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Fix bug in single player game establishment (self as host)
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nakfoury committed Nov 9, 2020
1 parent 55807bc commit bd38fc9
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions pkg/client/scenes/menu.go
Original file line number Diff line number Diff line change
Expand Up @@ -66,11 +66,11 @@ func (m *Menu) OnTerminalEvent(event termbox.Event) error {
if event.Key == termbox.KeyEnter {
switch m.button {
case buttonEasy:
return m.ChangeScene(&Game{player: 1, difficulty: 0, nickname: m.nickname})
return m.ChangeScene(&Game{player: 1, difficulty: 0, nickname: m.nickname, host: m.nickname})
case buttonNormal:
return m.ChangeScene(&Game{player: 1, difficulty: 1, nickname: m.nickname})
return m.ChangeScene(&Game{player: 1, difficulty: 1, nickname: m.nickname, host: m.nickname})
case buttonHard:
return m.ChangeScene(&Game{player: 1, difficulty: 2, nickname: m.nickname})
return m.ChangeScene(&Game{player: 1, difficulty: 2, nickname: m.nickname, host: m.nickname})
case buttonHostGame:
return m.ChangeScene(&Game{player: 1, multiplayer: true, nickname: m.nickname, host: m.nickname})
case buttonJoinGame:
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