Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Crash Site piranhas #534

Merged
merged 1 commit into from
Aug 19, 2023

Conversation

lahm86
Copy link
Collaborator

@lahm86 lahm86 commented Aug 19, 2023

Piranha behaviour is tied to the level sequence, so if Crash Site is off-sequence, we move them behind the gate in this area to allow pulling the lever. Lara can still take damage if she gets too close, so they still remain a bit of a hazard.

image

Resolves #530.

@lahm86 lahm86 added bug Something isn't working TR3 labels Aug 19, 2023
@lahm86 lahm86 added this to the 1.8.0 milestone Aug 19, 2023
@lahm86 lahm86 self-assigned this Aug 19, 2023
Copy link

@rr- rr- left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Ideally tomb 3 should allow for customizing hard-coded piranhas behavior, but this is good as well

@lahm86 lahm86 merged commit fa86f3a into LostArtefacts:master Aug 19, 2023
2 checks passed
@lahm86 lahm86 deleted the issue-530-crash-piranhas branch August 19, 2023 20:34
@lahm86 lahm86 modified the milestones: 1.8.0, 1.7.4 Sep 24, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working TR3
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Piranhas in Crash Site ignore raptor carcass
2 participants