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This repository has been archived by the owner on Apr 5, 2024. It is now read-only.
fan-t-kinami edited this page Mar 25, 2022 · 6 revisions

FAQs

Please check the help page for media partners as well.


Please refer to the following items.

  • Is your ad space active?
  • Is your ad space ID correct?
    • Is platform correct?(Android ID is used to iOS)
    • Is ad format correct?(Banner ad ID is used for interstitial ad)
  • Is your language setting Japanese?
    • Depending on language setting(except Japanese), if there is not enough amount of ad inventory, reception error happenes.

If the problem is not solved after checking above, please inquire from here.

Please commence display test on an actual device. However, native ads can be checked on GameView, using test ID.

Check the content of crash with logcat.

  • java.lang.VerifyError Check if GooglePlayServices library is added to the project.
    Please refer here for details.
  • Other errors Please contact us from here with your error log.

You can hide ads by Hide() method at NendAdBanner and NendAdIcon class. If you want to display ads again, please use Show() method.
Please refer to API reference for the details.

using UnityEngine.SceneManagement;
using NendUnityPlugin.AD;

// Sample to hide banner ads when scene moves to another.
void GoToOtherScene ()
{
    // Hypothesize this as an Installation by a different script that are attached to GameObject with NendAdBanner.
    var banner = gameObject.GetComponent <NendAdBanner> ();
    banner.Hide ();
    banner.Pause (); // Ad rotation is paused at the same time.

    SceneManager.LoadScene ("OtherScene");
}

Please check the content of NendAdInterstitialShowResult which is notified in AdShown event of NendAdInterstitial.
In case AD_LOAD_INCOMPLETE, AD_REQUEST_INCOMPLETE or AD_DOWNLOAD_INCOMPLETE, this means ad load failed. Please display ads after ad load is successfully done.

Because of Google developers' policy change、we abolished this function from v2.0.0 plug-in. Thank you for your understanding.

Have a look at this.

Yes it supports IPv6 network.
nendSKD for iOS uses API which corresponds to High-Level Networking Frameworks for installing network processing.

Please refer to this page to check Unity support environment.

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