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I also noticed how much of a pain playbook is now you have to keep defining these on the search actions as well as the start action - we need to find a nicer more user friendly way to do this. I expect we need to include it in the playbook data and then when you change the values it does a mass update on the database for all existing playbook entries by x name
The text was updated successfully, but these errors were encountered:
That would make sense, so it loads the maxAttempts and delayBetweenAttempts from the object instead? I guess we'd have to let it poll the object when it runs in the flow to maybe make sure the values were still accurate?
I also noticed how much of a pain playbook is now you have to keep defining these on the search actions as well as the start action - we need to find a nicer more user friendly way to do this. I expect we need to include it in the playbook data and then when you change the values it does a mass update on the database for all existing playbook entries by x name
The text was updated successfully, but these errors were encountered: