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v0.3.2

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@Ixrec Ixrec released this 02 Oct 12:10
· 2 commits to main since this release

For installation instructions see the README.

  • new split_translator option replaces the usual "Translator" item with 6 items: One translator for each of the 5 vanilla planets and their satellites, and a "Translator (Other)" for smaller celestial bodies and story mod planets (doesn't affect HN1, but will matter later).
    • early_key_item will account for this and give you the relevant Translator for your spawn planet
  • Hearth's Neighbor story mod integration:
    • controlled by a new enable_hn1_mod option
    • 20 new default locations, and 41 new logsanity locations
    • 3 new progression items for Signalscope frequencies added by the mod
  • Smaller stuff:
    • Fix "immortality bug", where being at the Eye or not having the DLC installed would cause the player to not die when they are killed.
    • Fix harmless but annoying exceptions from talking to Hearthians at the Eye
    • A few more deathlink messages for "default" deaths
    • Fixed typo in Chert's Camp 5 tracker description
    • Added an explicit conflict with Lore Tracker so the Mod Manager will warn you if both are enabled
    • Fixed randomizer breaking story mod warp platforms that it's not trying to edit (doesn't affect HN1, but will matter later)
    • Fixed randomizer breaking story mod signals that it's not trying to edit

Like the vanilla game and its DLC, we highly recommend playing the Hearth's Neighbor (HN1) story mod on its own before randomizing its content. This is intended to be the first of ~5 story mod integrations for this randomizer, hopefully concluding with enough examples and documentation for other Outer Wilds modders to easily integrate their own story mods after I stop actively working on this.