From bd38fc96663341080cde5881d60abb454388f0ac Mon Sep 17 00:00:00 2001 From: neal Date: Mon, 9 Nov 2020 14:17:41 -0800 Subject: [PATCH] Fix bug in single player game establishment (self as host) --- pkg/client/scenes/menu.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/pkg/client/scenes/menu.go b/pkg/client/scenes/menu.go index ad0b48c..a6ab51b 100644 --- a/pkg/client/scenes/menu.go +++ b/pkg/client/scenes/menu.go @@ -66,11 +66,11 @@ func (m *Menu) OnTerminalEvent(event termbox.Event) error { if event.Key == termbox.KeyEnter { switch m.button { case buttonEasy: - return m.ChangeScene(&Game{player: 1, difficulty: 0, nickname: m.nickname}) + return m.ChangeScene(&Game{player: 1, difficulty: 0, nickname: m.nickname, host: m.nickname}) case buttonNormal: - return m.ChangeScene(&Game{player: 1, difficulty: 1, nickname: m.nickname}) + return m.ChangeScene(&Game{player: 1, difficulty: 1, nickname: m.nickname, host: m.nickname}) case buttonHard: - return m.ChangeScene(&Game{player: 1, difficulty: 2, nickname: m.nickname}) + return m.ChangeScene(&Game{player: 1, difficulty: 2, nickname: m.nickname, host: m.nickname}) case buttonHostGame: return m.ChangeScene(&Game{player: 1, multiplayer: true, nickname: m.nickname, host: m.nickname}) case buttonJoinGame: