You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This issue only occurs when using Vulkan.
We have confirmed that it is reproducible in builds from early 2020.
Also, at first glance in OpenGL and DX, the area around the player appears completely white, which may seem like a bug, but this is normal as it is displayed the same way on real hardware.
Fog clamping values may change so the shader shouldn't depend on the
current value when compiling.
Fixes Red Dog Superior Firepower glitch.
Issue #1642
Platform / OS / Hardware:
Windows11 / i7-10700F / GTX 1660 SUPER
Github hash: 38de286
Red Dog Superior Firepower.zip
This issue only occurs when using Vulkan.
We have confirmed that it is reproducible in builds from early 2020.
Also, at first glance in OpenGL and DX, the area around the player appears completely white, which may seem like a bug, but this is normal as it is displayed the same way on real hardware.
Red.Dog.Superior.Firepower_Vulkan.mp4
Red.Dog.Superior.Firepower_DX11.mp4
The text was updated successfully, but these errors were encountered: