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Stand pose tool and Ragdoll mover don't work properly. #63
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misyltoad
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Sep 2, 2022
Adds vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
misyltoad
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
misyltoad
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
misyltoad
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
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Basically, when these are used, the ragdoll appears to not get standposed or moved until you select a part of them.
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