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SceneKit macOS xcode16.0 b6

Rolf Bjarne Kvinge edited this page Aug 21, 2024 · 2 revisions

#SceneKit.framework

diff -ruN /Applications/Xcode_16.0.0-beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNScene.h /Applications/Xcode_16.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNScene.h
--- /Applications/Xcode_16.0.0-beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNScene.h	2024-07-26 17:31:33
+++ /Applications/Xcode_16.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SceneKit.framework/Headers/SCNScene.h	2024-08-06 13:06:17
@@ -107,10 +107,10 @@
 /*!
  @property lightingEnvironment
  @abstract Specifies the receiver's environment for image-based lighting (IBL).
- @discussion The environment can be
-              - a cube map (as described in SCNMaterialProperty.h)
-              - an instance of `MDLSkyCubeTexture` (supported since macOS 10.13 and iOS 11)
-              - an object returned by `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithURL:error:]` or `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithData:error:]`
+ @discussion The environment should be a cube map as described in SCNMaterialProperty.h.
+             MDLSkyCubeTexture is supported starting in macOS 10.13 and iOS 11.
+             `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithURL:error:]` or `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithData:error:]`
+ @seealso `+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithURL:error:]`
  */
 @property(nonatomic, readonly) SCNMaterialProperty *lightingEnvironment API_AVAILABLE(macos(10.12), ios(10.0), tvos(10.0));
 
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