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Sdl GlAttr
Tangent 128 edited this page Mar 28, 2015
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3 revisions
OpenGL attributes.
SDL.glAttr = {
RedSize,
GreenSize,
BlueSize,
AlphaSize,
BufferSize,
DoubleBuffer,
DepthSize,
StencilSize,
AccumRedSize,
AccumGreenSize,
AccumBlueSize,
AccumAlphaSize,
Stereo,
MultiSampleBuffers,
MultiSampleSamples,
AcceleratedVisual,
RetainedBacking,
ContextMajorVersion,
ContextMinorVersion,
ContextEGL,
ContextFlags,
ContextProfileMask,
ShareWithCurrentContext,
FramebufferSRGBCapable
}
- RedSize, SDL_GL_RED_SIZE
- GreenSize, SDL_GL_GREEN_SIZE
- BlueSize, SDL_GL_BLUE_SIZE
- AlphaSize, SDL_GL_ALPHA_SIZE
- BufferSize, SDL_GL_BUFFER_SIZE
- DoubleBuffer, SDL_GL_DOUBLEBUFFER
- DepthSize, SDL_GL_DEPTH_SIZE
- StencilSize, SDL_GL_STENCIL_SIZE
- AccumRedSize, SDL_GL_ACCUM_RED_SIZE
- AccumGreenSize, SDL_GL_ACCUM_GREEN_SIZE
- AccumBlueSize, SDL_GL_ACCUM_BLUE_SIZE
- AccumAlphaSize, SDL_GL_ACCUM_ALPHA_SIZE
- Stereo, SDL_GL_STEREO
- MultiSampleBuffers, SDL_GL_MULTISAMPLEBUFFERS
- MultiSampleSamples, SDL_GL_MULTISAMPLESAMPLES
- AcceleratedVisual, SDL_GL_ACCELERATED_VISUAL
- RetainedBacking, SDL_GL_RETAINED_BACKING
- ContextMajorVersion, SDL_GL_CONTEXT_MAJOR_VERSION
- ContextMinorVersion, SDL_GL_CONTEXT_MINOR_VERSION
- ContextEGL, SDL_GL_CONTEXT_EGL
- ContextFlags, SDL_GL_CONTEXT_FLAGS
- ContextProfileMask, SDL_GL_CONTEXT_PROFILE_MASK
- ShareWithCurrentContext, SDL_GL_SHARE_WITH_CURRENT_CONTEXT
- FramebufferSRGBCapable, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE