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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,52 @@ | ||
game-resolution = Rozlišení hry | ||
gamescope-resolution = Rozlišení Gamescope | ||
framerate = Framerate | ||
framerate-limit = Framerate limit | ||
unfocused-framerate-limit = Unfocused framerate limit | ||
upscaling = Škálování | ||
upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms | ||
upscaler = Upscaler | ||
upscaler-description = Algorithm used to perform image upscaling | ||
auto = Auto | ||
integer = Integer | ||
fit = Fit | ||
fill = Fill | ||
stretch = Stretch | ||
upscale-filter = Filter | ||
upscale-filter-description = Algorithm used to filter upscaled image | ||
linear = Linear | ||
nearest = Nearest | ||
nis = NIS | ||
pixel = Pixel | ||
integer-scaling = Integerové škálování | ||
integer-scaling-description = Změní každý pixel na čtvercovou nebo obdélníkovou skupinu celočíselného počtu pixelů stejné barvy. Zabraňuje ztrátě ostrosti při škálování Full HD na 4K | ||
gamescope-fsr-description = Technika upscalingu s otevřeným zdrojovým kódem vyvinutá společností AMD pro lepší kvalitu škálování | ||
nis-description = Technika škálování s otevřeným zdrojovým kódem vyvinutá společností Nvidia jako nezávislá, nenáročná alternativa k jejich proprietárnímu řešení DLSS, což znamená, že funguje na grafických procesorech AMD a Intel a také na GPU Nvidia. | ||
upscale-sharpness = Sharpness | ||
upscale-sharpness-description = Upscaling sharpness | ||
other-settings = Další nastavení | ||
framerate-limit = FPS limit | ||
unfocused-framerate-limit = FPS limit při nečinosti | ||
smallest = Smallest | ||
small = Small | ||
high = High | ||
highest = Highest | ||
hdr-support = HDR support | ||
hdr-support-description = Enable gamescope HDR output. Requires display support | ||
realtime-scheduler = Realtime scheduler | ||
realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes | ||
adaptive-sync = Adaptive sync | ||
adaptive-sync-description = Enable variable refresh rate. Requires display support | ||
force-grab-cursor = Vynutit uchopení kurzoru | ||
force-grab-cursor-description = Vždy používejte relativní režim myši namísto překlápění v závislosti na viditelnosti kurzoru. Kurzor myši bude ve hře správně vycentrován | ||
mangohud = MangoHUD | ||
mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled | ||
extra-args = Extra arguments | ||
extra-args-description = Extra arguments appended to the gamescope |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,52 @@ | ||
game-resolution = Spiel-Auflösung | ||
gamescope-resolution = Gamescope-Auflösung | ||
framerate = Framerate | ||
framerate-limit = Framerate limit | ||
unfocused-framerate-limit = Unfocused framerate limit | ||
upscaling = Upscaling | ||
upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms | ||
upscaler = Upscaler | ||
upscaler-description = Algorithm used to perform image upscaling | ||
auto = Auto | ||
integer = Integer | ||
fit = Fit | ||
fill = Fill | ||
stretch = Stretch | ||
upscale-filter = Filter | ||
upscale-filter-description = Algorithm used to filter upscaled image | ||
linear = Linear | ||
nearest = Nearest | ||
nis = NIS | ||
pixel = Pixel | ||
integer-scaling = Integer-Skalierung | ||
integer-scaling-description = Verwandelt jeden Pixel in eine quadratische oder rechteckige Gruppe mit einer ganzzahligen Anzahl gleichfarbiger Pixel. Verhindert Schärfeverluste bei der Skalierung von Full HD auf 4K | ||
gamescope-fsr-description = Eine von AMD entwickelte Open-Source-Upscaling-Technik für bessere Upscaling-Qualität | ||
nis-description = Eine Open-Source-Upscaling-Technik, die von Nvidia als herstellerübergreifende, kostengünstige Alternative zu ihrer proprietären DLSS-Lösung entwickelt wurde, d. h. sie funktioniert sowohl auf AMD- und Intel-GPUs als auch auf Nvidia-GPUs | ||
upscale-sharpness = Sharpness | ||
upscale-sharpness-description = Upscaling sharpness | ||
other-settings = Andere Einstellungen | ||
framerate-limit = Framerate-Limit | ||
unfocused-framerate-limit = Unfokussiert Framerate-Limit | ||
smallest = Smallest | ||
small = Small | ||
high = High | ||
highest = Highest | ||
hdr-support = HDR support | ||
hdr-support-description = Enable gamescope HDR output. Requires display support | ||
realtime-scheduler = Realtime scheduler | ||
realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes | ||
adaptive-sync = Adaptive sync | ||
adaptive-sync-description = Enable variable refresh rate. Requires display support | ||
force-grab-cursor = Cursor greifen erzwingen | ||
force-grab-cursor-description = Verwende immer den relativen Mausmodus, anstatt abhängig von der Sichtbarkeit des Cursors umzuschalten. Der Mauszeiger wird korrekt in der Mitte des Spiels zentriert. | ||
mangohud = MangoHUD | ||
mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled | ||
extra-args = Extra arguments | ||
extra-args-description = Extra arguments appended to the gamescope |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,52 @@ | ||
game-resolution = Game resolution | ||
gamescope-resolution = Gamescope resolution | ||
framerate = Framerate | ||
framerate-limit = Framerate limit | ||
unfocused-framerate-limit = Unfocused framerate limit | ||
upscaling = Upscaling | ||
upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms | ||
integer-scaling = Integer scaling | ||
integer-scaling-description = Turns each pixel into a square or rectangular group of integer number of same-color pixels. Prevents sharpness loss when scaling Full HD to 4K | ||
gamescope-fsr-description = An open-source upscaling technique developed by AMD for better upscaling quality | ||
nis-description = An open source upscaling technique developed by Nvidia as a cross-vendor, low-overhead alternative to their proprietary DLSS solution, meaning it works on AMD and Intel GPUs as well as Nvidia GPUs | ||
upscaler = Upscaler | ||
upscaler-description = Algorithm used to perform image upscaling | ||
other-settings = Other settings | ||
framerate-limit = Framerate limit | ||
unfocused-framerate-limit = Unfocused framerate limit | ||
auto = Auto | ||
integer = Integer | ||
fit = Fit | ||
fill = Fill | ||
stretch = Stretch | ||
upscale-filter = Filter | ||
upscale-filter-description = Algorithm used to filter upscaled image | ||
linear = Linear | ||
nearest = Nearest | ||
nis = NIS | ||
pixel = Pixel | ||
upscale-sharpness = Sharpness | ||
upscale-sharpness-description = Upscaling sharpness | ||
smallest = Smallest | ||
small = Small | ||
high = High | ||
highest = Highest | ||
hdr-support = HDR support | ||
hdr-support-description = Enable gamescope HDR output. Requires display support | ||
realtime-scheduler = Realtime scheduler | ||
realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes | ||
adaptive-sync = Adaptive sync | ||
adaptive-sync-description = Enable variable refresh rate. Requires display support | ||
force-grab-cursor = Force grab cursor | ||
force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game | ||
mangohud = MangoHUD | ||
mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled | ||
extra-args = Extra arguments | ||
extra-args-description = Extra arguments appended to the gamescope |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,52 @@ | ||
game-resolution = Resolución del juego | ||
gamescope-resolution = Resolución de Gamescope | ||
framerate = Framerate | ||
framerate-limit = Framerate limit | ||
unfocused-framerate-limit = Unfocused framerate limit | ||
upscaling = Reescalado | ||
upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms | ||
upscaler = Upscaler | ||
upscaler-description = Algorithm used to perform image upscaling | ||
auto = Auto | ||
integer = Integer | ||
fit = Fit | ||
fill = Fill | ||
stretch = Stretch | ||
upscale-filter = Filter | ||
upscale-filter-description = Algorithm used to filter upscaled image | ||
linear = Linear | ||
nearest = Nearest | ||
nis = NIS | ||
pixel = Pixel | ||
integer-scaling = Escalado por números enteros | ||
integer-scaling-description = Convierte a cada pixel en un grupo cuadrado o rectangular de pixeles del mismo color al escalar. Evita pérdidas de nitidez al escalar desde Full HD a 4K. | ||
gamescope-fsr-description = Una técnica de escalado de código abierto desarrollada por AMD para mejor calidad de reescalado. | ||
nis-description = Una técnica de escalado de código abierto desarrollada por Nvidia, pensada como una alternativa más compatible y menos costosa que su solución propietaria DLSS. Esto quiere decir que funciona tanto en tarjetas Nvidia como en AMD e Intel. | ||
upscale-sharpness = Sharpness | ||
upscale-sharpness-description = Upscaling sharpness | ||
other-settings = Otras opciones | ||
framerate-limit = Límite de framerate | ||
unfocused-framerate-limit = Límite de framerate en segundo plano | ||
smallest = Smallest | ||
small = Small | ||
high = High | ||
highest = Highest | ||
hdr-support = HDR support | ||
hdr-support-description = Enable gamescope HDR output. Requires display support | ||
realtime-scheduler = Realtime scheduler | ||
realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes | ||
adaptive-sync = Adaptive sync | ||
adaptive-sync-description = Enable variable refresh rate. Requires display support | ||
force-grab-cursor = Force grab cursor | ||
force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game | ||
mangohud = MangoHUD | ||
mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled | ||
extra-args = Extra arguments | ||
extra-args-description = Extra arguments appended to the gamescope |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,52 @@ | ||
game-resolution = Résolution du jeu | ||
gamescope-resolution = Résolution de Gamescope | ||
framerate = Framerate | ||
framerate-limit = Framerate limit | ||
unfocused-framerate-limit = Unfocused framerate limit | ||
upscaling = Upscaling (mise à l'échelle intelligente) | ||
upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms | ||
upscaler = Upscaler | ||
upscaler-description = Algorithm used to perform image upscaling | ||
auto = Auto | ||
integer = Integer | ||
fit = Fit | ||
fill = Fill | ||
stretch = Stretch | ||
upscale-filter = Filter | ||
upscale-filter-description = Algorithm used to filter upscaled image | ||
linear = Linear | ||
nearest = Nearest | ||
nis = NIS | ||
pixel = Pixel | ||
integer-scaling = Mise à l'échelle à l'entier | ||
integer-scaling-description = Transforme chaque pixel en un nombre entier de pixel de même couleur, sous la forme d'un carré ou d'un rectangle. Permet d'éviter l'effet de flou lors de la mise à l'échelle entre la Full-HD et la 4K par exemple | ||
gamescope-fsr-description = Une technique de mise à l'échelle Open Source développée par AMD pour avoir une meilleur qualité de mise à l'échelle | ||
nis-description = Une technologie de mise à l'échelle Open Source développée par NVidia comme alternative compatible avec les autres marques à leur solution DLSS qui est propriétaire. Ainsi, cette option foctionne non seulement sur les cartes graphiques NVidia, mais aussi sur celles d'Intel et d'AMD. | ||
upscale-sharpness = Sharpness | ||
upscale-sharpness-description = Upscaling sharpness | ||
other-settings = Autres paramètres | ||
framerate-limit = Limitation des FPS | ||
unfocused-framerate-limit = Limitation des FPS hors focus | ||
smallest = Smallest | ||
small = Small | ||
high = High | ||
highest = Highest | ||
hdr-support = HDR support | ||
hdr-support-description = Enable gamescope HDR output. Requires display support | ||
realtime-scheduler = Realtime scheduler | ||
realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes | ||
adaptive-sync = Adaptive sync | ||
adaptive-sync-description = Enable variable refresh rate. Requires display support | ||
force-grab-cursor = Force grab cursor | ||
force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game | ||
mangohud = MangoHUD | ||
mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled | ||
extra-args = Extra arguments | ||
extra-args-description = Extra arguments appended to the gamescope |
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