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Doors.asc
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Doors.asc
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// Neue Türenfunktionen
DoorType Door[MAX_DOORS];
String s_IsLockedStandard;
String s_WrongItemStandard;
String s_LookAtStandard;
String s_NewLookAtStandard;
void DoorSetup()
{
s_IsLockedStandard = "Die ist abgesperrt.";
s_WrongItemStandard = "Damit geht es nicht.";
s_LookAtStandard = "Eine Tür.";
s_NewLookAtStandard = "Eine Tür.";
// Razors Haustür
Door[eDoorNumHaustuer].l_Room = 5;
Door[eDoorNumHaustuer].i_XPosition = 142;
Door[eDoorNumHaustuer].i_YPosition = 112;
Door[eDoorNumHaustuer].l_Direction = eDirectionUp;
Door[eDoorNumHaustuer].l_NewRoom = 6;
Door[eDoorNumHaustuer].i_NewXPosition = 189;
Door[eDoorNumHaustuer].i_NewYPosition = 125;
Door[eDoorNumHaustuer].l_NewDirection = eDirectionDown;
Door[eDoorNumHaustuer].s_LookAt = "Die Haustür.";
Door[eDoorNumHaustuer].s_NewLookAt = "Die Haustür.";
// Eingangsflur
Door[eDoorNumEingang].l_Room = 6;
Door[eDoorNumEingang].i_XPosition = 30;
Door[eDoorNumEingang].i_YPosition = 134;
Door[eDoorNumEingang].l_Direction = eDirectionLeft;
Door[eDoorNumEingang].l_NewRoom = 7;
Door[eDoorNumEingang].i_NewXPosition = 292;
Door[eDoorNumEingang].i_NewYPosition = 133;
Door[eDoorNumEingang].l_NewDirection = eDirectionLeft;
Door[eDoorNumEingang].s_LookAt = "Die Tür zum Badezimmer.";
Door[eDoorNumEingang].s_NewLookAt = "Die Tür zum Flur.";
// Dachboden
Door[eDoorNumDachboden].l_Room = 9;
Door[eDoorNumDachboden].i_XPosition = 275;
Door[eDoorNumDachboden].i_YPosition = 134;
Door[eDoorNumDachboden].l_Direction = eDirectionRight;
Door[eDoorNumDachboden].l_NewRoom = 10;
Door[eDoorNumDachboden].i_NewXPosition = 45;
Door[eDoorNumDachboden].i_NewYPosition = 134;
Door[eDoorNumDachboden].l_NewDirection = eDirectionRight;
Door[eDoorNumDachboden].s_LookAt = "Die Tür zum anderen Dachbodenraum.";
Door[eDoorNumDachboden].s_NewLookAt = "Die Tür zum anderen Dachbodenraum.";
// Küche
Door[eDoorNumKueche].l_Room = 11;
Door[eDoorNumKueche].i_XPosition = 274;
Door[eDoorNumKueche].i_YPosition = 135;
Door[eDoorNumKueche].l_Direction = eDirectionRight;
Door[eDoorNumKueche].l_NewRoom = 12;
Door[eDoorNumKueche].i_NewXPosition = 50;
Door[eDoorNumKueche].i_NewYPosition = 135;
Door[eDoorNumKueche].l_NewDirection = eDirectionRight;
Door[eDoorNumKueche].s_LookAt = "Die Tür zur Küche.";
Door[eDoorNumKueche].s_NewLookAt = "Die Tür zum Flur.";
// Badezimmer
Door[eDoorNumBad].l_Room = 11;
Door[eDoorNumBad].i_XPosition = 40;
Door[eDoorNumBad].i_YPosition = 135;
Door[eDoorNumBad].l_Direction = eDirectionLeft;
Door[eDoorNumBad].l_NewRoom = 13;
Door[eDoorNumBad].i_NewXPosition = 150;
Door[eDoorNumBad].i_NewYPosition = 120;
Door[eDoorNumBad].l_NewDirection = eDirectionDown;
Door[eDoorNumBad].s_LookAt = "Die Tür zum Bad.";
Door[eDoorNumBad].s_NewLookAt = "Die Tür zum Flur.";
// Haustür
/*Door[eDoorNumHaustuer].i_GlobalInt = eDoorLocked;
Door[eDoorNumHaustuer].l_Room = 14;
Door[eDoorNumHaustuer].i_XPosition = 50;
Door[eDoorNumHaustuer].i_YPosition = 132;
Door[eDoorNumHaustuer].l_Direction = eDirectionLeft;
Door[eDoorNumHaustuer].l_NewRoom = 15;
Door[eDoorNumHaustuer].i_NewXPosition = 140;
Door[eDoorNumHaustuer].i_NewYPosition = 110;
Door[eDoorNumHaustuer].l_NewDirection = eDirectionDown;
Door[eDoorNumHaustuer].s_LookAt = "Die Haustür.";
Door[eDoorNumHaustuer].s_NewLookAt = "Die Haustür.";*/
// Wasserhahn im Badezimmer (Türensktipt mißbraucht)
Door[eDoorNumWasser1].l_Room = 13;
// Wasserhahn in der Küche (Türensktipt mißbraucht)
Door[eDoorNumWasser2].l_Room = 12;
}
export Door;
export s_IsLockedStandard;
export s_WrongItemStandard;
export s_LookAtStandard;
export s_NewLookAtStandard;