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Releases: anoutsider/advanced-logistics-system

advanced-logistics-system_0.5.1

26 May 08:49
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  • Upgrade for factorio version 0.15.x - mickael9
  • Improve search functionality
  • Change default GUI input key to "N"

advanced-logistics-system_0.3.2

09 Sep 13:46
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  • Remove chest names preloading
  • Add null check to number formatting fucntions
  • Add German Locale

advanced-logistics-system_0.4.0

09 Sep 14:27
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  • Upgrade for factorio version 0.14.x

advanced-logistics-system_0.3.1

03 Sep 12:02
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  • Various bug fixes and init code imporvement for old and new installs - mickael9
  • Improvement to the search events and GUI - mickael9
  • Fix for Factorissimo and 0 radius roboports - mickael9
  • Change default close gui input key to "Shift + ESC" this can be customized from the game options, but if you use a key like "E" it i will break it's default game behaviour

advanced-logistics-system_0.3.0

16 Aug 19:12
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  • Compatibility update for factorio 0.13
  • Use dynamic sprites for all item and GUI icons
  • Add a custom input/key to toggle the mod view on and off, and another separate custom input to close it - can be customized from the game options menu
  • Update the networks filter list to be scrollable and searchable, and triggering network selection when clicking a network name in the list
  • Add search to the main networks view
  • Add chest filters to the disconnected chests view
  • Add descriptive and informational tooltips to various GUI elements
  • Change all search functionality to use "on_gui_text_changed" instead of on_tick and click events
  • Change checkbox functionality to use "on_gui_checked_state_changed" for network filters instead of click events
  • Misc GUI and style fixes and updates

advanced-logistics-system_0.2.13

15 Apr 07:20
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  • Fixed an issue with the on_configuration_changed not properly checking for mod_changes.
  • Added compatibility for gravestone mod, and other mods that add non craftable items to the the game.

advanced-logistics-system_0.2.12

15 Apr 07:21
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  • Fixed an issue with the mod activation code that was causing noticable performance issues even when the mod is idle, Thanks to Tetyron and Rseding91.
  • Fixed an issue where newly placed logistics chests weren't being added to the proper logistic network data table.
  • Updated the code used to save Network names, and also added better logic for setting/getting the networks index.
  • Updated the network filters code, which should now update the filters used whenever a network doesn't exist anymore or when a network's index is changed.
  • Added a new remote interface function "activateSystem" that takes a "player" parameter, and can be used to activate the mod at any time, without having to rely on research requirments.

advanced-logistics-system_0.2.11

15 Apr 07:22
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  • Fixed an issue with the ghost character controller on remote chest view being attacked by biters.
  • Added proper destruction to the ghost character controller when exiting remote chest view.
  • Added chest tables checks to prevent errors on scenario and campaign modes.

advanced-logistics-system_0.2.9

15 Apr 07:25
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  • Update for factorio 0.12.12
  • Reworked the logic for saving network names, using cell position as keys instead of numerical indexes

advanced-logistics-system_0.2.10

15 Apr 07:23
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  • Fixed a bug with network filters using old network indexes