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Resident Evil 2 - music/sound stuttering #1062
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Also had this issue yesterday and just found a workaround. Disabling "Threaded Rendering" should stop it from cutting out when changing screens, only downside is that screen transitions take 2 or less seconds to load instead of just 1 second with TR on. Edit tried this on both GL and Vulkan video driver and get the same issue and solution. |
@HyperSonic1999 thanks a lot. After disabling threaded rendering the game works normally. |
@KamiLordus No prob, hope you enjoy. |
reopening since this doesn't look right |
Using the flatpak version of Flycast (not sure if relevant) Videos seems to freeze if not using VGA cable method. |
Exact same behaviour on Alone In The Dark - The New Nightmare. There's lots of audio stuttering specially noticable when changing screens. Fixed by disabling threaded rendering but then screen load times go from almost instant to taking around a second. |
Installing a bios-file fixed the video/audio-stuttering for me. |
Although disabling thread rendering does fix it, "Detect Frame Rate Changes" is a much better solution. The audio transition is still not smooth, but I think that's just a symptom of the game loading the next angle much quicker. |
Made some more testing regarding this with refreshed Retroarch and Flycast core. Used a real bios file and "Detect Frame Rate Changes" was off. On my side there's simply no way to get clean audio when using the RA core. With "Threaded Rendering" enabled the audio cuts during any kind of transition. With "Threaded Rendering" disabled a different kind of sound stuttering kicks in. This one happens everywhere rather than during transitions. Super easy to spot during RE2's intro FMV, but present during all gameplay sections. This happens as well in Alone in the Dark, Sega Rally 2 and probably many other games: |
Managed to get it working right. This is what I did:
This way the game will play perfectly except that when switching camera angles there will be some slowdown that "Threaded Rendering" fixes. |
Transitioning between locations, opening inventory, or maps noticeably cuts/stutter the music/sound.
I've tried different core options but nothing helps. I tested the game in CHD and GDI format.
I'm using RA 1.15 with the latest version of the Flycast core.
OS Win 11
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