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Use node_id_to_type_opt instead of node_it_to_type in random_state
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KamilaBorowska committed Dec 30, 2018
1 parent 1130bbc commit 978e3ac
Showing 1 changed file with 7 additions and 5 deletions.
12 changes: 7 additions & 5 deletions clippy_lints/src/random_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -35,11 +35,13 @@ impl LintPass for Pass {

impl<'a, 'tcx> LateLintPass<'a, 'tcx> for Pass {
fn check_ty(&mut self, cx: &LateContext<'a, 'tcx>, ty: &Ty) {
if let TyKind::Adt(_, substs) = cx.tables.node_id_to_type(ty.hir_id).sty {
for subst in substs {
if let UnpackedKind::Type(build_hasher) = subst.unpack() {
if match_type(cx, build_hasher, &paths::RANDOM_STATE) {
span_lint(cx, RANDOM_STATE, ty.span, "usage of RandomState");
if let Some(tys) = cx.tables.node_id_to_type_opt(ty.hir_id) {
if let TyKind::Adt(_, substs) = tys.sty {
for subst in substs {
if let UnpackedKind::Type(build_hasher) = subst.unpack() {
if match_type(cx, build_hasher, &paths::RANDOM_STATE) {
span_lint(cx, RANDOM_STATE, ty.span, "usage of RandomState");
}
}
}
}
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