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Releases: Yatekii/imgui-wgpu-rs

v0.24.0

02 Aug 02:01
472b102
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v0.23.0

16 Jul 05:28
6dbd473
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  • Bump imgui version to 0.11.0. @benmkw
  • Fix issue with scissors due to wrong resizing logic. @dcvz
  • Bump wgpu version to 0.16. @Nelarius

v0.22.0

10 Feb 05:59
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  • Change BindGroup inside Texture::from_raw_parts to Option<BindGroup> to allow bind group being created by imgui-wgpu-rs @BeastLe9enD
  • Make Texture::from_raw_parts take Arc<T> instead of T to avoid being forced to move into the texture @BeastLe9enD
  • Moved from Rust Edition 2018 -> 2021 @Snowiiii
  • Updated imgui to 0.10 and wgpu to 0.15. @parasyte

v0.21.0

17 Dec 06:23
b5ff39b
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Updated

Fixed

  • Fix issues with resizing due to the framebuffer size not being updated. @druks-232cc

v0.20.0

11 Jul 04:42
49edbe0
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Updated

Fixed

  • Fix issues with resizing due to the framebuffer size not being updated. @druks-232cc

v0.19.0

30 Dec 01:43
0b2aa45
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Changed

  • Split up render into two internal functions, prepare and split_render.
  • Add SamplerDesc to TextureConfig

Updated

  • updated wgpu dependency to 0.12

Removed

v0.18.0

08 Oct 17:59
67dd6cc
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Fix semver issues

v0.17.2

08 Oct 06:37
7258bbc
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YANKED.

Updated

  • updated wgpu dependency to >=0.10,<0.12

v0.17.1

22 Sep 18:40
03f2369
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Updated

  • updated imgui dependency to >=0.1,<0.9

Removed

  • unstable simple-api is now it's own, unpublished, crate.

v0.17.0

04 Sep 04:27
88aceb3
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Changed

  • Internal: translate shaders from SPIR-V to WGSL

Updated

  • updated wgpu to 0.10

Fixed

  • Internal: fix all warnings from static analysis (clippy).
  • Internal: Do not render draw commands that fall outside the framebuffer
  • Internal: Avoid wgpu logic error by not rendering empty clip rects