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Camera Transitions Research

This project was developed by Ángel González J. , a second year student of the Bachelor's degrees in Video Game Design and Development at CITM/TTC as of 31/03/2020.

This content was generated for the Project II subject under the supervision of lecturer Ramón Santamaria.

About this project

This research's goal was to produce a functional scene and transition system in C++.

You can visit the research's website here. All the information related to the research can be found there.

The project contains 8 different transitions, including fades, wipes and zoom, all of which can be interpolated linearly and non-linearly as well as be modified to some degree. (Ex: Wipe can transition from all sides of the screen)

Software used to develop this project:

Test the project

Download the release and execute the Camera_Transitions_Research.exe. The available transitions options are:

  • LEFT CLICK: Move the camera to the mouse position.

  • RIGHT CLICK: Zoom to the mouse position transition to the next scene.

  • 1 Key: Cut Transition

  • 2 Key: Fade In / Fade Out Transition.

  • 3 Key: Horizontal Slide Transition.

  • 4 Key: Vertical Slide Transition.

  • 5 Key: Horizontal Wipe Transition.

  • 6 Key: Vertical Wipe Transition.

  • 7 Key: Alternating Bars Transition.

  • 8 Key: Expanding Bars Transition.

  • Disclaimer: All transitions starting from the Horizontal Slide Transition behave differently depending from which scene is being transitioned to:

    • All "Horizontal" Methods:

      • Transitioning from the first scene: Transition from Left to Right.
      • Transitioning from the second scene: Transition from Right to Left.
    • All "Vertical" Methods:

      • Transitioning from the first scene: Transition from Top to Bottom.

      • Transitioning from the second scene: Transition from Bottom to Top.

    • Both "Bars" Methods:

      • Transitioning from the first scene: Horizontal Bars.
      • Transitioning from the second scene: Vertical Bars.

About the Author

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