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    • SpaceHW

      Public
      C#
      Apache License 2.0
      1000Updated Sep 12, 2023Sep 12, 2023
    • Travir

      Public
      [졸업프로젝트] 메타버스 기반 관광지 추천 서비스
      C#
      1000Updated Aug 1, 2023Aug 1, 2023
    • These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
      C#
      MIT License
      474000Updated Dec 28, 2021Dec 28, 2021
    • Various shaders.
      222000Updated Dec 2, 2021Dec 2, 2021
    • Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
      C#
      Other
      356000Updated Nov 19, 2021Nov 19, 2021
    • TARPGDF

      Public
      第三人稱塔防專題
      C#
      0000Updated Oct 13, 2021Oct 13, 2021
    • C#
      MIT License
      52000Updated Sep 20, 2021Sep 20, 2021
    • C#
      MIT License
      53000Updated Sep 20, 2021Sep 20, 2021
    • reflex

      Public
      Minimal dependency injection framework for Unity
      C#
      MIT License
      51000Updated Sep 2, 2021Sep 2, 2021
    • UniTask

      Public
      Provides an efficient allocation free async/await integration for Unity.
      C#
      MIT License
      833000Updated Aug 27, 2021Aug 27, 2021
    • High performance in-memory/distributed messaging pipeline for .NET and Unity.
      C#
      MIT License
      101000Updated Aug 1, 2021Aug 1, 2021
    • This is a sample project to introduce the use of UI Toolkit in Runtime
      C#
      MIT License
      71000Updated Mar 24, 2021Mar 24, 2021
    • The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
      C#
      MIT License
      167000Updated Mar 22, 2021Mar 22, 2021
    • Open source Role Playing Game engine for Unity 3D written in C#.
      C#
      MIT License
      102000Updated Mar 12, 2021Mar 12, 2021
    • Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by me, Reese.
      C#
      MIT License
      45000Updated Feb 26, 2021Feb 26, 2021
    • Page curl effect for Unity3d using UGUI
      C#
      GNU Lesser General Public License v3.0
      182000Updated Feb 26, 2021Feb 26, 2021
    • Deform

      Public
      A fully-featured deformer system for Unity.
      C#
      MIT License
      225000Updated Feb 26, 2021Feb 26, 2021
    • Metamesh

      Public
      Unity primitive mesh generator as an asset importer
      C#
      19000Updated Feb 25, 2021Feb 25, 2021
    • High Level API Components for Runtime NavMesh Building
      C#
      MIT License
      1.1k000Updated Feb 22, 2021Feb 22, 2021
    • A uGUI based console to see debug messages and execute commands during gameplay in Unity
      C#
      MIT License
      224000Updated Feb 17, 2021Feb 17, 2021
    • C#
      Other
      1.6k000Updated Feb 5, 2021Feb 5, 2021
    • Variety of Unity scripts and tools.
      C#
      MIT License
      295000Updated Feb 5, 2021Feb 5, 2021
    • C#
      MIT License
      430000Updated Feb 4, 2021Feb 4, 2021
    • A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
      C#
      MIT License
      112000Updated Jan 19, 2021Jan 19, 2021
    • Unity examples showing how to control VFX graphs with MIDI devices
      C#
      18000Updated Jan 13, 2021Jan 13, 2021
    • Unity3D - DOTween extensions for tweening TextMeshPro characters
      C#
      39000Updated Jan 4, 2021Jan 4, 2021
    • Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
      C#
      MIT License
      150000Updated Jan 3, 2021Jan 3, 2021
    • Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
      C#
      MIT License
      80000Updated Dec 13, 2020Dec 13, 2020
    • 2d-extras

      Public
      Fun 2D Stuff that we'd like to share!
      C#
      Other
      342000Updated Dec 10, 2020Dec 10, 2020
    • Smrvfx

      Public
      An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.
      C#
      The Unlicense
      154000Updated Dec 8, 2020Dec 8, 2020