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Balance bonuses by diminishing returns after a while #155

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merged 3 commits into from
Dec 24, 2019

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TomyLobo
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@TomyLobo TomyLobo commented Dec 18, 2019

This prevents players from prolonging their style charge indefinitely.
Default parameters are:

  • Same cost as before at 60s
  • Double cost every 60s

This also makes it start out at half the cost.

This is already checked inside the function.
…style meter

This prevents players from prolonging their style charge indefinitely.
Default parameters are:
- Same cost at 60s
- Double cost every 60s

This also makes it start out at half the cost.
…ming wanted

This prevents players from prolonging the wanted indefinitely.
Default parameters are:
- Same cost at 60s
- Double cost every 60s

This also makes it start out at half the cost.
@TomyLobo
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TomyLobo commented Dec 20, 2019

The following bonuses now decay:

  • style meter (actually the cost is just increasing), starting at 50%,
  • wanted's heal (starting at 200%, halving every minute)

TODO:

  • The rat race might also need a limiting factor of some kind. Maybe the idle detection's delay needs to be halved every minute, too.
  • Briefcase is probably fine as it is.

@TomyLobo TomyLobo changed the title Exponentially increase style cost based on time since filling up the style meter WIP: Balance bonuses by diminishing returns after a while Dec 20, 2019
@BSVino BSVino merged commit e48a0ef into develop Dec 24, 2019
@TomyLobo TomyLobo deleted the stylebar-diminishing-returns branch March 18, 2020 18:39
@TomyLobo TomyLobo changed the title WIP: Balance bonuses by diminishing returns after a while Balance bonuses by diminishing returns after a while Dec 19, 2020
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2 participants