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More SAI #2347

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96 changes: 54 additions & 42 deletions src/app/shared/modules/sai-editor/constants/sai-comments.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,73 +2,73 @@ import { SAI_ACTIONS } from './sai-actions';
import { SAI_EVENTS } from './sai-event';

export const SAI_EVENT_COMMENTS = [];
SAI_EVENT_COMMENTS[SAI_EVENTS.SPELLHIT] = `On Spellhit '_spellNameEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.HAS_AURA] = `On Aura '_hasAuraEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TARGET_BUFFED] = `On Target Buffed With '_spellNameEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.SPELLHIT_TARGET] = `On Target Spellhit '_spellNameEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.FRIENDLY_MISSING_BUFF] = `On Friendly Unit Missing Buff '_spellNameEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.HEALTH_PCT] = `Between _eventParamOne_-_eventParamTwo_% Health`;
SAI_EVENT_COMMENTS[SAI_EVENTS.MANA_PCT] = `Between _eventParamOne_-_eventParamTwo_% Mana`;
SAI_EVENT_COMMENTS[SAI_EVENTS.RANGE] = `Within _eventParamOne_-_eventParamTwo_ Range`;
SAI_EVENT_COMMENTS[SAI_EVENTS.OOC_LOS] = `Within _eventParamOne_-_eventParamTwo_ Range Out of Combat LoS`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TARGET_HEALTH_PCT] = `Target Between _eventParamOne_-_eventParamTwo_% Health`;
SAI_EVENT_COMMENTS[SAI_EVENTS.FRIENDLY_HEALTH] = `Friendly At _eventParamOne_ Health`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TARGET_MANA_PCT] = `Target Between _eventParamOne_-_eventParamTwo_% Mana`;
SAI_EVENT_COMMENTS[SAI_EVENTS.RECEIVE_EMOTE] = `Received Emote _eventParamOne_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DAMAGED] = `On Damaged Between _eventParamOne_-_eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DAMAGED_TARGET] = `On Target Damaged Between _eventParamOne_-_eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.MOVEMENTINFORM] = `On Reached Point _eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.SUMMON_DESPAWNED] = `On Summon _npcNameFirstParam_ Despawned`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DATA_SET] = `On Data Set _eventParamOne_ _eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_REACHED] = `On any Waypoint Reached`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TEXT_OVER] = `On Text _eventParamOne_ Over`;
SAI_EVENT_COMMENTS[SAI_EVENTS.RECEIVE_HEAL] = `On Received Heal Between _eventParamOne_-_eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TIMED_EVENT_TRIGGERED] = `On Timed Event _eventParamOne_ Triggered`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GOSSIP_SELECT] = `On Gossip Option _eventParamTwo_ Selected`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GAME_EVENT_START] = `On Game Event _eventParamOne_ Started`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GAME_EVENT_END] = `On Game Event _eventParamOne_ Ended`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GO_EVENT_INFORM] = `On Event _eventParamOne_ Inform`;
SAI_EVENT_COMMENTS[SAI_EVENTS.ACTION_DONE] = `On Action _eventParamOne_ Done`;
SAI_EVENT_COMMENTS[SAI_EVENTS.FRIENDLY_HEALTH_PCT] = `On Friendly Between _eventParamOne_-_eventParamTwo_% Health`;
SAI_EVENT_COMMENTS[SAI_EVENTS.UPDATE_IC] = `In Combat`;
SAI_EVENT_COMMENTS[SAI_EVENTS.UPDATE_OOC] = `Out of Combat`;
SAI_EVENT_COMMENTS[SAI_EVENTS.HEALTH_PCT] = `Between _eventParamOne_-_eventParamTwo_% Health`;
SAI_EVENT_COMMENTS[SAI_EVENTS.MANA_PCT] = `Between _eventParamOne_-_eventParamTwo_% Mana`;
SAI_EVENT_COMMENTS[SAI_EVENTS.AGGRO] = `On Aggro`;
SAI_EVENT_COMMENTS[SAI_EVENTS.KILL] = `On Killed Unit`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DEATH] = `On Just Died`;
SAI_EVENT_COMMENTS[SAI_EVENTS.EVADE] = `On Evade`;
SAI_EVENT_COMMENTS[SAI_EVENTS.SPELLHIT] = `On Spellhit '_spellNameEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.RANGE] = `Within _eventParamOne_-_eventParamTwo_ Range`;
SAI_EVENT_COMMENTS[SAI_EVENTS.OOC_LOS] = `Within _eventParamOne_-_eventParamTwo_ Range Out of Combat LoS`;
SAI_EVENT_COMMENTS[SAI_EVENTS.RESPAWN] = `On Respawn`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TARGET_HEALTH_PCT] = `Target Between _eventParamOne_-_eventParamTwo_% Health`;
SAI_EVENT_COMMENTS[SAI_EVENTS.VICTIM_CASTING] = `On Victim Casting '_targetCastingSpellName_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.FRIENDLY_HEALTH] = `Friendly At _eventParamOne_ Health`;
SAI_EVENT_COMMENTS[SAI_EVENTS.FRIENDLY_IS_CC] = `On Friendly Crowd Controlled`;
SAI_EVENT_COMMENTS[SAI_EVENTS.FRIENDLY_MISSING_BUFF] = `On Friendly Unit Missing Buff '_spellNameEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.SUMMONED_UNIT] = `On Summoned Unit`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TARGET_MANA_PCT] = `Target Between _eventParamOne_-_eventParamTwo_% Mana`;
SAI_EVENT_COMMENTS[SAI_EVENTS.ACCEPTED_QUEST] = `On Quest '_questNameEventParamOne_' Taken`;
SAI_EVENT_COMMENTS[SAI_EVENTS.REWARD_QUEST] = `On Quest '_questNameEventParamOne_' Finished`;
SAI_EVENT_COMMENTS[SAI_EVENTS.REACHED_HOME] = `On Reached Home`;
SAI_EVENT_COMMENTS[SAI_EVENTS.RECEIVE_EMOTE] = `Received Emote _eventParamOne_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.HAS_AURA] = `On Aura '_hasAuraEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TARGET_BUFFED] = `On Target Buffed With '_spellNameEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.RESET] = `On Reset`;
SAI_EVENT_COMMENTS[SAI_EVENTS.IC_LOS] = `In Combat LoS`;
SAI_EVENT_COMMENTS[SAI_EVENTS.PASSENGER_BOARDED] = `On Passenger Boarded`;
SAI_EVENT_COMMENTS[SAI_EVENTS.PASSENGER_REMOVED] = `On Passenger Removed`;
SAI_EVENT_COMMENTS[SAI_EVENTS.CHARMED] = `On Charmed`;
SAI_EVENT_COMMENTS[SAI_EVENTS.CHARMED_TARGET] = `On Target Charmed`;
SAI_EVENT_COMMENTS[SAI_EVENTS.SPELLHIT_TARGET] = `On Target Spellhit '_spellNameEventParamOne_'`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DAMAGED] = `On Damaged Between _eventParamOne_-_eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DAMAGED_TARGET] = `On Target Damaged Between _eventParamOne_-_eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.MOVEMENTINFORM] = `On Reached Point _eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.SUMMON_DESPAWNED] = `On Summon _npcNameFirstParam_ Despawned`;
SAI_EVENT_COMMENTS[SAI_EVENTS.CORPSE_REMOVED] = `On Corpse Removed`;
SAI_EVENT_COMMENTS[SAI_EVENTS.AI_INIT] = `On Initialize`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_START] = `On any Waypoint Started`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DATA_SET] = `On Data Set _eventParamOne_ _eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_START] = `On Path _waypointParamTwo_ Started`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_REACHED] = `On Point _waypointParamOne_ of Path _waypointParamTwo_ Reached`;
SAI_EVENT_COMMENTS[SAI_EVENTS.AREATRIGGER_ONTRIGGER] = `On Trigger`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TEXT_OVER] = `On Text _eventParamOne_ Over`;
SAI_EVENT_COMMENTS[SAI_EVENTS.RECEIVE_HEAL] = `On Received Heal Between _eventParamOne_-_eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.JUST_SUMMONED] = `On Just Summoned`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_PAUSED] = `On any Waypoint Paused`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_RESUMED] = `On any Waypoint Resumed`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_STOPPED] = `On any Waypoint Stopped`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_ENDED] = `On any Waypoint Finished`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_PAUSED] = `On Path _eventParamTwo_ Paused`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_RESUMED] = `On Path _eventParamTwo_ Resumed`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_STOPPED] = `On Path _eventParamTwo_ Stopped`;
SAI_EVENT_COMMENTS[SAI_EVENTS.WAYPOINT_ENDED] = `On Path _eventParamTwo_ Finished`;
SAI_EVENT_COMMENTS[SAI_EVENTS.TIMED_EVENT_TRIGGERED] = `On Timed Event _eventParamOne_ Triggered`;
SAI_EVENT_COMMENTS[SAI_EVENTS.UPDATE] = `On Update`;
SAI_EVENT_COMMENTS[SAI_EVENTS.LINK] = `_previousLineComment_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GOSSIP_SELECT] = `On Gossip Option _eventParamTwo_ Selected`;
SAI_EVENT_COMMENTS[SAI_EVENTS.JUST_CREATED] = `On Just Created`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GOSSIP_HELLO] = `On Gossip Hello`;
SAI_EVENT_COMMENTS[SAI_EVENTS.FOLLOW_COMPLETED] = `On Follow Complete`;
SAI_EVENT_COMMENTS[SAI_EVENTS.EVENT_PHASE_CHANGE] = `On Event Phase _eventParamOne_ Set`;
SAI_EVENT_COMMENTS[SAI_EVENTS.IS_BEHIND_TARGET] = `On Behind Target`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GAME_EVENT_START] = `On Game Event _eventParamOne_ Started`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GAME_EVENT_END] = `On Game Event _eventParamOne_ Ended`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GO_STATE_CHANGED] = `On Gameobject State Changed`;
SAI_EVENT_COMMENTS[SAI_EVENTS.ON_SPELLCLICK] = `On Spellclick`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DISTANCE_CREATURE] = `On Distance To Creature`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DISTANCE_GAMEOBJECT] = `On Distance To GameObject`;
SAI_EVENT_COMMENTS[SAI_EVENTS.LINK] = `_previousLineComment_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.GO_EVENT_INFORM] = `On Event _eventParamOne_ Inform`;
SAI_EVENT_COMMENTS[SAI_EVENTS.ACTION_DONE] = `On Action _eventParamOne_ Done`;
SAI_EVENT_COMMENTS[SAI_EVENTS.ON_SPELLCLICK] = `On Spellclick`;
SAI_EVENT_COMMENTS[SAI_EVENTS.FRIENDLY_HEALTH_PCT] = `On Friendly Between _eventParamOne_-_eventParamTwo_% Health`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DISTANCE_CREATURE] = `On Distance _eventParamThree_y To Creature`;
SAI_EVENT_COMMENTS[SAI_EVENTS.DISTANCE_GAMEOBJECT] = `On Distance _eventParamThree_y To GameObject`;
SAI_EVENT_COMMENTS[SAI_EVENTS.COUNTER_SET] = `On Counter _eventParamOne_ Set To _eventParamTwo_`;
SAI_EVENT_COMMENTS[SAI_EVENTS.SUMMONED_UNIT_DIES] = `On Summoned Unit Dies`;

Expand Down Expand Up @@ -107,6 +107,7 @@ SAI_ACTION_COMMENTS[SAI_ACTIONS.INC_EVENT_PHASE] = `_incrementOrDecrementActionP
SAI_ACTION_COMMENTS[SAI_ACTIONS.EVADE] = `Evade`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.FLEE_FOR_ASSIST] = `Flee For Assist`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.CALL_GROUPEVENTHAPPENS] = `Quest Credit '_questNameActionParamOne_'`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.COMBAT_STOP] = `Stop Combat`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.REMOVEAURASFROMSPELL] = `Remove Aura '_spellNameActionParamOne_'`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.FOLLOW] = `_startOrStopBasedOnTargetType_ Follow _getTargetType_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.RANDOM_PHASE] = `Set Random Phase (_actionRandomParameters_)`;
Expand All @@ -131,7 +132,7 @@ SAI_ACTION_COMMENTS[SAI_ACTIONS.ATTACK_START] = `Start Attacking`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.SUMMON_GO] = `Summon Gameobject _gameobjectNameActionParamOne_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.KILL_UNIT] = `Kill Target`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.ACTIVATE_TAXI] = `Activate Taxi Path _actionParamOne_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.WP_START] = `Start Waypoint`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.WP_START] = `Start _waypointStartActionParamThree_Path _actionParamTwo_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.WP_PAUSE] = `Pause Waypoint`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.WP_STOP] = `Stop Waypoint`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.ADD_ITEM] = `Add Item _addItemBasedOnActionParams_`;
Expand Down Expand Up @@ -191,14 +192,25 @@ SAI_ACTION_COMMENTS[SAI_ACTIONS.ADD_POWER] = `Add _actionParamTwo_ _powerTypeAct
SAI_ACTION_COMMENTS[SAI_ACTIONS.REMOVE_POWER] = `Remove _actionParamTwo_ _powerTypeActionParamOne_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.GAME_EVENT_STOP] = `Stop game event _actionParamTwo_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.GAME_EVENT_START] = `Start game event _actionParamTwo_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.START_CLOSEST_WAYPOINT] = `Pick Closest Waypoint _actionParamOne_ _actionParamTwo_ _actionParamThree_ _actionParamFour_ _actionParamFive_ _actionParamSix_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.RISE_UP] = `Move Up`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.RANDOM_SOUND] = `Play Random Sound`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.SET_CORPSE_DELAY] = `Set Corpse Delay to _actionParamOne_s`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.DISABLE_EVADE] = `_enableDisableInvertActionParamOne_ Evade`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.GO_SET_GO_STATE] = `Set GO State To _actionParamOne_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.SET_SIGHT_DIST] = `Set Sight Distance to _actionParamOne_y`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.FLEE] = `Flee`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.ADD_THREAT] = `Modify Threat`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.LOAD_EQUIPMENT] = `Load Equipment Id _actionParamOne_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.TRIGGER_RANDOM_TIMED_EVENT] = `Trigger Random Timed Event Between _actionParamOne_-_actionParamTwo_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.REMOVE_ALL_GAMEOBJECTS] = `Remove All Gameobjects`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.INVOKER_CAST] = `Invoker Cast '_spellNameActionParamOne_'`;
SAI_ACTION_COMMENTS[
SAI_ACTIONS.START_CLOSEST_WAYPOINT
] = `Pick Closest Waypoint _actionParamOne_ _actionParamTwo_ _actionParamThree_ _actionParamFour_ _actionParamFive_ _actionParamSix_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.PLAY_CINEMATIC] = `Play Cinematic`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.SET_MOVEMENT_SPEED] = `Set _movementTypeActionParamOne_ Speed to _actionParamTwo_._actionParamThree_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.SET_HEALTH_PCT] = `Set HP to _actionParamOne_%`;

// AC-only actions:
SAI_ACTION_COMMENTS[SAI_ACTIONS.MOVE_TO_POS_TARGET] = `Move to pos target _actionParamOne_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.GO_SET_GO_STATE] = `Set GO state to _actionParamOne_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.EXIT_VEHICLE] = `Exit vehicle`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.SET_UNIT_MOVEMENT_FLAGS] = `Set unit movement flags to _actionParamOne_`;
SAI_ACTION_COMMENTS[SAI_ACTIONS.SET_COMBAT_DISTANCE] = `Set combat distance to _actionParamOne_`;
Expand Down
31 changes: 31 additions & 0 deletions src/app/shared/modules/sai-editor/constants/sai-targets.ts
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,10 @@ export enum SAI_TARGETS {
FARTHEST = 28,
VEHICLE_PASSENGER = 29,
PLAYER_WITH_AURA = 201,
RANDOM_POINT = 202,
ROLE_SELECTION = 203,
SUMMONED_CREATURES = 204,
INSTANCE_STORAGE = 205,
}

export const SAI_TARGETS_KEYS = getEnumKeys(SAI_TARGETS);
Expand Down Expand Up @@ -223,3 +227,30 @@ SAI_TARGET_PARAM4_NAMES[SAI_TARGETS.PLAYER_WITH_AURA] = 'distMin';
SAI_TARGET_PARAM2_TOOLTIPS[SAI_TARGETS.PLAYER_WITH_AURA] = '(0/1) makes it inverted.';
SAI_TARGET_O_NAMES[SAI_TARGETS.PLAYER_WITH_AURA] = 'Resize';
SAI_TARGET_O_TOOLTIPS[SAI_TARGETS.PLAYER_WITH_AURA] = 'if set, it will resize the list of targets to this value';

// SMART_TARGET_RANDOM_POINT
SAI_TARGET_TOOLTIPS[SAI_TARGETS.RANDOM_POINT] = 'This only works with SMART_ACTION_SUMMON_CREATURE, SMART_ACTION_MOVE_TO_POS and SMART_ACTION_JUMP_TO_POS.';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.RANDOM_POINT] = 'Range';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.RANDOM_POINT] = 'Amount';
SAI_TARGET_PARAM3_NAMES[SAI_TARGETS.RANDOM_POINT] = 'Self as Middle';
SAI_TARGET_PARAM1_TOOLTIPS[SAI_TARGETS.RANDOM_POINT] = 'yards';
SAI_TARGET_PARAM2_TOOLTIPS[SAI_TARGETS.RANDOM_POINT] = 'for SummonCreature';
SAI_TARGET_PARAM3_TOOLTIPS[SAI_TARGETS.RANDOM_POINT] = '(0/1), else use xyz';

// SMART_TARGET_ROLE_SELECTION
SAI_TARGET_TOOLTIPS[SAI_TARGETS.ROLE_SELECTION] = 'Target a Tank/Healer/DPS role. Based on the players spec.';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.ROLE_SELECTION] = 'Max Range';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.ROLE_SELECTION] = 'TargetMask';
SAI_TARGET_PARAM3_NAMES[SAI_TARGETS.ROLE_SELECTION] = 'Resize list';
SAI_TARGET_PARAM1_TOOLTIPS[SAI_TARGETS.ROLE_SELECTION] = 'yards';
SAI_TARGET_PARAM2_TOOLTIPS[SAI_TARGETS.ROLE_SELECTION] = 'Tanks (1), Healer (2) Damage (4)';

// SMART_TARGET_SUMMONED_CREATURES
SAI_TARGET_TOOLTIPS[SAI_TARGETS.SUMMONED_CREATURES] = '';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.SUMMONED_CREATURES] = 'creature_template.Entry';

// SMART_TARGET_INSTANCE_STORAGE
SAI_TARGET_TOOLTIPS[SAI_TARGETS.INSTANCE_STORAGE] = '';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.INSTANCE_STORAGE] = 'Data Index';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.INSTANCE_STORAGE] = 'Type';
SAI_TARGET_PARAM2_TOOLTIPS[SAI_TARGETS.INSTANCE_STORAGE] = 'creature (1), gameobject (2)';
Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,12 @@ import {
EVENT_FLAGS,
GO_FLAGS,
NPC_FLAGS,
UNIT_FLAGS,
templates,
unitBytes1Flags,
unitFieldBytes1Type,
unitStandFlags,
unitStandStateType,
UNIT_FLAGS,
} from './constants/sai-constants';
import { SAI_TARGETS } from './constants/sai-targets';
import { SaiCommentGeneratorService } from './sai-comment-generator.service';
Expand Down Expand Up @@ -1037,15 +1037,15 @@ describe('SaiCommentGeneratorService', () => {
action_type: SAI_ACTIONS.MOVE_TO_POS,
target_type: SAI_TARGETS.PLAYER_RANGE,
},
expected: `MockEntity - In Combat - Move To Closest Player`,
expected: `MockEntity - In Combat - Move To Players in Range`,
},
{
name: `SAI_ACTIONS.MOVE_TO_POS check target type (SAI_TARGETS.PLAYER_DISTANCE)`,
input: {
action_type: SAI_ACTIONS.MOVE_TO_POS,
target_type: SAI_TARGETS.PLAYER_DISTANCE,
},
expected: `MockEntity - In Combat - Move To Closest Player`,
expected: `MockEntity - In Combat - Move To Players in Distance`,
},
{
name: `SAI_ACTIONS.MOVE_TO_POS check target type (SAI_TARGETS.CLOSEST_PLAYER)`,
Expand Down Expand Up @@ -1077,7 +1077,7 @@ describe('SaiCommentGeneratorService', () => {
action_type: SAI_ACTIONS.MOVE_TO_POS,
target_type: SAI_TARGETS.THREAT_LIST,
},
expected: `MockEntity - In Combat - Move To First Unit On Threatlist`,
expected: `MockEntity - In Combat - Move To Threatlist`,
},
{
name: `SAI_ACTIONS.MOVE_TO_POS check target type (SAI_TARGETS.CLOSEST_ENEMY)`,
Expand All @@ -1096,12 +1096,12 @@ describe('SaiCommentGeneratorService', () => {
expected: `MockEntity - In Combat - Move To Closest Friendly Unit`,
},
{
name: `SAI_ACTIONS.MOVE_TO_POS check target type (27)`,
name: `SAI_ACTIONS.MOVE_TO_POS check target type (SAI_TARGETS.LOOT_RECIPIENTS)`,
input: {
action_type: SAI_ACTIONS.MOVE_TO_POS,
target_type: 27,
},
expected: `MockEntity - In Combat - Move To [unsupported target type]`,
expected: `MockEntity - In Combat - Move To Loot Recipients`,
},
{
name: `SAI_ACTIONS.GO_SET_LOOT_STATE check action param 1 (0)`,
Expand Down
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