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Emulator.java
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Emulator.java
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package nitrous.cpu;
import nitrous.Cartridge;
import nitrous.Settings;
import nitrous.lcd.LCD;
import nitrous.mbc.Memory;
import nitrous.sound.SoundManager;
import java.awt.*;
import java.io.File;
import java.util.concurrent.Semaphore;
import java.util.concurrent.locks.LockSupport;
import static nitrous.cpu.R.*;
/**
* Core emulator class.
* <p/>
* Manages all resources and emulates the Gameboy CPU.
*
* @author Tudor
*/
public class Emulator
{
/**
* Memory chip/unit.
*/
public final Memory mmu;
/**
* Audio handler.
*/
public final SoundManager sound;
/**
* Cartridge wrapper around ROM bytes.
*/
public final Cartridge cartridge;
/**
* Cartridge save file.
*/
public File savefile;
/**
* LCD; may be null if running headlessly.
*/
public final LCD lcd;
/**
* Heavyweight panel to render on.
*/
public Panel display;
/**
* Code execution thread.
*/
public final Thread codeExecutionThread = new Thread(this::exec);
/**
* Whether the game is currently paused.
*/
private boolean paused = false;
/**
* Execution lock used to implement pausing.
*/
private final Semaphore executeLock = new Semaphore(1);
/**
* Whether the CPU should trigger interrupt handlers.
*/
public boolean interruptsEnabled;
/**
* Pressed states for Gameboy buttons.
*/
public boolean buttonRight, buttonLeft, buttonStart, buttonSelect, buttonUp, buttonDown, buttonA, buttonB;
/**
* Program counter.
*/
public int pc;
/**
* CPU registers, any write to F is masked with (F_Z | F_N | F_H | F_C), so the other bits always read as 0 (even
* if you specifically try to write to them). (HL) is indirect memory access.
*/
public int A, B, C, D, E, F, H, L;
/**
* Stack pointer.
*/
public int SP;
/**
* Whether the CPU is currently halted: if so, it will still operate at 4MHz, but will not execute any instructions
* until an interrupt is cyclesExecutedThisSecond. This is for "power saving".
*/
public boolean cpuHalted = false;
/**
* The current cycle of the DIV register.
*/
private long divCycle = 0;
/**
* The current cycle of the TIMA register.
*/
public long timerCycle = 0;
/**
* The base clock speed for the CPU; 4.194304MHz.
*/
public static final int BASE_CLOCK_SPEED = 4194304;
/**
* The current clock speed.
*/
public int clockSpeed = Settings.getSpeed().clockSpeed;
/**
* Whether CPU speed should be emulated.
*/
public boolean emulateSpeed = true;
/**
* Whether a CGB ROM is running in double-speed mode.
*/
private boolean doubleSpeed = false;
/**
* The current CPU cycle.
*/
public long cycle = 0;
/**
* The number of cycles elapsed since the last speed emulation sleep.
*/
public long cyclesSinceLastSleep;
/**
* The number of cycles executed in the last second.
*/
public long cyclesExecutedThisSecond;
/**
* Creates a new Emulator.
*
* @param cartridge The ROM to emulate.
*/
public Emulator(Cartridge cartridge)
{
this.cartridge = cartridge;
this.mmu = cartridge.createController(this);
this.lcd = new LCD(this);
this.sound = new SoundManager(this);
sound.updateClockSpeed(clockSpeed);
// #action respond to emulation speed change
Settings.addSpeedListener((speed) -> {
clockSpeed = speed.clockSpeed;
sound.updateClockSpeed(speed.clockSpeed);
});
reset();
}
/**
* Change the display.
*
* @param display the new display
*/
public void setDisplay(Panel display)
{
this.display = display;
}
/**
* Checks if the emulation is paused.
*
* @return {@literal true} if paused.
*/
public boolean isPaused()
{
return paused;
}
/**
* Alters the pause state.
*
* #cheat allows the game to be paused so the user can take a break when they otherwise can't (accessed through
* right click menu)
*
* @param x the new pause state
*/
public void setPaused(boolean x)
{
paused = x;
}
/**
* Gets the execution lock, which if acquired, pauses execution.
*
* @return the exection lock
*/
public Semaphore executeLock()
{
return executeLock;
}
/**
* Fetches the short value contained in a register pair.
*
* @param object the register pair id
* @return the value of the register pair
*/
public int getRegisterPair(RegisterPair object)
{
switch (object)
{
case BC:
return (B << 8) | C;
case DE:
return (D << 8) | E;
case HL:
return (H << 8) | L;
case SP:
return SP;
}
throw new UnsupportedOperationException("" + object);
}
/**
* Like getRegisterPair, except 0x3 maps to AF.
*
* @param object the register pair id
* @return the value of the register pair
*/
public int getRegisterPair2(RegisterPair object)
{
switch (object)
{
case BC:
return (B << 8) | C;
case DE:
return (D << 8) | E;
case HL:
return (H << 8) | L;
case SP:
// Some instructions care about AF instead of SP, which is why this method exists
return (A << 8) | F;
}
throw new UnsupportedOperationException("" + object);
}
/**
* Alters the short value contained in a register pair.
*
* @param object the register pair id
* @param hi the high byte of the short value
* @param lo the low byte of the short value
*/
public void setRegisterPair(RegisterPair object, short hi, short lo)
{
hi &= 0xff;
lo &= 0xff;
switch (object)
{
case BC:
B = hi;
C = lo;
break;
case DE:
D = hi;
E = lo;
break;
case HL:
H = hi;
L = lo;
break;
case SP:
SP = (hi << 8) | lo;
break;
}
}
/**
* Alters the short value contained in a register pair.
*
* @param object the register pair id
* @param val the short value
*/
public void setRegisterPair(RegisterPair object, int val)
{
short hi = (short) ((val >> 8) & 0xFF);
short lo = (short) (val & 0xFF);
setRegisterPair(object, hi, lo);
}
/**
* Like setRegisterPair, except 0x3 maps to AF.
*
* @param object the register pair id
* @param hi the high byte of the short value
* @param lo the low byte of the short value
*/
public void setRegisterPair2(RegisterPair object, int hi, int lo)
{
hi &= 0xff;
lo &= 0xff;
switch (object)
{
case BC:
B = hi;
C = lo;
break;
case DE:
D = hi;
E = lo;
break;
case HL:
H = hi;
L = lo;
break;
case SP:
A = hi;
// Other bits don't actually exist
F = lo & (F_C | F_H | F_N | F_Z);
break;
}
}
/**
* Emulates the Gameboy system startup.
*/
public void reset()
{
// On startup, a CGB has 11h in A, a normal GB has 01h
A = cartridge.isColorGB ? 0x11 : 0x01;
F = 0xB0;
// Initial register pair values
setRegisterPair(RegisterPair.BC, 0x0013);
setRegisterPair(RegisterPair.DE, 0x00D8);
setRegisterPair(RegisterPair.HL, 0x014D);
// Stack and program counter
SP = 0xFFFE;
pc = 0x100;
// Arrays.fill(mmu.registers, (byte)0x00); <- this doesn't work because it doesn't trigger handlers
for (int i = 0; i < 0x100; i++)
{
setIO(i, 0);
}
// More "special" register initial values
setIO(0x10, 0x80);
setIO(0x11, 0xbf);
setIO(0x12, 0xf3);
setIO(0x14, 0xbf);
setIO(0x16, 0x3f);
setIO(0x19, 0xbf);
setIO(0x1a, 0x7f);
setIO(0x1b, 0xff);
setIO(0x1c, 0x9f);
setIO(0x1e, 0xbf);
setIO(0x20, 0xff);
setIO(0x23, 0xbf);
setIO(0x24, 0x77);
setIO(0x25, 0xf3);
setIO(0x26, cartridge.isSuperGB ? 0xf0 : 0xf1);
setIO(0x40, 0x91);
setIO(0x47, 0xfc);
setIO(0x48, 0xff);
setIO(0x49, 0xff);
}
/**
* Checks a condition from an opcode.
*
* @param which The opcode to check.
* @return A boolean based off the result of the conditional.
*/
private boolean getConditionalFlag(int which)
{
// Condition code is in last 3 bits
switch (which & 0x7)
{
case 0b100:
return (F & F_Z) == 0;
case 0b101:
return (F & F_Z) != 0;
case 0b110:
return (F & F_C) == 0;
case 0b111:
return (F & F_C) != 0;
}
return false;
}
/**
* Fetches the byte value contained in a register.
*
* @param r the register id as encoded by opcode
* @return the value of the register
*/
public int getRegister(int r)
{
switch (r)
{
case 0b111:
return A;
case 0b000:
return B;
case 0b001:
return C;
case 0b010:
return D;
case 0b011:
return E;
case 0b100:
return H;
case 0b101:
return L;
case 0b110:
// Indirect memory access
return getByte((H << 8) | L);
}
return 0;
}
/**
* Alters the byte value contained in a register.
*
* @param r the register id as encoded by opcode
* @param val the byte value
*/
public void setRegister(int r, int val)
{
val &= 0xff;
switch (r)
{
case 0b111:
A = val;
break;
case 0b000:
B = val;
break;
case 0b001:
C = val;
break;
case 0b010:
D = val;
break;
case 0b011:
E = val;
break;
case 0b100:
H = val;
break;
case 0b101:
L = val;
break;
case 6:
// Indirect memory access
setByte((H << 8) | L, val);
break;
}
}
/**
* Fires interrupts if interrupts are enabled.
*/
public void fireInterrupts()
{
// If interrupts are disabled (via the DI instruction), ignore this call
if (!interruptsEnabled) return;
// Flag of which interrupts should be triggered
byte triggeredInterrupts = mmu.registers[R.R_TRIGGERED_INTERRUPTS];
// Which interrupts the program is actually interested in, these are the ones we will fire
int enabledInterrupts = mmu.registers[R.R_ENABLED_INTERRUPTS];
// If this is nonzero, then some interrupt that we are checking for was triggered
if ((triggeredInterrupts & enabledInterrupts) != 0)
{
pushWord(pc);
// This is important
interruptsEnabled = false;
// Interrupt priorities are vblank > lcdc > tima overflow > serial transfer > hilo
if (isInterruptTriggered(R.VBLANK_BIT))
{
pc = R.VBLANK_HANDLER_ADDRESS;
triggeredInterrupts &= ~R.VBLANK_BIT;
} else if (isInterruptTriggered(R.LCDC_BIT))
{
pc = R.LCDC_HANDLER_ADDRESS;
triggeredInterrupts &= ~R.LCDC_BIT;
} else if (isInterruptTriggered(R.TIMER_OVERFLOW_BIT))
{
pc = R.TIMER_OVERFLOW_HANDLER_ADDRESS;
triggeredInterrupts &= ~R.TIMER_OVERFLOW_BIT;
} else if (isInterruptTriggered(R.SERIAL_TRANSFER_BIT))
{
pc = R.SERIAL_TRANSFER_HANDLER_ADDRESS;
triggeredInterrupts &= ~R.SERIAL_TRANSFER_BIT;
} else if (isInterruptTriggered(R.HILO_BIT))
{
pc = R.HILO_HANDLER_ADDRESS;
triggeredInterrupts &= ~R.HILO_BIT;
}
mmu.registers[R.R_TRIGGERED_INTERRUPTS] = triggeredInterrupts;
}
}
/**
* Checks whether a particular interrupt is enabled.
*
* @param interrupt The interrupt bit.
* @return Whether it is currently triggered or not.
*/
public boolean isInterruptTriggered(int interrupt)
{
return (mmu.registers[R.R_TRIGGERED_INTERRUPTS] & mmu.registers[R.R_ENABLED_INTERRUPTS] & interrupt) != 0;
}
/**
* Triggers a particular interrupt.
*
* @param interrupt The interrupt bit.
*/
public void setInterruptTriggered(int interrupt)
{
mmu.registers[R.R_TRIGGERED_INTERRUPTS] |= interrupt;
}
/**
* Checks if the emulator is running in double speed mode.
*
* @return {@literal true} if the emulator runs in double speed mode
*/
public boolean isDoubleSpeed()
{
return doubleSpeed;
}
/**
* Puts the emulator in and out of double speed mode.
*
* @param doubleSpeed the new double speed state
*/
public void setDoubleSpeed(boolean doubleSpeed)
{
if (this.doubleSpeed == doubleSpeed)
return;
this.doubleSpeed = doubleSpeed;
if (doubleSpeed)
clockSpeed = BASE_CLOCK_SPEED * 2;
else
clockSpeed = BASE_CLOCK_SPEED;
}
/**
* Trigger timer interrupts, LCD updates, and sound updates as needed.
*
* @param delta the amount of CPU cycles elapsed since the last call to this method
*/
public void updateInterrupts(long delta)
{
if (doubleSpeed)
delta /= 2;
// The DIV register increments at 16KHz, and resets to 0 after
divCycle += delta;
if (divCycle >= 256)
{
divCycle -= 256;
// This is... probably correct
mmu.registers[R.R_DIV]++;
}
// The Timer is similar to DIV, except that when it overflows it triggers an interrupt
int tac = mmu.registers[R.R_TAC];
if ((tac & 0b100) != 0)
{
timerCycle += delta;
// The Timer has a settable frequency
int timerPeriod = 0;
/**
* Bit 2 - Timer Stop (0=Stop, 1=Start)
* Bits 1-0 - Input Clock Select
* 00: 4096 Hz (~4194 Hz SGB)
* 01: 262144 Hz (~268400 Hz SGB)
* 10: 65536 Hz (~67110 Hz SGB)
* 11: 16384 Hz (~16780 Hz SGB)
*/
switch (tac & 0b11)
{
case 0b00:
timerPeriod = clockSpeed / 4096;
break;
case 0b01:
timerPeriod = clockSpeed / 262144;
break;
case 0b10:
timerPeriod = clockSpeed / 65536;
break;
case 0b11:
timerPeriod = clockSpeed / 16384;
break;
}
while (timerCycle >= timerPeriod)
{
timerCycle -= timerPeriod;
// And it resets to a specific value
int tima = (mmu.registers[R.R_TIMA] & 0xff) + 1;
if (tima > 0xff)
{
tima = mmu.registers[R.R_TMA] & 0xff;
setInterruptTriggered(R.TIMER_OVERFLOW_BIT);
}
mmu.registers[R.R_TIMA] = (byte) tima;
}
}
sound.tick(delta);
lcd.tick(delta);
}
/**
* Increase the clock cycles and trigger interrupts as needed.
*
* @param delta the amount of clock cycles executed
*/
public void tick(long delta)
{
cycle += delta;
cyclesSinceLastSleep += delta;
cyclesExecutedThisSecond += delta;
updateInterrupts(delta);
}
/**
* The execution thread.
* <p/>
* This method executes the CPU instructions and performs other tasks such as triggering interrupts.
* It is also responsible for controlling emulation speed.
*/
public void exec()
{
long last = System.nanoTime();
long _last = System.nanoTime();
executeLock.acquireUninterruptibly();
while (true)
{
tick(_exec());
if (interruptsEnabled)
{
fireInterrupts();
}
if (System.nanoTime() - last > 1_000_000_000)
{
System.err.println(last + " -- " + clockSpeed + " Hz -- " + (1.0 * cyclesExecutedThisSecond / clockSpeed));
last = System.nanoTime();
cyclesExecutedThisSecond = 0;
}
int t = 100000;
if (cyclesSinceLastSleep >= t)
{
executeLock.release();
try
{
if (emulateSpeed)
{
LockSupport.parkNanos(1_000_000_000L * t / clockSpeed + _last - System.nanoTime());
} else
{
clockSpeed = (int) (1_000_000_000L * t / (System.nanoTime() - _last));
sound.updateClockSpeed(clockSpeed);
}
_last = System.nanoTime();
} catch (Exception e)
{
// #error there is no reason for this to fail, but if it does
// all we can do is printing the stacktrace for debugging
e.printStackTrace();
}
executeLock.acquireUninterruptibly();
cyclesSinceLastSleep -= t;
}
}
}
/*******************************************************************************************************
* The following functions handle common memory access instructions.
* <p/>
* In general, a read or write operation (set/get)Byte takes 4 cycles. We keep track of them here for easier
* calculation of elapsed cycles.
*******************************************************************************************************/
private void pushWord(int what)
{
SP -= 2;
setByte(SP, what & 0x00FF);
setByte(SP + 1, (what & 0xFF00) >> 8);
}
private int nextUByte()
{
return getUByte(pc++);
}
private int nextByte()
{
return getByte(pc++);
}
private void setByte(int addr, int _data)
{
tick(4);
mmu.setAddress(addr, _data);
}
private void setIO(int addr, int data)
{
tick(4);
mmu.setIO(addr, data);
}
private int getUByte(int addr)
{
return getByte(addr) & 0xff;
}
private int getByte(int addr)
{
tick(4);
return mmu.getAddress(addr);
}
/*******************************************************************************************************
* The rest of this file handles execution of the 200-something individual instructions.
* <p/>
* A meaningful explanation of the code would result in no less than a reproduction of the Zilog Z80 CPU manual
* itself, so it makes more sense to just refer to it instead:
* <p/>
* http://www.z80.info/zip/z80cpu_um.pdf
* <p/>
* The general idea is that _exec executes a single instruction, and returns the number of extra cycles
* (not counting memory access, see above) that the instruction took.
*
* #level 10/10 - to even begin testing, you have to implement a decent amount (150+) of instructions,
* /and/ have a working LCD display. Neither of these are trivial feats, and if after a couple weeks
* of implementation you try running a ROM and it doesn't work, there are thousands of lines where
* a potential bug may hide. Simple things like using & 0x3 to mask out "three bits" instead of 0x7
* are difficult-to-find mistakes that require, with no exaggeration, dozens of hours of patience
* and attention to debug.
*******************************************************************************************************/
private int _exec()
{
if (cpuHalted)
{
if (mmu.registers[R.R_TRIGGERED_INTERRUPTS] == 0)
return 4;
cpuHalted = false;
}
int op = nextUByte();
switch (op)
{
case 0x00:
return NOP();
case 0xC4:
case 0xCC:
case 0xD4:
case 0xDC:
return CALL_cc_nn(op);
case 0xCD:
return CALL_nn();
case 0x01:
case 0x11:
case 0x21:
case 0x31:
return LD_dd_nn(op);
case 0x06:
case 0x0E:
case 0x16:
case 0x1E:
case 0x26:
case 0x2E:
case 0x36:
case 0x3E:
return LD_r_n(op);
case 0x0A:
return LD_A_BC();
case 0x1A:
return LD_A_DE();
case 0x02:
return LD_BC_A();
case 0x12:
return LD_DE_A();
case 0xF2:
return LD_A_C();
case 0xE8:
return ADD_SP_n();
case 0x37:
return SCF();
case 0x3F:
return CCF();
case 0x3A:
return LD_A_n();
case 0xEA:
return LD_nn_A();
case 0xF8:
return LDHL_SP_n();
case 0x2F:
return CPL();
case 0xE0:
return LD_FFn_A();
case 0xE2:
return LDH_FFC_A();
case 0xFA:
return LD_A_nn();
case 0x2A:
return LD_A_HLI();
case 0x22:
return LD_HLI_A();
case 0x32:
return LD_HLD_A();
case 0x10:
return STOP();
case 0xf9:
{
setRegisterPair(RegisterPair.SP, getRegisterPair(RegisterPair.HL));
break;
}
case 0xc5: // BC
case 0xd5: // DE
case 0xe5: // HL
case 0xf5: // AF
return PUSH_rr(op);
case 0xc1: // BC
case 0xd1: // DE
case 0xe1: // HL
case 0xf1: // AF
return POP_rr(op);
case 0x08:
return LD_a16_SP();
case 0xd9:
return RETI();
case 0xc3:
return JP_nn();
case 0x07:
{
RLCA();
break;
}
case 0x3c: // A
case 0x4: // B
case 0xc: // C
case 0x14: // D
case 0x1c: // E
case 0x24: // F
case 0x34: // (HL)
case 0x2c: // G
{
INC_r(op);
break;
}
case 0x3d: // A
case 0x05: // B
case 0x0d: // C
case 0x15: // D
case 0x1d: // E
case 0x25: // H
case 0x2d: // L
case 0x35: // (HL)
{
DEC_r(op);
break;
}
case 0x3:
case 0x13:
case 0x23:
case 0x33:
{
INC_rr(op);
break;
}
case 0xb8:
case 0xb9:
case 0xba:
case 0xbb:
case 0xbc:
case 0xbd:
case 0xbe:
case 0xbf:
{
CP_rr(op);
break;
}
case 0xfe:
{
CP_n();
break;
}
case 0x09:
case 0x19:
case 0x29:
case 0x39:
{
ADD_HL_rr(op);
break;
}
case 0xe9:
{
JP_HL();
break;
}
case 0xde:
{
SBC_n();
break;
}
case 0xd6:
{
SUB_n();
break;
}
case 0x90:
case 0x91:
case 0x92:
case 0x93:
case 0x94:
case 0x95:
case 0x96: // (HL)
case 0x97:
{
SUB_r(op);
break;
}
case 0xc6:
{
ADD_n();
break;
}
case 0x87:
case 0x80:
case 0x81:
case 0x82:
case 0x83:
case 0x84:
case 0x85:
case 0x86: // (HL)
{
ADD_r(op);
break;
}
case 0x88:
case 0x89:
case 0x8a:
case 0x8b:
case 0x8c:
case 0x8e:
case 0x8d:
case 0x8f:
{
ADC_r(op);
break;
}
case 0xa0:
case 0xa1:
case 0xa2:
case 0xa3:
case 0xa4:
case 0xa5:
case 0xa6: // (HL)
case 0xa7: