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actor.h
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actor.h
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#ifndef DA_GAME_ACTOR_H
#define DA_GAME_ACTOR_H
#include <string>
#include <vector>
#include "object.h"
#include "environment.h"
#include "weapon.h"
#include "container.h"
namespace da_game {
class Environment;
class Actor {
friend class GameCommands;
friend class Game;
public:
const int id;
Actor();
~Actor();
static Actor * load(const std::string, const std::map<std::string, Environment *> &, const std::map<std::string, Object *> &);
virtual void run() = 0;
virtual std::string get_type() const = 0;
virtual std::string get_name() const = 0;
virtual void go(std::string);
virtual bool pick_up(Object *);
virtual bool drop(Object *);
virtual void talk_to(Actor &) = 0;
virtual Weapon * weapon();
virtual void fight(Actor &);
void save(std::fstream &);
virtual std::string serialize() const = 0;
protected:
static int instances;
int hp;
int strength;
Weapon * current_weapon;
Environment * current_room;
Container * container;
private:
static int str2int(std::string);
};
}
#endif // DA_GAME_ACTOR_H