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Append .so to plugin names. #555

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Dec 29, 2022
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14 changes: 13 additions & 1 deletion Server/Components/Pawn/Plugin/Plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -315,9 +315,21 @@ PawnPlugin::PawnPlugin(std::string const& path, ICore* core)
: serverCore(core)
{
#ifdef WIN32
// Windows doesn't need the extension.
pluginHandle_ = LoadLibraryA(path.c_str());
#else
pluginHandle_ = dlopen(path.c_str(), RTLD_LAZY);
size_t pos = path.find_last_of(".so");
// You would think this could be done in one comparison, but the path may
// only be two characters long.
if (pos == std::string::npos || pos + 3 != path.length())
{
// Append the extension.
pluginHandle_ = dlopen((path + ".so").c_str(), RTLD_LAZY);
}
else
{
pluginHandle_ = dlopen(path.c_str(), RTLD_LAZY);
}
#endif // WIN32

if (pluginHandle_ == nullptr)
Expand Down