Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
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Updated
Jul 10, 2020 - C#
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Playing with path tracing in Unity engine using compute shaders
Monte Carlo Path Tracer in Unity3D using compute shader
Spike is a C# .NET Core path tracer with multithreading and SIMD, including a bit of code to create abstract art.
Simple 2D path tracing renderer with GPU/CPU support
Path tracer implemented as an OpenGL compute shader with OpenTK OpenGL bindings.
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