-
Notifications
You must be signed in to change notification settings - Fork 3
/
analogclock.js
1077 lines (917 loc) · 35 KB
/
analogclock.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
* Begat : Original code by many, generic HTML5/Canvas clock example.
* Date : 12/30/2014
* Who : Sandy Ganz
*
* Revisions -
*
* 0.0 - 12/30/2014 sjg - Begat
* 0.6 - 01/01/2015 sjg - Added face background inset to make more 3d like
* 0.7 - 01/02/2015 sjg - Changed hoursOffset to work agaist date() so calendar updates OK,
* added more comment, removed wastefull variable checks in drawPathFast().
* Beginning of multiple clocks on page
* 0.8 - 01/04/2015 sjg - Totally broke code in initial attempt to objectify it.
* 0.9 - 02/23/2015 sjg - Fixed up timer with some hack code. Added static background draw, fixed
* up hand angles and a few other bits. Still Hack, but at least working again.
* 0.91 - 08/28/2015 sjg - Added wtfpl LICENSE AGREEMENT
*
*
* Notes -
*
* This was a hack project that I was messing with. The original had poor optimization
* and was drawing a lot more then needed. Worst was the vector drawing that used
* a string with the coordinates. These were also changed to regular array for
* performance. Exposed most setting via options. The default settings for options
* are very noisy to show functionality, turn stuff off to clean up look!
*
* Todo -
*
* General code clean and comment. Some possible structural changes to have a 'class'
* like structure called Clock that keeps things out of the global name space.
* Rename some of the option variables to be more consistent or shorter (I haven't
* decided yet).
*
* The big ones are make the functions that are specific generic, for example
* annular ticks, bezels, etc. Right now they are hard coded with positions,
* sizes, and so on. Oh yeah learn Javascript...
*
* Figure out how to create a snap shot of the canvas with all the shading and drawing
* done once then animate the image back before drawing hands. I think this would
* be faster at some point, but not sure. Good for an experiment or someone that
* is a HTML5 badass ;)
*
* Oh yeah, a demo page maybe operations guide
*
* For many options you can use rgba() or #123456 style color settings.
*
* Features (many optional settings too) -
*
* Very nice looking HTML 5 / Javascript Clock
* No incompatible CSS to deal with
* User selectable Colors, fonts and sizes for number and most text objects
* Supports Time offsets from your local time
* Display UTC as an options
* Displays user positionable Date in several simple formats
* Displays user positionable AM/PM indicator window
* Displays PM 'dot' at above 12
* Two user selectable text fields, font and position
* Shaded and non shaded bezel options
* Two sets of annular tick rings, inner and outer with many options
* Pie slice lines from center of clock
* Five Minute Numeric display Option (rotated)
* Five Minute (offset by 2.5min) display dot
* Triangle markers at 3, 6, 9, 12
* 12 O'clock Dot
* Display of all Large Hour numbers or only 3, 6, 9, 12
* Sweep second hand or 'Quartz' ticker
*
* --------------------------------------------------------------------
* Copyright (C) 2015 Sandy Ganz <sganz@pacbell.net>
*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
* (see below, yes this is a real license)
*
* --------------------------------------------------------------------
* DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
* Version 2, December 2004
*
* Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
*
* Everyone is permitted to copy and distribute verbatim or modified
* copies of this license document, and changing it is allowed as long
* as the name is changed.
*
* DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
* TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
*
* 0. You just DO WHAT THE FUCK YOU WANT TO.
*
* For more information on the license see www.wtfpl.net/faq/
* --------------------------------------------------------------------
*
*/
// all paths are CLOSED, and based from the center point of 0,0
// The FIRST element in each array is the contex moveTo for start of path
var pie_path = [
[-108, -1],
[108, -1],
[108, -1],
[-108, -1]
];
var tri_path = [
[154, 0],
[178, -6],
[178, 6]
];
var inner_tick_head_path = [
[110, -3],
[120, -3],
[120, 3],
[110, 3]
];
var inner_tick_path = [
[114, -0.5],
[120, -0.5],
[120, 0.5],
[114, 0.5]
];
var outer_tick_pill_path = [
[156, -2],
[180, -2],
[180, 2],
[156, 2]
];
var outer_tick_head_path = [
[180, -3],
[184, -3],
[184, 3],
[180, 3]
];
var outer_tick_major_path = [
[174, -0.5],
[184, -0.5],
[184, 0.5],
[174, 0.5]
];
var outer_tick_minor_path = [
[180, -0.3],
[184, -0.3],
[184, 0.3],
[180, 0.3]
];
var sec_hand_path = [
[-50, 0],
[-45, -5],
[-25, -5],
[-22, -2],
[22, -2],
[25, -5],
[180, 0],
[25, 5],
[22, 2],
[-22, 2],
[-25, 5],
[-45, 5]
];
var min_hand_path = [
[0, 0],
[1, -2],
[20, -2],
[22, -5],
[122, -5],
[124, -2],
[146, -2],
[168, 0],
[146, 2],
[124, 2],
[122, 5],
[22, 5],
[20, 2],
[1, 2],
[0, 0],
[24, 0],
[24, 2],
[120, 2],
[122, 0],
[120, -2],
[24, -2],
[24, 0]
];
var hour_hand_path = [
[0, 0],
[1, -3],
[14, -3],
[17, -7],
[97, -7],
[100, -3],
[112, -2],
[134, 0],
[112, 2],
[100, 3],
[97, 7],
[17, 7],
[14, 3],
[1, 3],
[0, 0],
[18, 0],
[21, 3],
[94, 3],
[96, 0],
[94, -3],
[21, -3],
[18, 0]
];
function myclock(id) {
var clk = new Clock(id);
var clkOpts = clk.getClockOpts(); //cheezeee returns ref to object so now public
var textOpts = clk.getTextOpts();
clkOpts.smoothTicks = false;
textOpts.text1 = 'Quartz';
textOpts.text1Color = '#ff0000';
textOpts.text1OffsetY= -80;
textOpts.text2 = 'Chronometer';
textOpts.text2Font = 'bold italic 20px Georgia';
clk.redraw(); // force update of background on next tick event
return clk;
}
function myclock1(id) {
var clk = new Clock(id);
return clk;
}
/*var schedule = {
start,
end,
free,
subject
}*/
function myclock2(id,schedule, opts) {
var ns = []; // schedule with free times
var s = schedule[0];
startHr = s.start.substring(0,2);
startMn = s.start.substring(3,5);
if ((startHr > 7 ) ||
((startHr = 7 ) && (startMn > 0 ))) {
ns.push({start:"07:00",end:s.start,free:true});
}
var prevEndHr, prevEndMn;
schedule.forEach(s => {
startHr = s.start.substring(0,2);
startMn = s.start.substring(3,5);
endHr = s.end.substring(0,2);
endMn = s.end.substring(3,5);
if ((prevEndHr) && ((prevEndHr != startHr) || (prevEndMn != startMn))) {
ns.push({start:prevEndHr+":"+prevEndMn,end:startHr+":"+startMn,free:true});
}
ns.push({start:startHr+":"+startMn,end:endHr+":"+endMn,subject:s.subject});
if (schedule.indexOf(s) == schedule.length - 1) {
ns.push({start:endHr+":"+endMn,end:"07:00",free:true});
}
prevEndHr = endHr;
prevEndMn = endMn;
});
if (opts["nofree"]) {
var clk = new Clock(id,schedule); // if schedule is used then free times are not marked
}
else {
var clk = new Clock(id,ns); // if schedule is used then free times are not marked
}
var bezOpts = clk.getBezelOpts();
var clkOpts = clk.getClockOpts();
var textOpts = clk.getTextOpts();
var tickOpts = clk.getTickOpts();
bezOpts.bezel5Draw = true;
textOpts.text2 = "";
textOpts.text1 = "";
tickOpts.innerTick = false;
tickOpts.innerTickHead = false;
tickOpts.pie = false;
clk.redraw();
}
function Clock(id,schedule) {
var bezelOpts = {
// Outer most ring, drawn first, other bezels layer on top
// These are all size by the RADIUS 250 is the working size of the
// clock. Bezel operations can be as complex as needed as they are
// outsize of the animation drawing. Once drawn the do not need
// refresh
// Simple thickness bezel
bezel1Draw: false,
bezel1Color: '#111',
bezel1Diameter: 250,
// Simple thickness bezel
bezel2Draw: false,
bezel2Color: '#aaa',
bezel2Diameter: 248,
// shaded bezel
bezel3Draw: true,
bezel3StartColor: '#555555',
bezel3StopColor: '#000000',
bezel3Diameter: 245,
// shaded bezel
bezel4Draw: false,
bezel4StartColor: '#ff5555',
bezel4StopColor: '#ff0000',
bezel4Diameter: 224,
// shaded bezel
bezel5Draw: false,
bezel5FreeColor: '#00ff00',
bezel5BusyColor: '#ff0000',
bezel5Diameter: 230,
};
// general clock face options
var faceOpts = {
// General face background options, this draws over the bezels
faceColor: '#ffffff', // background color of the face
faceDiameter: 220, // diameter of the filled face
faceInset: true, // simulate depth with shadow
};
// text display options, coords from center of clock, - is UP, + down
var textOpts = {
text1: 'Simplex',
text1Color: '#ff5555',
text1Font: '30px Georgia',
text1OffsetX: 0,
text1OffsetY: -75,
text2: 'Analog Chronometer',
text2Color: '#111111',
text2Font: '20px Georgia',
text2OffsetX: 0,
text2OffsetY: 75,
};
// date display options
var dateOpts = {
dateTextColor: '#111111',
dateFont: '22px Georgia',
dateOffsetX: 0,
dateOffsetY: 40,
dateBox: true, // show in inset box
dateBoxColor: '#ffffff',
dateUTC: false, // use javascript UTC time
dateShort: false, // display just date as number
};
// Lots of stuff here mainly related to the annular tick rings and
// other indicators around the rings really should be split up
var tickOpts = {
// triangles at 3, 6, 9 and 12
tri: true,
triColor: '#555555',
// pie slices from the center of the clock
pie: true,
pieColor: '#dddddd',
pieLineWidth: 2,
// large hour numbers
hourNums: true,
hoursComplete: true, // show 1-12 if true, otherwise just 3, 6, 9 and 12
hourColor: '#cc0000',
hourFont: '30pt Georgia',
hourOffset: 140, // offset from the center of the clock
// inner tick ring
innerTick: true,
innerTickHead: true, // draws thick 5 minute markers
innerTickColor: '#aaaaaa',
innerTickHeadColor: '#555555',
// outer tick ring
// draws tick head markers at 5 min marks
outerTickHead: true,
outerTickHeadColor: '#ff0000',
// draws think line UNDER the 5 min tick head
outerTickPill: true,
outerTickPillColor: '#aaaaaa',
// draws the finest tick marks
outerTickMinor: true,
outerTickMinorColor: '#aaaaaa',
// draws the finest tick marks
outerTickMajor: true,
outerTickMajorColor: '#444000',
// draws the dot over the 12 o'clock postion
outer12Dot: true,
outer12DotColor: '#ff0000',
// draws the outer dots at 2.5min marks
outerDots: true,
outerDotsOffset: 195, // offset from the center of the clock
outerDotsSize: 3.0, // radius of the dot, fractional OK
outerDotsColor: '#ff0000',
// outer rotated minute numbers
outerMinNums: true,
outerMinNumsOffset: 195, // offset from the center of the clock
outerMinNumsFont: '12pt Georgia',
outerMinNumsColor: '#555555',
};
// general hand options
var handOpts = {
secPivot: true, // draws dot over center of hands
secPivotColor: '#c21',
secHandColor: '#c21',
minHandColor: '#222222',
hourHandColor: '#333333',
};
// options related to AM/PM indications
var ampmOpts = {
ampmDot: true, // show a tranparent dot over the 12 pm position
amTextColor: '#000000', // AM/PM indicator text color if AM
pmTextColor: '#000000', // AM/PM indicator text color if PM
ampmFont: '22px Georgia',
ampmBox: true, // Show indicator as inset
amBoxColor: '#ffffff', // color of inset if AM
pmBoxColor: '#bbbbbb', // color of insert if PM
ampmOffsetX: 0, // X offset from center of clock
ampmOffsetY: -40, // Y offset from center of clock
};
// General clock options
var clockOpts = {
smoothTicks: true, // smooth sweep second hand
hoursOffset: 0, // offset from current time (Local or UTC), may have some glitches
useUTC: false, // use UTC as base for time
};
// instance vars
var d,ds;
var scale = 1;
var interval_id = null;
var ctx, back_ctx;
var self = this;
var interval = 31; //millisecs default for very smooth action, if not using smooth tics can be much higher
var canvas = document.getElementById(id);
var refresh = false;
if (!canvas.getContext) {
alert('Canvas not supported, can\'t draw clock');
return;
}
ds = new Date(); // just to set it up
d = new Date(); // aways pull new date
if (clockOpts.hoursOffset != 0) // Add offset to new time, hopefull works OK with date
d = new Date(d.getTime() + clockOpts.hoursOffset * 3600000);
// set up pre computed options, and one time drawing that
// don't get affected by hands or other display changes
pie_path[3][1] = tickOpts.pieLineWidth - 1;
pie_path[2][1] = tickOpts.pieLineWidth - 1;
ctx = canvas.getContext('2d');
canvas.width = 500 * scale; // base size is all drawn at 500x500
canvas.height = 500 * scale;
ctx.scale(scale, scale); // hint to get different sized clocks, adj canvas too
var back_canvas = document.createElement("canvas");
if (!back_canvas.getContext) {
alert('Canvas not supported, can\'t draw clock');
return;
}
back_canvas.id = id + '-hidden';
back_canvas.style.hidden = true; // not sure if works or needed
var back_ctx = back_canvas.getContext('2d');
back_canvas.width = 500;
back_canvas.height = 500;
// start and stop functions, must call start() to get clock ticking
this.start = function() {
interval_id = setInterval(function() {self.ticker()}, interval);
}
this.stop = function() {
if(interval_id != null){
clearInterval(interval_id);
interval_id = null;
}
}
this.redraw = function() {
refresh = true;
}
this.getClockOpts = function() {
return clockOpts;
}
this.getBezelOpts = function() {
return bezelOpts;
}
this.getTextOpts = function() {
return textOpts;
}
this.getTickOpts = function() {
return tickOpts;
}
// called to update clock time from timeout/interval
this.ticker = function () {
var h;
// adjust time offset if needed
d = new Date(); // aways pull new date and time
if (clockOpts.hoursOffset != 0) // Add offset to new time, hopefull works OK with date
d = new Date(d.getTime() + clockOpts.hoursOffset * 3600000);
// get system
if (clockOpts.useUTC) h = d.getUTCHours();
else h = d.getHours();
// set up the hands and relationships (they are all dependant)
var m = d.getMinutes();
var s = d.getSeconds();
var ms = (clockOpts.smoothTicks) ? d.getMilliseconds() : 0; // if using quarts like ticks 0 ms
var secAngle = -90 + s * 6 + ms * 0.006;
var minAngle = -90 + m * 6 + s * 0.1 + ms * 0.0001;
var hourAngle = -90 + h * 30 + m * 0.5 + s / 120;
ctx.clearRect(0, 0, 500, 500); // always clear entire space
ctx.drawImage(back_canvas, 0, 0); // draw pre drawn background to top
// refresh background on hour change, will catch day change too for calendar
if(ds.getHours() != d.getHours() || refresh)
{
ds = d;
this.drawBackground(); // refresh the background to catch changes
ctx.drawImage(back_canvas, 0, 0); // draw background again
refresh = false;
}
if(ds.getMinutes() != d.getMinutes() || refresh)
{
ds = d;
this.drawBackground(); // refresh the background to catch changes
ctx.drawImage(back_canvas, 0, 0); // draw background again
refresh = false;
}
// hand vectors need translation to center, these all draw to the front ctx/canvas
ctx.translate(250, 250);
this.drawHourHand(hourAngle, handOpts);
this.drawMinHand(minAngle, handOpts);
this.drawSecHand(secAngle, handOpts);
ctx.translate(-250, -250);
}
// Draw all background items here. This doesn't get refreshed often, all draw to back ctx
this.drawBackground = function()
{
this.drawBezels(bezelOpts);
this.drawFace(faceOpts);
this.drawTicks(tickOpts);
this.drawText(textOpts);
this.drawDate(dateOpts);
this.drawAMPM(ampmOpts);
}
this.drawInsetBox = function (bk_color, shadow_color, offX, offY, width, height) {
back_ctx.save();
back_ctx.beginPath();
back_ctx.fillStyle = bk_color;
back_ctx.rect(offX, offY, width, height);
back_ctx.closePath();
back_ctx.fill();
back_ctx.beginPath();
back_ctx.rect(offX, offY, width, height);
back_ctx.clip();
back_ctx.beginPath();
back_ctx.strokeStyle = shadow_color;
back_ctx.lineWidth = 4;
back_ctx.shadowBlur = 5;
back_ctx.shadowColor = shadow_color;
back_ctx.shadowOffsetX = 4;
back_ctx.shadowOffsetY = 2;
width += 4;
back_ctx.strokeRect(offX - 2, offY - 2, width, height + 4);
back_ctx.stroke();
back_ctx.restore();
};
this.drawBezels = function (opts) {
// Outer most Ring, bezel1Ring
if (opts.bezel1Draw) {
back_ctx.beginPath();
back_ctx.arc(250, 250, opts.bezel1Diameter, 0, 6.2831); //2*pi
back_ctx.fillStyle = opts.bezel1Color;
back_ctx.fill();
back_ctx.closePath();
}
// next thin ring
if (opts.bezel2Draw) {
back_ctx.beginPath();
back_ctx.arc(250, 250, opts.bezel2Diameter, 0, 6.2831); //2*pi
back_ctx.fillStyle = opts.bezel2Color;
back_ctx.fill();
back_ctx.closePath();
}
var gx1, gy1, gx2, gy2, g;
if (opts.bezel3Draw) {
gx1 = 127; // 250 + 246 * Math.cos(4 / 3 * Math.PI);
gy1 = 35; // 250 + 246 * Math.sin(4 / 3 * Math.PI)
gx2 = 373; // 250 + 246 * Math.cos(1 / 3 * Math.PI);
gy2 = 463; // 250 + 246 * Math.sin(1 / 3 * Math.PI);
g = back_ctx.createLinearGradient(gx1, gy1, gx2, gy2);
g.addColorStop(0, opts.bezel3StartColor); // outer ring reflect
g.addColorStop(1, opts.bezel3StopColor); // outer ring dark
// outer ring
back_ctx.beginPath();
back_ctx.arc(250, 250, opts.bezel3Diameter, 0, 6.2831); //2*pi
back_ctx.fillStyle = g;
back_ctx.fill();
back_ctx.closePath();
}
if (opts.bezel4Draw) {
gx1 = 138; // 250 + 224 * Math.cos(4 / 3 * Math.PI);
gy1 = 56; // 250 + 224 * Math.sin(4 / 3 * Math.PI)
gx2 = 362; // 250 + 224 * Math.cos(1 / 3 * Math.PI);
gy2 = 326; // 250 + 224 * Math.sin(1 / 3 * Math.PI);
g = back_ctx.createLinearGradient(gx1, gy1, gx2, gy2);
// inner ring
g.addColorStop(0, opts.bezel4StartColor); // outer ring reflect
g.addColorStop(1, opts.bezel4StopColor); // outer ring dark
back_ctx.beginPath();
back_ctx.arc(250, 250, opts.bezel4Diameter, 0, 6.2831); //2*pi
back_ctx.fillStyle = g;
back_ctx.fill();
back_ctx.closePath();
}
if (opts.bezel5Draw && schedule) {
// schedule ring
var arcstart, arcend;
schedule.forEach(s => {
startHr = s.start.substring(0,2);
startMn = s.start.substring(3,5);
endHr = s.end.substring(0,2);
endMn = s.end.substring(3,5);
currTime = d.getHours()*60+d.getMinutes();
startTime = startHr*60+parseInt(startMn);
endTime = endHr*60+parseInt(endMn)
back_ctx.beginPath();
if (startHr < 15 ) {
arcstart = 2 * Math.PI - ( 15 - startHr ) * Math.PI / 6 + startMn * Math.PI / 360;
}
else{
arcstart = ( startHr - 15 ) * Math.PI / 6 + startMn * Math.PI / 360;
}
if (endHr < 15) {
arcend = 2 * Math.PI - ( 15 - endHr ) * Math.PI / 6 + endMn * Math.PI / 360;
}
else{
arcend = ( endHr - 15 ) * Math.PI / 6 + endMn * Math.PI / 360;
}
back_ctx.arc(250, 250, bezelOpts.bezel5Diameter, arcstart, arcend); //2*pi
back_ctx.strokeStyle = s.free?bezelOpts.bezel5FreeColor:bezelOpts.bezel5BusyColor;
back_ctx.lineWidth = 10;
back_ctx.stroke();
back_ctx.closePath();
if ((currTime >= startTime) && (typeof(s.free) == "undefined")) {
back_ctx.beginPath();
if (startHr < 15 ) {
arcstart = 2 * Math.PI - ( 15 - startHr ) * Math.PI / 6 + startMn * Math.PI / 360;
}
else{
arcstart = ( startHr - 15 ) * Math.PI / 6 + startMn * Math.PI / 360;
}
if (currTime <= endTime) {
if (d.getHours() < 15) {
arcend = 2 * Math.PI - ( 15 - d.getHours() ) * Math.PI / 6 + d.getMinutes() * Math.PI / 360;
}
else{
arcend = ( d.getHours() - 15 ) * Math.PI / 6 + d.getMinutes() * Math.PI / 360;
}
}
else {
if (endHr < 15) {
arcend = 2 * Math.PI - ( 15 - endHr ) * Math.PI / 6 + endMn * Math.PI / 360;
}
else{
arcend = ( endHr - 15 ) * Math.PI / 6 + endMn * Math.PI / 360;
}
}
back_ctx.arc(250, 250, bezelOpts.bezel5Diameter, arcstart, arcend); //2*pi
back_ctx.strokeStyle = "grey";
back_ctx.lineWidth = 10;
back_ctx.stroke();
back_ctx.closePath();
}
});
}
}
this.drawFace = function (opts) {
// background face, usally redrawn OVER bezels, and MUST
back_ctx.beginPath();
back_ctx.arc(250, 250, opts.faceDiameter, 0, 6.2831); //2*pi
back_ctx.fillStyle = opts.faceColor;
back_ctx.closePath();
back_ctx.fill();
// create a shaded area to simulate 3D shadow
if (opts.faceInset) {
back_ctx.save();
back_ctx.beginPath();
back_ctx.arc(250, 250, opts.faceDiameter, 0, 6.2831); //2*pi
back_ctx.clip();
back_ctx.beginPath();
back_ctx.strokeStyle = 'black';
back_ctx.lineWidth = 6;
back_ctx.shadowBlur = 10;
back_ctx.shadowColor = 'black';
back_ctx.shadowOffsetX = 4;
back_ctx.shadowOffsetY = 1;
back_ctx.arc(250, 250, opts.faceDiameter + 3, 0, 6.2831); //2*pi
back_ctx.stroke();
back_ctx.restore();
}
}
this.drawText = function (opts) {
// clock text
back_ctx.beginPath();
back_ctx.textAlign = 'center';
back_ctx.textBaseline = 'middle';
back_ctx.font = opts.text1Font;
back_ctx.fillStyle = opts.text1Color;
back_ctx.fillText(opts.text1, 250 + opts.text1OffsetX, 250 + opts.text1OffsetY);
back_ctx.font = opts.text2Font;
back_ctx.fillStyle = opts.text2Color;
back_ctx.fillText(opts.text2, 250 + opts.text2OffsetX, 250 + opts.text2OffsetY);
back_ctx.fill();
back_ctx.closePath();
};
this.drawDate = function (opts) {
back_ctx.save();
if (opts.dateUTC) {
if (opts.dateShort) datestr = d.getUTCDate();
else datestr = 'UTC : ' + d.getUTCDate() + '-' + d.getUTCMonth() + '-' + d.getUTCFullYear();
} else if (opts.dateShort) datestr = d.getDate();
else datestr = d.toDateString();
back_ctx.font = opts.dateFont;
width = back_ctx.measureText(datestr).width + 14;
if (false && opts.dateBoxShadow && opts.dateBox) {
back_ctx.shadowColor = '#aaaaaa';
back_ctx.shadowBlur = 10;
back_ctx.shadowOffsetX = 3;
back_ctx.shadowOffsetY = 3;
}
if (opts.dateBox) {
this.drawInsetBox(opts.dateBoxColor, 'black', 250 + opts.dateOffsetX - width / 2, 250 + opts.dateOffsetY - 15, width, 30);
}
back_ctx.restore();
back_ctx.font = opts.dateFont;
back_ctx.beginPath();
back_ctx.textAlign = 'center';
back_ctx.textBaseline = 'middle';
back_ctx.fillStyle = opts.dateTextColor;
back_ctx.fillText(datestr, 250 + opts.dateOffsetX, 250 + opts.dateOffsetY);
back_ctx.fill();
back_ctx.closePath();
}
this.drawAMPM = function (opts) {
if (d.getHours() > 11) {
ampmstr = 'PM';
pm = true;
} else {
ampmstr = 'AM';
pm = false;
}
back_ctx.font = opts.ampmFont;
width = back_ctx.measureText(ampmstr).width + 10;
back_ctx.save();
if (opts.ampmBox) {
background = (pm) ? opts.pmBoxColor : opts.amBoxColor;
shadow = 'black';
this.drawInsetBox(background, shadow, opts.ampmOffsetX + 250 - width / 2, 250 + opts.ampmOffsetY - 15, width, 30);
}
back_ctx.restore();
if (opts.ampmDot && pm) {
// 12 o'clock dot PM Dot
back_ctx.beginPath();
back_ctx.fillStyle = 'rgba(0,0,0,.50)';
back_ctx.arc(250, 55, 10, 0, 6.2831); //2*pi
back_ctx.closePath();
back_ctx.fill();
}
back_ctx.font = opts.ampmFont;
back_ctx.beginPath();
back_ctx.textAlign = 'center';
back_ctx.textBaseline = 'middle';
back_ctx.fillStyle = (pm) ? opts.pmTextColor : opts.amTextColor;
back_ctx.fillText(ampmstr, 250 + opts.ampmOffsetX, 250 + opts.ampmOffsetY);
back_ctx.closePath();
back_ctx.fill();
}
this.drawTicks = function (opts) {
var lbl, x, y, i;
back_ctx.translate(250, 250);
// inner pie slices
if (opts.pie) {
this.drawPathBk(pie_path, opts.pieColor, 0);
this.drawPathBk(pie_path, opts.pieColor, 30);
this.drawPathBk(pie_path, opts.pieColor, 60);
this.drawPathBk(pie_path, opts.pieColor, 90);
this.drawPathBk(pie_path, opts.pieColor, 120);
this.drawPathBk(pie_path, opts.pieColor, 150);
}
// triangle tics
if (opts.tri) {
this.drawPathBk(tri_path, opts.triColor, 0);
this.drawPathBk(tri_path, opts.triColor, 90);
this.drawPathBk(tri_path, opts.triColor, 180);
this.drawPathBk(tri_path, opts.triColor, -90);
} // outer ticks
if (opts.outerTickPill) {
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, 30);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, 60);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, 120);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, 150);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, -30);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, -60);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, -120);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, -150);
if (!opts.tri) // no triangles, draw ticks in those slots too
{
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, 0);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, 90);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, 180);
this.drawPathBk(outer_tick_pill_path, opts.outerTickPillColor, 270);
}
}
// Hour Numbers
if (opts.hourNums) {
for (i = -60; i < 300; i += 30) {
// large hour numbers
if (!opts.hoursComplete) if (!(i == 270 || i == 180 || i == 90 || i == 0)) continue;
lbl = '' + Math.round(i / 30 + 3);
x = opts.hourOffset * Math.cos(i * 0.017453); // Math.PI / 180.0);
y = opts.hourOffset * Math.sin(i * 0.017453); // Math.PI / 180.0);
back_ctx.save();
back_ctx.translate(x, y);
back_ctx.font = opts.hourFont;
back_ctx.textAlign = 'center';
back_ctx.textBaseline = 'middle';
back_ctx.fillStyle = opts.hourColor;
back_ctx.fillText(lbl, 0, 0);
back_ctx.restore();
}
}
if (opts.outer12Dot) {
// 12 o'clock dot
back_ctx.beginPath();
back_ctx.arc(0, -195, 4, 0, 6.2831); //2*pi
back_ctx.fillStyle = opts.outer12DotColor;
back_ctx.fill();
back_ctx.closePath();
}
for (i = 0; i < 360; i += 30) {
// outer tick pills
if (opts.outerTickHead) this.drawPathBk(outer_tick_head_path, opts.outerTickHeadColor, i);
// inner tick pills
if (opts.innerTickHead) this.drawPathBk(inner_tick_head_path, opts.innerTickHeadColor, i);
// outer small numbers
if (opts.outerMinNums) {
lbl = '' + Math.round(i / 6 + 15);
if (lbl == '60') // show zero if no dot
if (opts.outer12Dot) lbl = '';
else lbl = '0';
if (lbl == '65') lbl = '5'; //hack
if (lbl == '70') lbl = '10'; //hack
x = opts.outerMinNumsOffset * Math.cos(i * 0.017453);
y = opts.outerMinNumsOffset * Math.sin(i * 0.017453);
back_ctx.save();
back_ctx.translate(x, y);
back_ctx.rotate((i + 90 - (i > 0 && i < 180 ? 180 : 0)) * 0.017453);
back_ctx.font = opts.outerMinNumsFont;
back_ctx.textAlign = 'center';
back_ctx.textBaseline = 'middle';
back_ctx.fillStyle = opts.outerMinNumsColor;
back_ctx.fillText(lbl, 0, 0);
back_ctx.restore();
}
// small dots between small numbers
if (opts.outerDots) {
back_ctx.beginPath();
x = opts.outerDotsOffset * Math.cos((i + 15) * 0.017453);
y = opts.outerDotsOffset * Math.sin((i + 15) * 0.017453);
back_ctx.arc(x, y, opts.outerDotsSize, 0, 6.2831); //2*pi
back_ctx.fillStyle = opts.outerDotsColor;
back_ctx.fill();
back_ctx.closePath();
}
// outiner ring tics, major, minor, inner ring with smart backfill for missing ticks
for (var j = 0; j < 25; j += 6) {
if (j != 0 || !(opts.outerTickHead || opts.outerTickPill)) // fill in major ticks if head or pills not drawn
{
// major outer ring
if (opts.outerTickMajor) this.drawPathBk(outer_tick_major_path, opts.outerTickMajorColor, i + j);
}