Implicit surfaces with OpenGL in Haskell
-
Updated
Jun 24, 2018 - C
Implicit surfaces with OpenGL in Haskell
A research-purpose software for the display of SLIM Surfaces on GPUs
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.
This repository contains the code for the CVPR 2021 paper "GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields"
C++ version based on the Marching Cubes library of the paper: http://jcgt.org/published/0008/03/01
Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.
Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks
Terrain reconstruction method using implicit deformable model
HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details (NeurIPS 2022)
three.js addon for triangulation of implicit surfaces and for forms with holes. The addon generates indexed BufferGeometries.
Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
Data-Driven 3D Reconstruction of Dressed Humans from Sparse Views
🧱 Library for Geometric / Solid Modelling based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)
Latest version of the Marching Cubes library described in the paper: http://jcgt.org/published/0008/03/01
🧊 Isosurface extraction utility written in C++23 with zero dependencies.
Real-time 3D implicit function viewer
Learning the basics of rendering with PyTorch3D, exploring 3D representations, and practicing constructing simple geometry.
Add a description, image, and links to the implicit-surfaces topic page so that developers can more easily learn about it.
To associate your repository with the implicit-surfaces topic, visit your repo's landing page and select "manage topics."