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core_impl.go
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core_impl.go
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package running
import (
"context"
"sync"
)
// Base a simple impl of Node, Cluster, Stateful
// Embed it in custom node and override interface methods as needed
type Base struct {
NodeName string
State State
SubNodes []Node
SubNodesMap map[string]Node
}
func (base *Base) SetName(name string) {
base.NodeName = name
}
func (base *Base) Name() string {
return base.NodeName
}
func (base *Base) Inject(nodes []Node) {
base.SubNodes = nodes
base.SubNodesMap = make(map[string]Node)
for _, node := range nodes {
base.SubNodesMap[node.Name()] = node
}
}
func (base *Base) Bind(state State) {
base.State = state
for _, node := range base.SubNodes {
if statefulNode, ok := node.(Stateful); ok {
statefulNode.Bind(state)
}
}
}
func (base *Base) Run(ctx context.Context) {
panic("please implement run method")
}
func (base *Base) Reset() {
base.State = nil
base.ResetSubNodes()
}
func (base *Base) ResetSubNodes() {
for _, node := range base.SubNodes {
node.Reset()
}
}
func (base *Base) Revert(ctx context.Context) {
for _, node := range base.SubNodes {
if reversibleNode, ok := node.(Reversible); ok {
reversibleNode.Revert(ctx)
}
}
}
type BaseWrapper struct {
Target Node
State State
}
func (wrapper *BaseWrapper) Wrap(target Node) {
wrapper.Target = target
}
func (wrapper *BaseWrapper) Name() string {
return wrapper.Target.Name()
}
func (wrapper *BaseWrapper) Run(ctx context.Context) {
wrapper.Target.Run(ctx)
}
func (wrapper *BaseWrapper) Reset() {
wrapper.State = nil
wrapper.Target.Reset()
}
func (wrapper *BaseWrapper) Bind(state State) {
wrapper.State = state
if statefulTarget, ok := wrapper.Target.(Stateful); ok {
statefulTarget.Bind(state)
}
}
type StandardProps map[string]interface{}
func (props StandardProps) Get(key string) (value interface{}, exists bool) {
value, exists = props[key]
return
}
func (props StandardProps) SubGet(sub, key string) (value interface{}, exists bool) {
return props.Get(sub + "." + key)
}
func (props StandardProps) Copy() Props {
cp := make(map[string]interface{})
for k, v := range props {
cp[k] = v
}
return StandardProps(cp)
}
func (props StandardProps) Raw() map[string]interface{} {
return props
}
type EmptyProps struct{}
func (props EmptyProps) Get(key string) (value interface{}, exists bool) {
return
}
func (props EmptyProps) SubGet(sub, key string) (value interface{}, exists bool) {
return
}
func (props EmptyProps) Copy() Props {
return EmptyProps{}
}
type StandardState struct {
sync.RWMutex
params map[string]interface{}
}
func NewStandardState() *StandardState {
return &StandardState{params: map[string]interface{}{}}
}
func (state *StandardState) Query(key string) (value interface{}, exists bool) {
state.RLock()
value, exists = state.params[key]
state.RUnlock()
return
}
func (state *StandardState) Update(key string, value interface{}) {
state.Lock()
state.params[key] = value
state.Unlock()
}
func (state *StandardState) Transform(key string, transform TransformStateFunc) {
state.Lock()
state.params[key] = transform(state.params[key])
state.Unlock()
}