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A text-based game made in Unity. Precursor to CaptorRPG.

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In this text-based adventure, you will embark on an expedition to capture some of the world's most exotic animals... But before you can catch them, you must solve mathematical problems - each more challenging than the last!

This game is a precursor to CaptorRPG.

Genre: Educational text-based RPG

Next Actions

  • Finish Game Design XML
    • Add more content to current design
  • Program entire game loop based on game design
  • Add UI visuals
    • Add different visuals for each map (e.g., The Pines, The Meadows, etc.)
  • Begin testing
  • Write game synopsis
  • Release game (platforms unknown at this time)

An Early Look

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Animals

North America

  • Hare (Lepus)
  • White-tailed Deer (Odocoileus virginianus)
  • Gray Wolf (Canis lupus)
  • Moose (Alces alces)
  • Black Bear (Ursus americanus)
  • More to be listed...

Credits

  • Foundational code provided by Ben Tristem's and Rick Davidson's "Complete C# Unity Developer 2D: Learn to Code Making Games" tutorials

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A text-based game made in Unity. Precursor to CaptorRPG.

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