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Node.cpp
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Node.cpp
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#include "Node.h"
#include<iostream>
using namespace std;
template<class T>
Node<T>::Node()
{
Data=0;
Next=0;
}
template<class T>
Node<T>::Node(T Data)
{
this->Data=Data;
Next=0;
}
template<class T>
Node<T>::Node(const Node<T> &RHS)
{
this->Data=RHS.Data;
this->Next=new Node<T>;
this->Next=RHS.Next;
}
template<class T>
Node<T>::Node(T Data,Node<T> *Next)
{
this->Data=Data;
this->Next=new Node<T>;
this->Next=Next;
}
template<class T>
Node<T>& Node<T>::operator =(const Node<T> &RHS)
{
if(this!=&RHS)
{
delete this->Next;
this->Next=new Node<T>;
this->Next=RHS.Next;
this->Data=RHS.Data;
}
return (*this);
}
template<class T>
void Node<T>::SetData(T Data)
{
this->Data=Data;
}
template<class T>
void Node<T>::SetNext(Node<T> *Next)
{
this->Next=Next;
}
template<class T>
Node<T>* Node<T>::GetNode()
{
return (*this);
}
template<class T>
T Node<T>::GetData()
{
return Data;
}
template<class T>
Node<T>* Node<T>::GetNext()
{
return Next;
}
template<class T>
Node<T>::~Node()
{
if(Next!=0)
{
delete Next;
}
Next=0;
}