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Currently secret locations can lock specific items they rely on, but this doesn't extend to enemies. Allow it so that if an enemy is locked, its type will be maintained during enemy randomization. If the enemy is carrying an item, that item should also be locked.
The text was updated successfully, but these errors were encountered:
Currently secret locations can lock specific items they rely on, but this doesn't extend to enemies. Allow it so that if an enemy is locked, its type will be maintained during enemy randomization. If the enemy is carrying an item, that item should also be locked.
The text was updated successfully, but these errors were encountered: