;
const static float smid = 128.0f;
const static float c_lgouraud = 11264.0f; //44.0 * 256 (8 bit fraction)
const static float c_lmap = 0.012f; //0.0122718463 = pi/256
const static float c_lmap1 = 57.6f; //lvalues *9/10
const static float pi_256 = 0.01227f; //pi/256.0
const static float pi_128 = 0.02454f; //pi/128.0
const static float pi_8 = 0.39270f; //pi/8
const static float c_wscale = 9.2f; //lvalues fvalues
const static float water_coeff[8] =
{ 0.075f, 0.125f, 0.05f, 0.1f, 0.05f, 0.075f, 0.055f, 0.1125f };
//z-line (volume light)
#define zxshift 5
//32
#define zxres (1 << zxshift)
#define zyres 3
const static float z_a = 0.2;
const static float z_xmul = 16.0;//32.0 ;zxres/2
const static float z_ymul = 5.0f; //(zyres-1)/(2*z_a)
const static float z_width = 0.04f;//6 ;breite der strahlen
const static float z_csize = 4.0f; //konstante breite des entstehungspunktes
static float zxw; //xmid*z_width
static float zyw; //ymid*z_width
#define fogmapsize 16
#define ld_fogmapsize 4
#define fogmapsteps 32
const static float c_umax = 3830.0f; //(fogmapsize-1)*256
const static float c_fogmap1 = 0.20944f; //pi/(fogmapsize-1)
const static float c_fogmul = 0.6f;//0.42 ;fvalues / (fogmapsteps*9.6)
const static float c_fogadd = 0.08f;
//fogwater
const static float pi_32 = 0.0981748f;
const static float c_fwsin1 = 0.6f;//0.3
const static float c_fwsin2 = 1.0f;//0.5
const static float c_fwadd = 1.0f;
const static float c_fwmul = 10.3f;//15.0 ;(fogmapsteps-1)/3
const static float divtab32[49] = {
0.0f,
32.000000f,
16.000000f,
10.666667f,
8.000000f,
6.400000f,
5.333333f,
4.571429f,
4.000000f,
3.555556f,
3.200000f,
2.909091f,
2.666667f,
2.461538f,
2.285714f,
2.133333f,
2.000000f,
1.882353f,
1.777778f,
1.684211f,
1.600000f,
1.523810f,
1.454545f,
1.391304f,
1.333333f,
1.280000f,
1.230769f,
1.185185f,
1.142857f,
1.103448f,
1.066667f,
1.032258f,
1.000000f,
0.969697f,
0.941176f,
0.914286f,
0.888889f,
0.864865f,
0.842105f,
0.820513f,
0.800000f,
0.780488f,
0.761905f,
0.744186f,
0.727273f,
0.711111f,
0.695652f,
0.680851f,
0.666667f};
const static float c_32 = 32.000000f;
const static float c_16 = 16.000000f;
const static float c_10_7 = 10.666667f;
const static float c_8 = 8.000000f;
const static float c_4 = 4.000000f;
const static float c_2 = 2.000000f;
const static float c_0_91 = 0.914286f;
const static float c_0_8 = 0.800000f;
const static float c_0_7 = 0.695652f;
const static float c_32768 = 32768.0f;
const static float flaretab[16] = { 0.3f, 0.8f, 1.3f, 1.8f, 2.1f, 2.5f, 2.7f, 3.1f,
3.5f, 4.2f, 4.7f, 5.0f, 5.4f, 5.9f, 6.1f, 6.3f };
static uint32_t flare_idx;
static uint32_t flare_dx;
static uint32_t flare_dy;
static uint32_t flare_ycmp;
const static float flare_res = 32600.0f;
const static float flare_2s = -2.2f;
const static float flare_2x = 0.125f; //x/160
const static float flare_2y = 0.1666f; //y/160*1.3333
const static float flare_3s = -0.6f;
const static float flare_3x = 0.03125f;
const static float flare_3y = 0.0416f;
const static float flare_4s = -1.6f;
const static float flare_4x = 0.01875f;
const static float flare_4y = 0.0249999375f;
//±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
//.code
//±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
static void traceobject(uint32_t _esi) {
realnum fpu_reg10, fpu_reg11;
uint32_t eax, edx, ecx, edi, ebx, esi = _esi;
//-> esi -> tobject
edi = ( ((tobject *)esi)->o_cube );
if (( (int32_t)edi ) == 0) goto traceobject_weg;
ecx = ( ((tcube *)edi)->c_planes );
if (ecx == 0) goto traceobject_weg;
ebx = ( ((tcube *)edi)->c_planedata );
traceobject_l:
fpu_reg10 = ( ((tobject *)esi)->o_p.x1 );
fpu_reg10 = fpu_reg10 - ( ((tplane *)ebx)->pl_p.x1 );
fpu_reg10 = fpu_reg10 * ( ((tplane *)ebx)->pl_n.x1 );
fpu_reg11 = ( ((tobject *)esi)->o_p.x2 );
fpu_reg11 = fpu_reg11 - ( ((tplane *)ebx)->pl_p.x2 );
fpu_reg11 = fpu_reg11 * ( ((tplane *)ebx)->pl_n.x2 );
fpu_reg10 = fpu_reg10 + fpu_reg11;
fpu_reg11 = ( ((tobject *)esi)->o_p.x3 );
fpu_reg11 = fpu_reg11 - ( ((tplane *)ebx)->pl_p.x3 );
fpu_reg11 = fpu_reg11 * ( ((tplane *)ebx)->pl_n.x3 );
fpu_reg10 = fpu_reg10 + fpu_reg11;
//st < 0: entered side-cube
if (fpu_reg10 > 0.0) goto traceobject_next;
//entered side-cube: modify links
ebx = ( ((tplane *)ebx)->pl_sidecube ); //ebx -> side-cube
//bla_:
edx = ( ((tcube *)edi)->c_objlist );
if (esi != edx) goto traceobject_search;
//object at 1st position in list
eax = ( ((tobject *)esi)->o_nextincube ); //remove from list
((tcube *)edi)->c_objlist = eax;
goto traceobject_ins;
traceobject_search: //objekt at 2nd to last position
//or edx,edx
//jz @@ins
//search entry
if (esi == ( ((tobject *)edx)->o_nextincube )) goto traceobject_rem;
edx = ( ((tobject *)edx)->o_nextincube );
goto traceobject_search;
traceobject_rem:
eax = ( ((tobject *)esi)->o_nextincube ); //remove from list
((tobject *)edx)->o_nextincube = eax;
traceobject_ins: //insert in list of side-cube
((tobject *)esi)->o_cube = ebx;
eax = ( ((tcube *)ebx)->c_objlist );
((tobject *)esi)->o_nextincube = eax;
((tcube *)ebx)->c_objlist = esi;
goto traceobject_weg;
traceobject_next:
ebx = ebx + ( sizeof(tplane) );
ecx = ( (int32_t)ecx ) - 1;
if (( (int32_t)ecx ) != 0) goto traceobject_l;
traceobject_weg:
return;
}
//------ recursive procedure to calculate the tracks
static void dotracks(uint32_t _esi) {
realnum fpu_reg10, fpu_reg11, fpu_reg12, fpu_reg13, fpu_reg14, fpu_reg15;
uint32_t eax, edx, edi, ebx, esi = _esi;
uint32_t stack_var00;
//-> esi = *this
//<- esi = _NULL
dotracks_next:
if (( (int32_t)esi ) == 0) goto dotracks_weg;
ebx = ( ((tobject *)esi)->o_vmt ); //ebx -> vmt
( ((tobjvmt *)ebx)->o_dotracks )(esi); //virtual method to calculate the tracks
//A = matrix, p = position
//o = owner
//A = Ao*A (matrix multiplication)
edi = ( ((tobject *)esi)->o_owner );
if (( (int32_t)edi ) == 0) goto dotracks_n; //no owner
if ((( ((tobject *)esi)->o_flags ) & ( ofAbsolute )) != 0) goto dotracks_n;
if ((( ((tobject *)esi)->o_flags ) & ( ofMatrix )) == 0) goto dotracks_pos;
ebx = 0; //ebx = n
dotracks_l2:
fpu_reg10 = ( ((tobject *)(esi + ebx))->o_A_data[0] ); //n-th column of A
fpu_reg11 = ( ((tobject *)(esi + ebx))->o_A_data[3] );
fpu_reg12 = ( ((tobject *)(esi + ebx))->o_A_data[6] );
edx = 0; //edx = m
dotracks_l1:
fpu_reg13 = ( ((tobject *)(edi + edx))->o_A_data[0] ); //* m-th row of Ao
fpu_reg13 = fpu_reg13 * fpu_reg10;
fpu_reg14 = ( ((tobject *)(edi + edx))->o_A_data[1] );
fpu_reg14 = fpu_reg14 * fpu_reg11;
fpu_reg15 = ( ((tobject *)(edi + edx))->o_A_data[2] );
fpu_reg15 = fpu_reg15 * fpu_reg12;
fpu_reg14 = fpu_reg14 + fpu_reg15;
fpu_reg13 = fpu_reg13 + fpu_reg14;
eax = ( ebx + edx );
((tobject *)(esi + eax))->o_A_data[0] = fpu_reg13; //= new element (m,n) of A
edx = edx + ( 3 * 4 );
if (edx < ( 3 * 3 * 4 )) goto dotracks_l1;
ebx = ebx + ( 4 );
if (ebx < ( 3 * 4 )) goto dotracks_l2;
dotracks_pos: //p = Ao*p + po
fpu_reg10 = ( ((tobject *)esi)->o_p.x1 ); //column vektor p
fpu_reg11 = ( ((tobject *)esi)->o_p.x2 );
fpu_reg12 = ( ((tobject *)esi)->o_p.x3 );
edx = 0; //edx = m for A
ebx = 0; //ebx = m for p
dotracks_l3:
fpu_reg13 = ( ((tobject *)(edi + edx))->o_A_data[0] ); //* m-th row of Ao
fpu_reg13 = fpu_reg13 * fpu_reg10;
fpu_reg14 = ( ((tobject *)(edi + edx))->o_A_data[1] );
fpu_reg14 = fpu_reg14 * fpu_reg11;
fpu_reg15 = ( ((tobject *)(edi + edx))->o_A_data[2] );
fpu_reg15 = fpu_reg15 * fpu_reg12;
fpu_reg14 = fpu_reg14 + fpu_reg15;
fpu_reg13 = fpu_reg13 + fpu_reg14;
fpu_reg13 = fpu_reg13 + ( ((tobject *)edi)->o_p_data[ebx] );
((tobject *)esi)->o_p_data[ebx] = fpu_reg13; //= new element (m,1) of p
edx = edx + ( 3 * 4 );
ebx = ebx + 1;