You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After reading through the book I wrote a simple snake game to apply some of the concepts covered. This also involved dealing with the button peripherals, interrupts and the non-blocking display. I was considering doing a short write-up of the process and figured where better to put it than in the book itself, either as a new chapter or an appendix or something.
Would there be any interest in this? If so I can work on a PR. The code is at https://github.com/bunburya/snakebit - it is only written to work on the v2 (because that's all I have).
The text was updated successfully, but these errors were encountered:
Nice work! The code seems pretty clear.
I think it would fit here either as a chapter after punch-o-meter or as an appendix.
Something similar to the LED compass chapter would be great, with emphasis on the hardware interface and including a general game (loop) design overview.
It would be ideal if it was ported to the V1 as well but we can add a disclaimer and ask for contributions porting it otherwise.
After reading through the book I wrote a simple snake game to apply some of the concepts covered. This also involved dealing with the button peripherals, interrupts and the non-blocking display. I was considering doing a short write-up of the process and figured where better to put it than in the book itself, either as a new chapter or an appendix or something.
Would there be any interest in this? If so I can work on a PR. The code is at https://github.com/bunburya/snakebit - it is only written to work on the v2 (because that's all I have).
The text was updated successfully, but these errors were encountered: