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This issue is not a question, feature request, or anything other than a bug report directly related to this project.
Description
In the point cloud example from the ZED SDK v4.1, instead of displaying the expected 3D point cloud, the scene only shows a frame of the camera feed, similar to streaming video. I have followed the installation and setup instructions, but I believe there may be a misconfiguration in the texture renderer or the ZEDManager component.
Steps to Reproduce
Created a new Unity project
Imported the ZED v4.1 custom package.
Opened the point cloud example scene.
Played the scene, but only the ZED camera feed is shown, not the expected point cloud visualization.
Expected Result
The point cloud example should display a 3D point cloud in the scene based on the depth values from the ZED 2i camera, not just the camera feed.
Actual Result
The point cloud example only streams the camera feed, even though the point cloud processing is expected.
ZED Camera model
ZED2i
Environment
Unity Version: 2022.3.4 (HDRP) , 2022.3.4 (3D core), and 2023.2.20 (3D core)
ZED SDK Version: v4.1
CUDA Version: 12.1
ZED Camera: ZED 2i
Operating System: Windows 11
Anything else?
No response
The text was updated successfully, but these errors were encountered:
Preliminary Checks
Description
In the point cloud example from the ZED SDK v4.1, instead of displaying the expected 3D point cloud, the scene only shows a frame of the camera feed, similar to streaming video. I have followed the installation and setup instructions, but I believe there may be a misconfiguration in the texture renderer or the ZEDManager component.
Steps to Reproduce
Expected Result
The point cloud example should display a 3D point cloud in the scene based on the depth values from the ZED 2i camera, not just the camera feed.
Actual Result
The point cloud example only streams the camera feed, even though the point cloud processing is expected.
ZED Camera model
ZED2i
Environment
Anything else?
No response
The text was updated successfully, but these errors were encountered: