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Version 0.2.12
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anoutsider committed Mar 5, 2016
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8 changes: 8 additions & 0 deletions README.md
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Expand Up @@ -9,6 +9,14 @@ Forum Link : [Advanced Logistics System](http://www.factorioforums.com/forum/vie

Changelog
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**0.2.12**

- Fixed an issue with the mod activation code that was causing noticable performance issues even when the mod is idle, Thanks to Tetyron and Rseding91.
- Fixed an issue where newly placed logistics chests weren't being added to the proper logistic network data table.
- Updated the code used to save Network names, and also added better logic for setting/getting the networks index.
- Updated the network filters code, which should now update the filters used whenever a network doesn't exist anymore or when a network's index is changed.
- Added a new remote interface function "activateSystem" that takes a "player" parameter, and can be used to activate the mod at any time, without having to rely on research requirments.

**0.2.11**

- Fixed an issue with the ghost character controller on remote chest view being attacked by biters.
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