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League of Legends reactive immersion LED Lights based on openCV

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Description

League of Legends reactive immersion LED Lights based on-screen game action recognition using openCV.

With a combination of software and hardware, lights are triggered by the following events:

  • Team Drake kills (Cloud / Ocean / Infernal / Mountain)
  • Team Dragon kills
  • Team Baron kills
  • Team Rift Herald kills
  • Healing
  • Damage
  • Death

Requirements

  • PyCharm w/ openCV, numpy & pytesseract
  • Arduino IDE
  • LEDs
  • Arduino

Game Settings

  • Borderless video mode
  • 1920x1080
  • Lowest HUD scale (0 or 1)
  • Game notifications on the right (default)

Instructions

  1. Modify arduino code to match your IO and upload
  2. Import "cv" project in pycharm
  3. Modify arduino com port and other variables if necessary
  4. Run "recog"
  5. Start the game and play normally

More info

Notes

  • The scripts are not in any way , shape or form a deployable stable product.

  • The scripts where coded to match my devices preferences, thus it has a big chance it wont perform as expected for you. enter image description here

  • Dont point out bugs or bad practices , ik there are alot and i am sure you are great at whatever you want to complain about.

  • (◕‿◕✿)

#ax2mproductions

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League of Legends reactive immersion LED Lights based on openCV

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