Releases: BarcinoLechiguino/Mutual_Cooperation
Releases · BarcinoLechiguino/Mutual_Cooperation
Mutual Cooperation (v0.9.5)
- Bugfixing:
- Score and Time texts now show the proper values.
- Colliders are now initialized properly.
- Player animations are now initialized properly.
v0.9
Mutual Cooperation v0.5
- Discarded both maps from v0.1 and designed 2 new ones.
- Animation pushbacks are now loaded from a tmx file.
- There is now a death animation for both players.
- The collider rebound bug from v0.1 has been fixed.
- Both Parallax and Camera Culling have been implemented.
- Framerate control has been implemented (Avg FPS, measurement of frames in ms...).
- Frames are now capped at 30 without Vsync. To uncap them press F11.
- All in-game movement has been normalized using dt.
- Implemented skill cooldowns ( the teleport skill has a cooldown of 1 second).
- Now the teleport skill cannot be used when a player is facing a wall up close.
- Both skill cooldowns and not being able to teleport have their own sfx.
- An autosave function triggered by reaching a checkpoint has been implemented.
- Implemented three new debug keys:
- F7: Frees the camera and can be moved around with the arrow keys.
- F8: Pathfinding Debug Mode.
- F11: Uncaps the framerate.
- An entity system has been implemented.
- Both a flying and a land enemy have been implemented.
- Players now have an attack action, so enemies can be defeated.
- Pathfinding has been implemented:
- Now both flying and land enemies have a detection range.
- Once a player has been detected and if there is a viable path, the enemy entity will path around any obstacles to reach the player.
- Brofiler has been implemented as profiling tool. Graphics, pathfinding and other logic code have been visually differentiated.
Mutual_Cooperation
v0.1 ReadMe update and minimal Code Cleaning