For installation instructions see the README.
- new
split_translator
option replaces the usual "Translator" item with 6 items: One translator for each of the 5 vanilla planets and their satellites, and a "Translator (Other)" for smaller celestial bodies and story mod planets (doesn't affect HN1, but will matter later).early_key_item
will account for this and give you the relevant Translator for your spawn planet
- Hearth's Neighbor story mod integration:
- controlled by a new
enable_hn1_mod
option - 20 new default locations, and 41 new logsanity locations
- 3 new progression items for Signalscope frequencies added by the mod
- controlled by a new
- Smaller stuff:
- Fix "immortality bug", where being at the Eye or not having the DLC installed would cause the player to not die when they are killed.
- Fix harmless but annoying exceptions from talking to Hearthians at the Eye
- A few more deathlink messages for "default" deaths
- Fixed typo in Chert's Camp 5 tracker description
- Added an explicit conflict with Lore Tracker so the Mod Manager will warn you if both are enabled
- Fixed randomizer breaking story mod warp platforms that it's not trying to edit (doesn't affect HN1, but will matter later)
- Fixed randomizer breaking story mod signals that it's not trying to edit
Like the vanilla game and its DLC, we highly recommend playing the Hearth's Neighbor (HN1) story mod on its own before randomizing its content. This is intended to be the first of ~5 story mod integrations for this randomizer, hopefully concluding with enough examples and documentation for other Outer Wilds modders to easily integrate their own story mods after I stop actively working on this.