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Merge pull request #8 from MatheusBonadio/create-menu-and-combat
Create menu and combat
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#include "Combat.h" | ||
#include <iostream> | ||
#include <iomanip> // for setw | ||
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using namespace std; | ||
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void Combat::combatTurn(BaseCharacter& player, BaseCharacter& enemy) { | ||
int round = 1; // Para rastrear o número de rodadas | ||
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// **************************************************************************** | ||
// **************************************************************************** | ||
// **************************************************************************** | ||
// **************************************************************************** | ||
// **************************************************************************** | ||
// **************************************************************************** | ||
// **************************************************************************** | ||
// **************************************************************************** | ||
// SÓ SETAR A VIDA DO INIMIGO PARA ENTRAR NO LOOP, ELE JÁ ESTAVA ENTRANDO MORTO | ||
enemy.setHealth(100); | ||
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//Só para debug | ||
//cout << "After " << enemy.getName() << " attacks: " << endl; | ||
//cout << player.getName() << " Hero is alive?: " << player.isAlive() << endl; | ||
//cout << enemy.getName() << " Enemy is alive?: " << enemy.isAlive() << endl << endl; | ||
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cout << "Combat turn initiated between " << player.getName() << " and " << enemy.getName() << endl; | ||
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while (player.isAlive() && enemy.isAlive()) { | ||
cout << "\n---- Round " << round << " ----" << endl; | ||
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cout << "Pressione Enter para atacar..." << endl; | ||
cin.get(); // Aguardar o usuário pressionar Enter | ||
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// Player attacks enemy | ||
cout << player.getName() << " attacks " << enemy.getName() << endl; | ||
player.attack(enemy); | ||
cout << "After attack, " << enemy.getName() << " is alive: " << enemy.isAlive() << endl; | ||
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if (enemy.isAlive()) { | ||
// Enemy attacks player | ||
cout << "Pressione Enter para atacar..." << endl; | ||
cin.get(); // Aguardar o usuário pressionar Enter | ||
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cout << enemy.getName() << " attacks " << player.getName() << endl; | ||
enemy.attack(player); | ||
cout << "After attack, " << player.getName() << " is alive: " << player.isAlive() << endl; | ||
} | ||
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// Exibir status após cada rodada de ataques | ||
cout << "\n---- Status Apos Rodada de Ataques ----" << endl; | ||
player.displayStatus(); | ||
enemy.displayStatus(); | ||
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round++; | ||
} | ||
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//Só para debug | ||
// cout << "After " << enemy.getName() << " attacks: " << endl; | ||
// cout << player.getName() << " Hero is alive?: " << player.isAlive() << endl; | ||
// cout << enemy.getName() << " Enemy is alive?: " << enemy.isAlive() << endl; | ||
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cout << "\n=============================================\n"; | ||
cout << " RESULTADO \n"; | ||
cout << "=============================================\n"; | ||
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if (player.isAlive()) { | ||
cout << setw(20) << player.getName() << " venceu o combate!\n"; | ||
} | ||
else if (enemy.isAlive()) { | ||
cout << setw(20) << enemy.getName() << " venceu o combate!\n"; | ||
} | ||
else { | ||
cout << setw(20) << "Ambos os personagens morreram. Empate!\n"; | ||
} | ||
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cout << "=============================================\n"; | ||
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} |
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Original file line number | Diff line number | Diff line change |
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#ifndef COMBAT_H | ||
#define COMBAT_H | ||
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#include "../una-rpg-cpp/src/Character/BaseCharacter.h" | ||
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class Combat { | ||
public: | ||
static void combatTurn(BaseCharacter& player, BaseCharacter& enemy); | ||
}; | ||
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#endif |
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