Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pass onLoad callback to XRHandModelFactory and OculusHandModel #28074

Merged
merged 3 commits into from
Apr 8, 2024

Conversation

ferminLR
Copy link
Contributor

@ferminLR ferminLR commented Apr 6, 2024

Allows passing an onLoad callback to XRHandModelFactory and OculusHandModel, the same way it is implemented in XRControllerModelFactory.

For XR applications, this can be particularly useful to override the default MeshStandardMaterial of the hand models for cheaper materials that could help in getting higher FPS.

@Mugen87 Mugen87 added this to the r164 milestone Apr 6, 2024
@Mugen87 Mugen87 merged commit 6421f3a into mrdoob:dev Apr 8, 2024
9 of 10 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants