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Opengl Game Render Engine

This is a Rendering engine for opengl in c++. This engine is capebal of rendering 3d graphics with ease and can save a significant ammount of work.

this engine includes -

  • ApplicationLayers ( states for your application )
  • EventSystem (for keyboard and mouse events)
  • Console ( for debugging )
  • Transform (for 3d transforms also support callbacks, lookat etc.)
  • Camera (for orthographic and Perspective camera)
  • Noise
  • Timer
  • ShaderProgram ( for creating opengl shaders )
  • VertexArray ( inbuilt instancing, verymuch customizable )
  • Texture (both flat2d and cubemap)
  • Image (byte representation for image data, has some basic manipulations also like flip etc.)
  • SpriteSheet ( for 2d animations and image atlus )
  • RenderModel & Render Command (highlevel api for loading and storing 3d models and rendering)
  • FrameBuffers ( can be used for offscreen rendering and effects like shadow or bloom)
  • RenderInterface (an interface to create multistage render pipeline)
  • TextCreator ( to create assets for rendering text efficiently )

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