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Node: Add DepthOfFieldNode. #28740

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1 change: 1 addition & 0 deletions examples/files.json
Original file line number Diff line number Diff line change
Expand Up @@ -369,6 +369,7 @@
"webgpu_portal",
"webgpu_postprocessing_afterimage",
"webgpu_postprocessing_anamorphic",
"webgpu_postprocessing_dof",
"webgpu_postprocessing_sobel",
"webgpu_reflection",
"webgpu_rtt",
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1 change: 1 addition & 0 deletions examples/jsm/nodes/Nodes.js
Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,7 @@ export { default as GaussianBlurNode, gaussianBlur } from './display/GaussianBlu
export { default as AfterImageNode, afterImage } from './display/AfterImageNode.js';
export { default as AnamorphicNode, anamorphic } from './display/AnamorphicNode.js';
export { default as SobelOperatorNode, sobel } from './display/SobelOperatorNode.js';
export { default as DepthOfFieldNode, dof } from './display/DepthOfFieldNode.js';

export { default as PassNode, pass, texturePass, depthPass } from './display/PassNode.js';

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119 changes: 119 additions & 0 deletions examples/jsm/nodes/display/DepthOfFieldNode.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,119 @@
import TempNode from '../core/TempNode.js';
import { uv } from '../accessors/UVNode.js';
import { addNodeElement, tslFn, nodeObject, vec2, vec4 } from '../shadernode/ShaderNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { uniform } from '../core/UniformNode.js';
import { clamp } from '../math/MathNode.js';

class DepthOfFieldNode extends TempNode {

constructor( textureNode, viewZNode, focus = 1, aperture = 0.025, maxblur = 1 ) {

super();

this.textureNode = textureNode;
this.viewZNode = viewZNode;

this.focus = uniform( focus );
this.aperture = uniform( aperture );
this.maxblur = uniform( maxblur );
this._aspect = uniform( 0 );

this.updateBeforeType = NodeUpdateType.RENDER;

}

updateBefore() {

const map = this.textureNode.value;

this._aspect.value = map.image.width / map.image.height;

}

setup() {

const { textureNode } = this;

const uvNode = textureNode.uvNode || uv();

const sampleTexture = ( uv ) => this.textureNode.uv( uv );

const dof = tslFn( () => {

const aspectcorrect = vec2( 1.0, this._aspect );

const factor = this.focus.add( this.viewZNode );

const dofblur = vec2( clamp( factor.mul( this.aperture ), this.maxblur.negate(), this.maxblur ) );

const dofblur9 = dofblur.mul( 0.9 );
const dofblur7 = dofblur.mul( 0.7 );
const dofblur4 = dofblur.mul( 0.4 );

let col = vec4( 0.0 );

col = col.add( sampleTexture( uvNode ) );

col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );

col = col.div( 41 );
col.a = 1;

return vec4( col );


} );

const outputNode = dof();

return outputNode;

}

}

export const dof = ( node, viewZNode, focus, apeture, maxblur ) => nodeObject( new DepthOfFieldNode( nodeObject( node ), nodeObject( viewZNode ), focus, apeture, maxblur ) );

addNodeElement( 'dof', dof );

export default DepthOfFieldNode;
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218 changes: 218 additions & 0 deletions examples/webgpu_postprocessing_dof.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,218 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - postprocessing - dof</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/",
"three/nodes": "./jsm/nodes/Nodes.js"
}
}
</script>

<script type="module">

import * as THREE from 'three';

import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
import PostProcessing from 'three/addons/renderers/common/PostProcessing.js';
import { MeshBasicNodeMaterial, cubeTexture } from 'three/nodes';
import { pass } from 'three/nodes';

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import Stats from 'three/addons/libs/stats.module.js';

//

let camera, scene, renderer, mesh, stats;

let mouseX = 0, mouseY = 0;

let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;

let width = window.innerWidth;
let height = window.innerHeight;

let postProcessing;

const color = new THREE.Color();

init();

function init() {

camera = new THREE.PerspectiveCamera( 70, width / height, 1, 3000 );
camera.position.z = 200;

scene = new THREE.Scene();

const path = 'textures/cube/SwedishRoyalCastle/';
const format = '.jpg';
const urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];

const textureCube = new THREE.CubeTextureLoader().load( urls );
const cubeTextureNode = cubeTexture( textureCube );

const geometry = new THREE.SphereGeometry( 60, 20, 10 );
const material = new MeshBasicNodeMaterial();
material.colorNode = cubeTextureNode;

const xgrid = 14, ygrid = 9, zgrid = 14;
const count = xgrid * ygrid * zgrid;

mesh = new THREE.InstancedMesh( geometry, material, count );
scene.add( mesh );

const matrix = new THREE.Matrix4();

let index = 0;

for ( let i = 0; i < xgrid; i ++ ) {

for ( let j = 0; j < ygrid; j ++ ) {

for ( let k = 0; k < zgrid; k ++ ) {

const x = 200 * ( i - xgrid / 2 );
const y = 200 * ( j - ygrid / 2 );
const z = 200 * ( k - zgrid / 2 );

mesh.setMatrixAt( index, matrix.identity().setPosition( x, y, z ) );
mesh.setColorAt( index, color );
index ++;

}

}

}

// renderer

renderer = new WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// post processing

postProcessing = new PostProcessing( renderer );

const scenePass = pass( scene, camera );

const scenePassColor = scenePass.getTextureNode();
const scenePassViewZ = scenePass.getViewZNode();

const dofPass = scenePassColor.dof( scenePassViewZ );

postProcessing.outputNode = dofPass;

// controls

renderer.domElement.style.touchAction = 'none';
renderer.domElement.addEventListener( 'pointermove', onPointerMove );

window.addEventListener( 'resize', onWindowResize );

// stats

stats = new Stats();
document.body.appendChild( stats.dom );

// gui

const effectController = {

focus: 500.0,
aperture: 5,
maxblur: 0.01

};

function updateEffect( ) {

dofPass.focus.value = effectController.focus;
dofPass.aperture.value = effectController.aperture * 0.00001;
dofPass.maxblur.value = effectController.maxblur;

}

const gui = new GUI();
gui.add( effectController, 'focus', 10.0, 3000.0, 10 ).onChange( updateEffect );
gui.add( effectController, 'aperture', 0, 10, 0.1 ).onChange( updateEffect );
gui.add( effectController, 'maxblur', 0.0, 0.01, 0.001 ).onChange( updateEffect );

updateEffect();

}

function onPointerMove( event ) {

if ( event.isPrimary === false ) return;

mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;

}

function onWindowResize() {

windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;

width = window.innerWidth;
height = window.innerHeight;

camera.aspect = width / height;
camera.updateProjectionMatrix();

renderer.setSize( width, height );

}

function animate() {

render();
stats.update();

}

function render() {

const time = Date.now() * 0.00005;

camera.position.x += ( mouseX - camera.position.x ) * 0.036;
camera.position.y += ( - ( mouseY ) - camera.position.y ) * 0.036;

camera.lookAt( scene.position );

for ( let i = 0; i < mesh.count; i ++ ) {

const h = ( 360 * ( i / mesh.count + time ) % 360 ) / 360;
color.setHSL( h, 1, 0.5 );
mesh.setColorAt( i, color );

}

mesh.instanceColor.needsUpdate = true;
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postProcessing.render();

}

</script>
</body>
</html>