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Releases: Bombbird2001/Terminal-Control-2

V2.2.0-beta build 34

16 Jul 13:47
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  • Smoother interpolation of wind vector across map using inverse-distance-weighted-average
  • Fix Google Play achievement bug
  • Fix rare negative deltaTime bug which is a potential and likely cause of aircraft directions flipping 180 degrees

Full Changelog: v2.2.0-beta-b32...v2.2.0-beta-b34

V2.2.0-beta build 32

23 Jun 09:51
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  • Add Google Play achievement integration
  • Add ability to set custom dependent approach separation
  • Add ability to impose parallel wake turbulence dependency between separate approaches
  • Fix aircraft not reducing to final approach speed if issued speed instruction less than 6nm from touchdown
  • Fix all user selected legs disappearing after latest clearance state changes and route does not contain any matching legs
  • Made main menu prettier

Full Changelog: v2.2.0-beta-b31...v2.2.0-beta-b32

V2.2.0-beta build 31

01 Jun 15:06
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  • TCWS map revamp!
  • Fix wake turbulence detection width being too narrow
  • Fix arrivals' minimum IAS sometimes increasing on approach
  • Expand save button to include runway configuration, last played time when selected
  • Fix visual approach capturing when player cancels the approach while in armed state
  • Add canceling of existing speed restrictions in the "Edit Route" pane
  • Fix 2.5nm separation rule not applying for offset approaches
  • Fix aircraft sometimes not saying reason for go-around
  • Impose additional vertical speed limits depending on aircraft altitude (even if their performance allows)
  • Fix empty space at top of scroll pane
  • Fix aircraft speed sometimes increasing past existing restriction after reaching end of STAR route
  • Add new background images

Full Changelog: v2.2.0-beta-b30...v2.2.0-beta-b31

V2.2.0-beta build 30

05 May 09:42
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  • Fix circle MVAs, restricted areas not being sent to client
  • Fix duplicate contact messages from go-arounds switching to player from tower
  • Add check for aircraft altitude > cloud ceiling as requirement for go-around due to runway not in sight
  • Add component to enforce starting visual segment of approach only after passing FAF
  • Fix next leg activation for FAF using missed approach leg instead of runway position
  • Increase wake separation indicator activation to 20nm for approaches without localizer

Full Changelog: v2.2.0-beta-b29...v2.2.0-beta-b30

V2.2.0-beta build 29

26 Apr 10:32
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  • TCSF has been released!
  • Fix ceiling check for go around not taking into account airport elevation
  • Fix silly bug for runway centerline rendering
  • Allow LOC, NTZ, NOZ to have float heading
  • Fix NaN in route/wake/takeoff protection zones
  • Fix wrong IV bytearray length when re-transmitting

Full Changelog: v2.2.0-beta-b28...v2.2.0-beta-b29

V2.2.0-beta build 28

14 Apr 13:25
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  • Allow at least 1 runway configuration to be chosen at any point of time even under extreme wind conditions that would not have allowed any configurations to work
  • Fix cleared IAS set to 0 when canceling speed restrictions for an arrival in the missed approach procedure
  • Fix go around checks not being performed for circling approaches
  • Fix circling approach phase being reset if clearance is received after circling phase 1 begins
  • Render extended runway centerlines for runways without instrument approaches active (e.g RNP, visual)
  • Added new runway configuration for TCTT with RNP approaches in South Wind 2 configuration; the original South Wind 2 with ILS is now designated for low visibility operations.

Full Changelog: v2.2.0-beta-b27...v2.2.0-beta-b28

V2.2.0-beta build 27

30 Mar 17:06
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  • Fix reason for go around showing incorrectly as "Strong tailwind" when it should be "Strong crosswind"
  • Cap max arrival spawn altitude to be 6000ft above player sector's maximum altitude (unless minimum STAR altitude is higher)
  • Fix windshear not being generated for static/custom weather
  • Fix emergency aircraft not having arrival route MVA exclusion zones
  • Add game speed up for single-player games
  • Enable random go-arounds due to windshear on approach
  • Fix wake separation indicators not showing for approaches without localizers
  • Increase sector handover look-forward from 30s to 60s

Full Changelog: v2.2.0-beta-b26...v2.2.0-beta-b27

V2.2.0-beta build 26

11 Mar 08:48
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  • TCMD has been added!
  • Fixed dist-to-go labels not displaying on non-hosts
  • Fixed wake separation lines not displaying on non-hosts
  • Increased wake separation line activation offset angle (from localizer)
  • Fix NaN when calculating spawn positions for some STARs
  • Fixed waypoint display not updating on approach/transition/STAR change in drop down selection

Full Changelog: v2.2.0-beta-b24...v2.2.0-beta-b26

V2.2.0-beta build 24

17 Feb 16:18
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  • TCBD has been added!
  • Add Discord Game SDK integration on desktop version
  • Add wake separation indicators for aircraft on approach
  • Fix ACC conflict resolutions clearing aircraft route
  • Fix aircraft taking off with another aircraft in the vicinity causing conflict

Full Changelog: v2.2.0-beta-b23...v2.2.0-beta-b24

V2.2.0-beta build 23

28 Jan 10:27
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  • Fix departure rate being a bit too high when new game is created
  • Fix departures not spawning at runway elevation
  • Fix select box choices going out of screen in UI screens
  • Fix wind direction selection not being validated in custom weather settings
  • Fix go around aircraft not following max altitude restrictions
  • Fix issues preventing loading saves when save file becomes empty for whatever reason
  • Fix client still trying to connect to server even after quitting to main menu (if error occurs during game load)

Full Changelog: v2.2.0-beta-b22...v2.2.0-beta-b23