Simple implementation of John Conway's cellular automaton with wraparound topology and fancy animations
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Updated
Aug 25, 2024 - C
Simple implementation of John Conway's cellular automaton with wraparound topology and fancy animations
A game that simulates the evolution of cells on a grid. The user inputs the size and number of iterations. The cells' state is updated based on their alive neighbors. The updated state is printed at each iteration.
Simple command-line ellular automata simulator
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