Skip to content

Releases: BarcinoLechiguino/Mutual_Cooperation

Mutual Cooperation (v0.9.5)

17 Aug 16:59
04b2715
Compare
Choose a tag to compare
Pre-release
  • Bugfixing:
    • Score and Time texts now show the proper values.
    • Colliders are now initialized properly.
    • Player animations are now initialized properly.

v0.9

29 Dec 22:58
Compare
Choose a tag to compare

Release of Mutual Cooperation's v0.9 version.

*All in-game movement is now independent from framerate.
*The game now has Pause Mode
*A UI System has been implemented (code).
*An in-game UI has been designed and Implemented.
*A simple in-game Console has been implemented.

Mutual Cooperation v0.5

01 Dec 22:43
Compare
Choose a tag to compare
  • Discarded both maps from v0.1 and designed 2 new ones.
  • Animation pushbacks are now loaded from a tmx file.
  • There is now a death animation for both players.
  • The collider rebound bug from v0.1 has been fixed.
  • Both Parallax and Camera Culling have been implemented.
  • Framerate control has been implemented (Avg FPS, measurement of frames in ms...).
  • Frames are now capped at 30 without Vsync. To uncap them press F11.
  • All in-game movement has been normalized using dt.
  • Implemented skill cooldowns ( the teleport skill has a cooldown of 1 second).
  • Now the teleport skill cannot be used when a player is facing a wall up close.
  • Both skill cooldowns and not being able to teleport have their own sfx.
  • An autosave function triggered by reaching a checkpoint has been implemented.
  • Implemented three new debug keys:
    • F7: Frees the camera and can be moved around with the arrow keys.
    • F8: Pathfinding Debug Mode.
    • F11: Uncaps the framerate.
  • An entity system has been implemented.
  • Both a flying and a land enemy have been implemented.
  • Players now have an attack action, so enemies can be defeated.
  • Pathfinding has been implemented:
    • Now both flying and land enemies have a detection range.
    • Once a player has been detected and if there is a viable path, the enemy entity will path around any obstacles to reach the player.
  • Brofiler has been implemented as profiling tool. Graphics, pathfinding and other logic code have been visually differentiated.

Mutual_Cooperation

27 Oct 22:00
Compare
Choose a tag to compare
v0.1

ReadMe update and minimal Code Cleaning