Skip to content

Jordan Peck's Fast Noise Library modified for Unreal Engine 4.

License

Notifications You must be signed in to change notification settings

Fluroclad/FastNoiseForUE4

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 

Repository files navigation

FastNoiseForUE4

FastNoiseForUE4 is a modified version of FastNoise by Jordan Peck. This project currently works for Unreal Engine 4 Version 4.16.2. Although this project works for both Blueprints and C++, your game project needs to be set to a C++ project.

Usage

To use in your project replace the following:

  • Place the files in a folder within you C++ Source tree.
../Source/<GameProjectName>/<FolderName>/FastNoiseLibrary.h
../Source/<GameProjectName>/<FolderName>/FastNoiseLibrary.cpp
  • Rename the header file Game.h, located in FastNoiseLibrary.cpp, with your projects main header file.
#include "Game.h"
  • Rename the macro GAME_API, located in FastNoiseLibrary.h, with your projects API macro.
UCLASS()
class GAME_API UFastNoiseLibrary : public UBlueprintFunctionLibrary

About

Jordan Peck's Fast Noise Library modified for Unreal Engine 4.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages