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vk: don't depend on current clamping values when compiling shader
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Fog clamping values may change so the shader shouldn't depend on the
current value when compiling.
Fixes Red Dog Superior Firepower glitch.
Issue flyinghead#1642
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flyinghead committed Sep 18, 2024
1 parent 079180f commit 915532f
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion core/rend/vulkan/oit/oit_pipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,7 @@ void OITPipelineManager::CreatePipeline(u32 listType, bool autosort, const PolyP
OITShaderManager::FragmentShaderParams params = {};
params.alphaTest = listType == ListType_Punch_Through;
params.bumpmap = pp.tcw.PixelFmt == PixelBumpMap;
params.clamping = pp.tsp.ColorClamp && (pvrrc.fog_clamp_min.full != 0 || pvrrc.fog_clamp_max.full != 0xffffffff);
params.clamping = pp.tsp.ColorClamp;
params.insideClipTest = (pp.tileclip >> 28) == 3;
params.fog = config::Fog ? pp.tsp.FogCtrl : 2;
params.gouraud = pp.pcw.Gouraud;
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2 changes: 1 addition & 1 deletion core/rend/vulkan/pipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -375,7 +375,7 @@ void PipelineManager::CreatePipeline(u32 listType, bool sortTriangles, const Pol
FragmentShaderParams params = {};
params.alphaTest = listType == ListType_Punch_Through;
params.bumpmap = pp.tcw.PixelFmt == PixelBumpMap;
params.clamping = pp.tsp.ColorClamp && (pvrrc.fog_clamp_min.full != 0 || pvrrc.fog_clamp_max.full != 0xffffffff);
params.clamping = pp.tsp.ColorClamp;
params.insideClipTest = (pp.tileclip >> 28) == 3;
params.fog = config::Fog ? pp.tsp.FogCtrl : 2;
params.gouraud = pp.pcw.Gouraud;
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